A signer holds a different secret share under every ceremony it took part in, and signing with the wrong one produces a partial signature that cannot aggregate. Nothing said which was which: FrostSigningManager found a room's key by walking every ceremony this device holds a share for and rederiving each one's room id until one matched. That search can only find rooms derived at the one path the constant names. SharedKeyDerivation.parsePath was written to lift that limit and was never called, so a room derived anywhere else was invisible to signing. So the coordinator now says it. GroupKeyStateEvent (kind 30326) carries the threshold public key, the ceremony that made it and the path the room's id came from, posted into the room as its first application message and filed as a GroupKeyState row. completedKey reads that row first and follows it to the share. Nothing secret travels. Every member of the room can read the event, so a share on it would be each member holding everyone else's -- a 1-of-n key wearing a t-of-n's clothes. The event names the ceremony; the share stays in DkgSession.secretShare on the device that generated it. The coordinator is untrusted, as everywhere else in the ceremony, so a state is verified rather than believed: the room's id *is* the threshold key derived at the path, and one that does not rederive its own room is dropped. That is the same guarantee the rederivation gave, kept rather than traded for a lookup. The old scan stays behind it for rooms that predate the table. Announced after the members are added, which is the only order that works -- adding them commits a new epoch and MLS will not let a member read what was encrypted before the one they joined at. A member invited later still misses it and falls back to the scan, which is where every member was before this existed. Replacement is this app's job. These are rumors inside a Marmot group event, so no relay applies the 3xxxx rule, and the DAO keeps the newest announcement per room so a backfill cannot walk a room backwards. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…