The entries screen had one "Broadcast" under each card, and each opened `BroadcastGroupSignedEventScreen` for that one entry: a group that has accepted twenty entries into its lists sent them with twenty trips through the relay picker. This is the other button. "Broadcast all", an extended FAB in a bottom bar, sends every entry on the screen, newest first, one after another, and says under each card what its relays answered. Behind no gate, like the button under each card: sending what the group has already signed takes no share of the key. **Each entry goes where its own broadcast screen would have started.** The list that screen seeds -- `defaultRelaysFor`: the group's General write relays or the app's publish set, plus the list's own relays, minus what the group has blocked -- is what a member who reads nothing and presses the button sends to, and this button is that member with twenty entries. The group's relay lists are read into the loaded state for it; the list's relays come off the entry, which carries its schema, so the rule is handed that one schema rather than all of the group's. Nothing is shown before the press, which is the difference from the one-event screen and the reason that screen stays: a refusal is answered there, where the relay can be changed and the send tried again. **One entry at a time, on purpose.** The rows fill in top to bottom, so the member can see where the batch is; and a public relay sent twenty events in one burst answers "rate-limited" to most of them, which would make the button worse than the presses it saves. Each entry's send has the same ceiling as a single broadcast and the batch has no other, since a long list is meant to take a while. It goes to the pool directly rather than through the queue, for the reason `BroadcastGroupSignedEventViewModel` gives, and it is only as durable as the press: leaving the screen ends it where it is. **The send is shared rather than copied.** What a relay's answer becomes -- an OK, a rejection in the relay's words, a failure, or no answer when the whole send runs out of time -- was decided inside `broadcast()` on the one-event view model. It is now `sendToRelays` on that model's companion, beside `defaultRelaysFor` and `wireEventOf`, and `broadcast()` keeps only the state around it; the thirteen tests on it pass unchanged. The words for an answer moved the same way, out of the relay row and into `RelayOutcome.label()`, which both screens now use. **What the member is told.** A line above the cards -- "Sending entry 3 of 12…", then "Accepted by every relay for 11 of 12 entries." -- persistent rather than a snackbar, because it is the answer the member came for and a snackbar would be gone before the last card had been read. Under each card, "Accepted by n of m relays." in the one-event screen's words, and one line per relay that did not say OK, named with its reason, because "blocked: not on the allow list" is something a member can act on and a count of two out of three is not. An entry with nowhere to go -- everything the seed would name blocked -- is marked so rather than sent to nobody. The FAB looks disabled while a batch is out, and a second press is refused. `GroupCuratedEntriesViewModelJvmTest` pins where each entry goes, that the next waits for the last to settle, what the answers become, and the refusals; the screen test drives the button end to end and checks that each answer sits between its card and that card's own broadcast. The shared fixture entry now carries the `a` root a real entry has -- without it the seed rule could not find the list's relays, which the first run of these tests found. Verified with :composeApp:m3Audit (all budgets met), :composeApp:compileDebugKotlinAndroid and :composeApp:jvmTest (1085 tests, 7 new). Replayed onto Mantra by docs/curated-to-mantra.md, in part: only its broadcast half: sendToRelays lifted into the view model's companion, the RelayOutcomeLabel widget and the screen reading it, and the GroupSignedEvent comment. The entries screen's Broadcast-all button, its view model and state, its tests, its five strings and its nav-host wiring are line D, which Mantra took out (docs/curated-to-mantra.md). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Pulled-From: curated/curated@d2a4298d25
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…