Phase 7 of docs/member-archive.md, in part. Three chat types -- `TYPE_ARCHIVE_REQUESTED`, `TYPE_ARCHIVE_SENT`, `TYPE_ARCHIVE_RECEIVED` -- so a room that fills itself in explains itself once. Without this the archive is entirely silent by design: it files no line per applied payload, because `ChatMessage` has an `autoGenerate` primary key and every payload would mint a fresh row on every pass of the sweep. The result was a member joining a working group and watching a room populate with no account of where any of it came from, which is worse than the noise it avoided. **One line per archive, not per page.** The received line is written when the request stamp is cleared, which is as close as this can get: an archive's pages are not distinguishable from each other at apply time, and clearing the stamp is exactly the moment a catch-up stops being pending. There is a test that delivers a payload per page, backwards, so the sweep runs repeatedly over many pages, and asserts the transcript holds two lines. **A push behind a Welcome writes nothing**, because the room was never asked. It lands before the member has opened the room, and "caught up on work you have not seen yet" is a line about nothing. Also tested. **The received line names no sender.** An archive can be assembled from pages sent by more than one member, so attributing the catch-up to one would be a guess dressed as a fact. The sent line does name its recipient, written into the content the way the invite line writes one -- which does not follow a rename, and is the accepted cost for a line about something that happened once. **Content is whole sentences**, so these stay out of the AUTHORED sets and nothing prefixes a name to them. And they are added to `ARCHIVE_TYPES` with a matching arm in the transcript, because the failure mode for a missed set is silent: the line renders as a chat bubble, looking exactly like a member having said "Caught up on 12 items". Icons per type rather than the `PanTool` fallback. **Two items from this phase are deliberately not done**, rather than written without the app in front of me: the banner saying a room is catching up, and a "Send history" action on the member row. The first is UI state plumbed through a view model into a layout and the transcript line covers the same ground; the second is a convenience, since both real paths are already automatic. Both are written up in the plan as outstanding, along with the thing this phase was also meant to say and does not: that an archive does not make its recipient able to sign, and does not carry the translated text. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…