Kgothatso Ngako bf94ecbe76 feat: choose how a group is run before creating it
Add a third and final group-creation step, after the member picker, that
asks whether the new group should be convenient (the creator is its only
admin) or robust (every member is an admin and a change needs a
threshold of them to approve it).

The flow is now:
  ChatRoomCreationRoute          (name + description)
    -> SelectChatRoomMembersRoute    (pick people)
      -> SelectChatRoomTypeRoute     (how it is run, then build it)
        -> ChatRoomMessagingRoute

New: database/model/types/ChatRoomType.kt
* CONVENIENT / ROBUST, plus the two rules that go with them.
* approvalThreshold(adminCount) is a simple majority, so no half of the
  group can move without the other.
* MINIMUM_ROBUST_GROUP_SIZE = 3 and isRobustAvailable(memberCount).
  Below three a majority is not a meaningful check: at two admins every
  change needs both of them, and at one the creator is deciding alone,
  which is CONVENIENT under another name.

New: ui/composable/navigation/routes/SelectChatRoomTypeRoute.kt
* Carries activeUserPublicKey, name, description and the picked
  memberPublicKeys. The governance choice feeds the epoch-0 group
  context, so nothing can be persisted until it has been made and every
  earlier answer has to ride along to this step.
* memberPublicKeys is a List<String>. Navigation 2.9.2 resolves that
  through NavType.StringListType (NavTypeConverter maps
  InternalType.STRING inside a collection onto it), so it needs no
  hand-rolled encoding.

New: ui/view/state/SelectChatRoomTypeUIState.kt
* Loading/Loaded/Error, with Loaded carrying the picked members so the
  screen can name them rather than echo hex keys.

New: ui/view/model/SelectChatRoomTypeViewModel.kt
* Owns the choice (selectedChatRoomType, convenient by default because
  it is the option that always works) and the group creation and invite
  round, both moved here wholesale from SelectChatRoomMembersViewModel.
* The choice is not cosmetic: it decides adminPubkeys on the epoch-0
  MarmotGroupData. CONVENIENT stamps just the creator; ROBUST stamps the
  creator plus every picked member, deduplicated (MIP-01 rejects
  duplicates). MarmotInboundManager.processGroupMembershipChanges
  already derives Participant.adminAt from exactly this list, so admin
  status propagates to every member's device without further work.
* MarmotGroupData.bootstrap() still stamps the base metadata -- the
  admin list is layered on with copy() -- so UI and CLI stay
  byte-identical on everything else.
* selectChatRoomType() refuses ROBUST when the group is too small, and
  freezes once the room exists: by then the choice is baked into the
  epoch-0 group context and re-picking would change nothing.
* robustUnavailableReason spells out the shortfall ("Go back and add 1
  more person"), pluralised here rather than in the composable.
* Known gap, left as a TODO next to the admin list: robust rooms get the
  admin set but not the t-of-n approval itself. That needs FROST signing
  over admin changes -- the same thing the existing "generate GID
  through frost" TODO is waiting on. Until then every admin of a robust
  room can still commit on their own.

New: ui/composable/SelectChatRoomTypeScreen.kt
* Two radio cards. Convenient explains that the creator acts alone and
  that nobody can carry the group on without them; robust quotes the
  real numbers -- "approved by 2 of 3 admins" -- computed from the
  actual selection instead of leaving t-of-n abstract.
* Below MINIMUM_ROBUST_GROUP_SIZE the robust card renders disabled
  (Card(enabled = false), disabled RadioButton, no click) and shows the
  reason in the error colour. It stays on screen rather than vanishing,
  so the option is discoverable and the fix -- go back, tick one more
  person -- is obvious.
* Carries the bottom bar the members step used to own: the
  create/progress/"Open chat" action and the partial-invite warning,
  which now name members via displayNameFor() since this step only
  receives keys.

SelectChatRoomMembersViewModel / SelectChatRoomMembersScreen
* Reduced to what their names say. Group creation, the invite round, the
  key package lookup, the wallet flow and ChatRepository all move to the
  type step; what stays is listing local profiles, ticking them, and
  handing the keys on through SelectChatRoomTypeRoute.
* The up-front key package sync stays here, which is the point of doing
  it early: it now has the whole type-selection step to land in before
  anybody is invited.
* The action becomes "Next with N" and the empty-store copy no longer
  offers to create the chat, because this step no longer can.

MantraNavHost
* Register SelectChatRoomTypeRoute. Opening the finished chat still pops
  back through ChatRoomCreationRoute inclusive, so backing out of a new
  chat lands where the user started rather than part-way through the
  three creation steps.

Verified:
  ./gradlew :composeApp:compileCommonMainKotlinMetadata
  ./gradlew :composeApp:compileDebugKotlinAndroid

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 16:44:29 +02:00
2026-08-29 16:22:56 +02:00
2026-07-05 23:21:02 +02:00
2026-07-28 09:10:20 +02:00
2026-03-24 04:47:19 +02:00
2026-03-23 01:41:39 +02:00
2026-03-23 01:41:39 +02:00
2026-03-23 01:41:39 +02:00

This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).

  • /composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:

    • commonMain is for code thats common for all targets.
    • Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apples CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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  • on macOS/Linux
    ./gradlew :composeApp:assembleDebug
    
  • on Windows
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To build and run the development version of the desktop app, use the run configuration from the run widget in your IDEs toolbar or run it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:run
    
  • on Windows
    .\gradlew.bat :composeApp:run
    

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To build and run the development version of the iOS app, use the run configuration from the run widget in your IDEs toolbar or open the /iosApp directory in Xcode and run it from there.


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