Picking Robust now asks how many of the admins have to approve a change instead of silently assuming a simple majority. The majority is still where the answer starts; it is just no longer the only one available. database/model/types/ChatRoomType.kt * approvalThreshold(adminCount) becomes defaultQuorum(adminCount): same simple majority, but named for what it now is -- an opening position rather than the rule. * MINIMUM_QUORUM = 2. One approval is not a quorum, it is one person acting alone, which is what CONVENIENT already offers. * quorumRange(adminCount) = MINIMUM_QUORUM..adminCount -- never fewer than two, never more admins than exist to approve. Because ROBUST is gated at MINIMUM_ROBUST_GROUP_SIZE = 3, the range always holds at least two choices, so the picker is never a control with nothing to pick. ui/view/model/SelectChatRoomTypeViewModel.kt * The fixed approvalThreshold field becomes quorum: MutableState<Int>, seeded from defaultQuorum(adminCount), alongside the quorumRange the UI clamps against. * setQuorum() coerces into quorumRange, so the value cannot escape the bounds even if the buttons' own enablement is wrong, and freezes once createdChatRoomId is set -- past creation the governance is already stamped into the epoch-0 group context, exactly as selectChatRoomType does. * quorumExplanation() states what the choice costs day to day: "Any 3 of you can approve a change -- the other 2 don't have to be around", and at the top of the range "Every admin has to agree. If one of you goes quiet, nothing about the group can change." Unanimity is a real liveness risk and the user should read that before choosing it, not after. ui/composable/SelectChatRoomTypeScreen.kt * ChatRoomTypeCard gains a trailing content slot, and the robust card fills it with the new QuorumPicker -- but only while robust is the selected type. Before that there is no decision to make and the question would be noise. * QuorumPicker is a stepper, not a text field: the range is small, both ends are bounded, and a stepper cannot produce a value that has to be rejected. The -/+ buttons disable at quorumRange.first/last and the caption re-reads on every step. * The robust card's own prose drops the hard number -- "approved by a quorum of you" rather than "approved by 3 of the 5 admins" -- because the number is now a choice rather than a fact, and the picker is the thing that states it. Not done, and called out in the TODO next to the admin list: the chosen quorum is not persisted. It cannot ride in MarmotGroupData -- MIP-01's wire format is fixed and an extra field would break byte-compatibility with mdk/whitenoise -- so it needs a ChatRoom column and the Room migration off schema version 1 that comes with it. Until then the quorum is a stated intent sitting beside the admin list, in the same way the t-of-n enforcement itself is still waiting on FROST signing over admin changes. Verified: ./gradlew :composeApp:compileCommonMainKotlinMetadata ./gradlew :composeApp:compileDebugKotlinAndroid Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…