Add a chapter (markdown original text) to an artifact from its detail screen, deriving word/character counts from the text and splitting it into paragraph chunks. - MantraRepository.addChapter attaches the chapter to the artifact's latest version (index = existing chapter count), computes word/character counts, and persists the MantraChapter plus a MarmotInnerEvent rumor (kind = ChapterEvent.KIND). It then splits the markdown by paragraph into MantraChunks, each with its own index/counts and a rumor (kind = ChunkEvent.KIND). New DAO query getChaptersByArtifactVersionId. - New press.mantra.compose.text.Markdown helpers: wordCount, characterCount, splitParagraphs (blank-line separated). - ChapterEvent.build / ChunkEvent.build now take the real fields (fixing the phantom generics); toChapterEvent / toChunkEvent tag order matches build and fromChapterEventTemplate / fromChunkEventTemplate are added so the event ids round-trip, mirroring the other models. - New AddChapterScreen (route + ViewModel + UIState) with a name field and a markdown text field plus a live "words · characters · chunks" preview, reached from an Add Chapter button in ArtifactDetailScreen (disabled until the artifact has a version). On success it lands on a freshly-loaded artifact detail via popUpTo<ArtifactDetailRoute>. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…