Kgothatso Ngako b6aa2111ac docs: record what phase 7 built, including the API the plan named that does not exist
Phase 7 becomes a record. Three things in it are corrections to the plan rather
than notes on it, and all three are the kind that only surface once somebody
tries:

- `MotionSchemeKeyTokens`, which the plan says every spec should come from, is
  `internal` to material3 and not addressable from an app. `MaterialTheme.motionScheme`
  is the public surface and gives the same six specs.
- "every state change in the app is a hard cut" was true of screen states and not
  of navigation, whose default is a 700ms fade in navigation-compose's internals.
  Still worth replacing -- three times M3's duration, and a literal in a
  dependency -- but for a different reason than the one written down.
- Android has no reduce-motion setting. It has "Remove animations", which zeroes
  the animation duration scales, and Compose ignores those scales entirely.

Also what was deliberately left: the container transform between a list item and
its detail screen. It is `SharedTransitionLayout` work, and above the expanded
breakpoint the detail is already beside the list, so there is no container to
transform -- doing it before the pane split settles means writing it twice.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 08:16:46 +02:00
2026-07-05 23:21:02 +02:00
2026-07-28 09:10:20 +02:00
2026-03-24 04:47:19 +02:00
2026-03-23 01:41:39 +02:00
2026-03-23 01:41:39 +02:00
2026-03-23 01:41:39 +02:00

This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).

  • /composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:

    • commonMain is for code thats common for all targets.
    • Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apples CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
  • /iosApp contains iOS applications. Even if youre sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.

Build and Run Android Application

To build and run the development version of the Android app, use the run configuration from the run widget in your IDEs toolbar or build it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:assembleDebug
    
  • on Windows
    .\gradlew.bat :composeApp:assembleDebug
    

Build and Run Desktop (JVM) Application

To build and run the development version of the desktop app, use the run configuration from the run widget in your IDEs toolbar or run it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:run
    
  • on Windows
    .\gradlew.bat :composeApp:run
    

Build and Run iOS Application

To build and run the development version of the iOS app, use the run configuration from the run widget in your IDEs toolbar or open the /iosApp directory in Xcode and run it from there.


Learn more about Kotlin Multiplatform

Description
Mantra as a kotlin multiplatform project
https://mantra.press
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