Update build.sh to create swift xcframework

This commit is contained in:
Steve Myers 2021-11-16 22:56:31 -08:00
parent c08fe99ad6
commit 39cc3b3bfa
2 changed files with 49 additions and 22 deletions

7
.gitignore vendored
View File

@ -2,7 +2,10 @@ target
build
Cargo.lock
/bindings/bdk-kotlin/local.properties
/bindings/bdk-swift
/bindings/bdk-swift/*
!bindings/bdk-swift/bdkFFI-umbrella.h
!bindings/bdk-swift/Info.plist
!bindings/bdk-swift/module.modulemap
/bindings/bdk-swift.swiftdoc
/bindings/bdk-swift.swiftsourceinfo
.gradle
@ -17,3 +20,5 @@ testdb
xcuserdata
.lsp
.clj-kondo
*.xcframework
*.xcframework.zip

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@ -54,36 +54,58 @@ build_kotlin() {
build_swift() {
uniffi-bindgen generate src/bdk.udl --no-format --out-dir bindings/bdk-swift/ --language swift
swiftc -module-name bdk -emit-library -o libbdkffi.dylib -emit-module -emit-module-path ./bindings/bdk-swift/ -parse-as-library -L ./target/debug/ -lbdkffi -Xcc -fmodule-map-file=./bindings/bdk-swift/bdkFFI.modulemap ./bindings/bdk-swift/bdk.swift
TARGETDIR=target
RELDIR=debug
TARGET_DIR=target
BUILD_PROFILE=debug
STATIC_LIB_NAME=libbdkffi.a
# We can't use cargo lipo because we can't link to universal libraries :(
# https://github.com/rust-lang/rust/issues/55235
# Build ios and ios x86_64 ios simulator binaries
LIBS_ARCHS=("x86_64" "arm64")
IOS_TRIPLES=("x86_64-apple-ios" "aarch64-apple-ios")
for i in "${!LIBS_ARCHS[@]}"; do
cargo build --target "${IOS_TRIPLES[${i}]}"
done
UNIVERSAL_BINARY=./${TARGETDIR}/ios/universal/${RELDIR}/${STATIC_LIB_NAME}
NEED_LIPO=
## Manually construct xcframework
LIB_NAME=libbdkffi.a
SWIFT_DIR="bindings/bdk-swift"
XCFRAMEWORK_NAME="bdkFFI"
XCFRAMEWORK_ROOT="$SWIFT_DIR/$XCFRAMEWORK_NAME.xcframework"
# if the universal binary doesnt exist, or if it's older than the static libs,
# we need to run `lipo` again.
if [[ ! -f "${UNIVERSAL_BINARY}" ]]; then
NEED_LIPO=1
elif [[ "$(stat -f "%m" "./${TARGETDIR}/x86_64-apple-ios/${RELDIR}/${STATIC_LIB_NAME}")" -gt "$(stat -f "%m" "${UNIVERSAL_BINARY}")" ]]; then
NEED_LIPO=1
elif [[ "$(stat -f "%m" "./${TARGETDIR}/aarch64-apple-ios/${RELDIR}/${STATIC_LIB_NAME}")" -gt "$(stat -f "%m" "${UNIVERSAL_BINARY}")" ]]; then
NEED_LIPO=1
fi
if [[ "${NEED_LIPO}" = "1" ]]; then
mkdir -p "${TARGETDIR}/ios/universal/${RELDIR}"
lipo -create -output "${UNIVERSAL_BINARY}" \
"${TARGETDIR}/x86_64-apple-ios/${RELDIR}/${STATIC_LIB_NAME}" \
"${TARGETDIR}/aarch64-apple-ios/${RELDIR}/${STATIC_LIB_NAME}"
fi
# Cleanup prior build
rm -rf "$XCFRAMEWORK_ROOT"
# Common files
XCFRAMEWORK_COMMON="$XCFRAMEWORK_ROOT/common/$XCFRAMEWORK_NAME.framework"
mkdir -p "$XCFRAMEWORK_COMMON/Modules"
cp "$SWIFT_DIR/module.modulemap" "$XCFRAMEWORK_COMMON/Modules/"
mkdir -p "$XCFRAMEWORK_COMMON/Headers"
cp "$SWIFT_DIR/bdkFFI-umbrella.h" "$XCFRAMEWORK_COMMON/Headers"
cp "$SWIFT_DIR/bdkFFI.h" "$XCFRAMEWORK_COMMON/Headers"
#mkdir -p "$XCFRAMEWORK_COMMON/$XCFRAMEWORK_NAME"
#cp "$SWIFT_DIR/bdk.swift" "$XCFRAMEWORK_COMMON/$XCFRAMEWORK_NAME"
# iOS hardware
mkdir -p "$XCFRAMEWORK_ROOT/ios-arm64"
cp -R "$XCFRAMEWORK_COMMON" "$XCFRAMEWORK_ROOT/ios-arm64/$XCFRAMEWORK_NAME.framework"
cp "$TARGET_DIR/aarch64-apple-ios/$BUILD_PROFILE/$LIB_NAME" "$XCFRAMEWORK_ROOT/ios-arm64/$XCFRAMEWORK_NAME.framework/$XCFRAMEWORK_NAME"
# iOS simulator, currently x86_64 only (need to make fat binary to add M1)
mkdir -p "$XCFRAMEWORK_ROOT/ios-arm64_x86_64-simulator"
cp -R "$XCFRAMEWORK_COMMON" "$XCFRAMEWORK_ROOT/ios-arm64_x86_64-simulator/$XCFRAMEWORK_NAME.framework"
cp "$TARGET_DIR/x86_64-apple-ios/$BUILD_PROFILE/$LIB_NAME" "$XCFRAMEWORK_ROOT/ios-arm64_x86_64-simulator/$XCFRAMEWORK_NAME.framework/$XCFRAMEWORK_NAME"
# Set up the metadata for the XCFramework as a whole.
cp "$SWIFT_DIR/Info.plist" "$XCFRAMEWORK_ROOT/Info.plist"
# TODO add license info
# Remove common
rm -rf "$XCFRAMEWORK_ROOT/common"
# Zip it all up into a bundle for distribution.
(cd $SWIFT_DIR; zip -9 -r "$XCFRAMEWORK_NAME.xcframework.zip" "$XCFRAMEWORK_NAME.xcframework")
# Cleanup build
# rm -rf "$XCFRAMEWORK_ROOT"
}
## rust android