Phase 2, second step, of docs/material-design-conformance.md. 77 of the 89 literals that
were off M3's spacing scale sat in spacing positions and now read
`MaterialTheme.spacing.spaceNNN`; the remaining 12 are dimensions and are out of scope.
One drifted corner moved onto the shape scale.
**The mapping, and why each is the nearest stop rather than the nicest number.**
5.dp x10 -> space50 (4dp) padding and gaps in dense rows
15.dp x14 -> space200 (16dp) card and dialog padding, two gaps
30.dp x1 -> space400 (32dp) the spacer under LoadingDataIndicator's spinner
50.dp x52 -> space600 (48dp) the spacer above an empty or error message
Nearest-stop throughout, so the largest move is 2dp and most are 1. `5.dp` is equidistant
between `space50` and `space75`; it goes to 4dp because `spacedBy(4.dp)` is already the
idiom elsewhere in the tree and a scale with two answers for the same input is not one.
The 52 at 48dp are the same three lines copied into 16 files -- a `Spacer` pushing
"Something went wrong" down the screen. Phase 5 retires them into a shared empty-state
composable; migrating them first means that composable inherits a token rather than
another literal.
**One shape, and it is the argument for having a scale at all.**
`RoundedCornerShape(30.dp)` in `TextNoteEventDetail` was the only hand-written corner off
the M3 scale, at 30dp against `extraLarge`'s 28. Two units: invisible beside any single
other card, and exactly the drift that happens when the value is a literal. It is now
`MaterialTheme.shapes.extraLarge`, the first call site for the scale `Shape.kt` documented.
**Rewritten by a script that reads call shapes, not values, and it is checked in.**
`docs/scripts/m3-migrate-spacing.py` brace-matches three call shapes -- `padding(...)`/
`PaddingValues(...)`, `Arrangement.spacedBy(...)`, and a `.height()`/`.width()` whose
enclosing call is `Spacer(` -- and rewrites only literals that fall inside one. A
`.size(18.dp)` icon, a non-Spacer `.height()`, a `RoundedCornerShape` or a `BorderStroke`
can never be caught, which a regex over `\\d+\\.dp` would have done to all of them. It
inserts the two imports where they are missing and skips comment lines. Dry run by default.
**The audit was measuring the wrong thing, and this is where that showed.** It split
literals by value against a hardcoded `DIMENSION_EXEMPT` list -- and the split is not a
property of the value. `16.dp` is a spacing stop *and* a plausible icon size. `50.dp` was a
`Spacer` height in 52 places and a divider width in one, and no list of numbers separates
those. `docs/scripts/m3-spacing-positions.py` replaces it with the same brace-matching
parse the migration uses, so the audit and the migration agree by construction; the audit
now reports **353 spacing literals** left and 76 dimensions out of scope, and the exemption
table is gone.
That reframes phase 2's acceptance criterion into something checkable: spacing positions to
zero, dimensions untouched. The script exits 1 while any spacing literal remains.
**What is left off-scale, and why none of it is a defect.** Twelve dimensions: avatar sizes
at 35, 55, 70 and 75dp, icon sizes at 18 and 22dp, and a 50dp divider width. Avatar and
icon sizing is a component-spec question rather than a spacing one -- M3 gives icons 18/20/
24/40/48 and says nothing about avatars -- and the plan puts per-component specs after the
adaptive phase. They are reported rather than exempted so the number stays visible.
**Tests.** 942 pass, 594 jvm over 72 classes and 348 android over 44, unchanged --
this commit adds no assertions, and the ones it could add (`SpacingScaleTest`) landed with
the scale. `:composeApp:compileDebugKotlinAndroid` builds, `m3-audit.sh --check` exits 0.
Pixels move by at most 2dp, in 30 files.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…