Phase 0 needed one thing this plan did not predict in detail: the worktree's library checkout sat at 01489b8, an older master whose object store did not even hold the pinned 84cc44c, while its nested chain was already at the pinned four. One fetch from the main checkout's submodule and a detached checkout made the tree clean. The rewrite was rebuilt from the fork point and produced the same forty-nine rewritten commits as the dry run, hash for hash: filter-branch with the normaliser is deterministic for the same input, so the dry run's numbers are the run's numbers rather than an estimate of them. Pushing the removal to origin/mantra is the user's step and is recorded as still open. Phase 2 landed a5ff2641 and 3008137e as44324c90andd957ee8d, both clean picks. The residual between the trees is 136 files before and after -- the dry run's 135 plus this document -- and no file's residual moved. Both compilers clean, jvmTest 826 -> 837, testDebugUnitTest 413, every audit budget met, and nothing under composeApp/schemas/ changed after a full build. The release note the phase owes is written out in one line, since it is the one downgrade hazard in the pull. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…