Found landing Phase 3 for real, one commit after the trial had passed it. In the trial worktree the submodule directory was an empty placeholder, so when 366b0177 moved the pin from 01489b8 to 59c11ed against a branch already at 84cc44c, git could not compare the three and reported a conflict, and the pin rule set 59c11ed as intended. On the real branch the submodule is populated, git can see that 59c11ed is an ancestor of 84cc44c, and it resolves the gitlink by fast-forward -- cleanly, silently, and to the newer pin, which is the one the commit does not compile against. So the pin rule no longer waits for a conflict: after any pick of a commit the table names, the gitlink is set to what the table says, and the note says git had fast-forwarded it. The same code path now covers 5efeae76's mapping of the unfetchable 01962f3 onto 84cc44c, which used to be a special case. Phase 3 was reset to the Phase 2 tip and is landed again with this in place; nothing else about those eight commits changes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…