Phase 8, item four. This repository had no `CLAUDE.md` at all, so eight phases of decisions lived only in `docs/material-design-conformance.md` -- a 980-line account that is the right place to explain *why* and the wrong place to look while writing a screen. Seven rules, each with the shape to copy, the shape not to, and the budget the audit holds it to: spacing from the scale, colour from a role, text from the catalogue in sentence case, 48dp targets with decided icon descriptions, four screen states with a transition between them, layout that reads the window rather than the composable, motion from the scheme. Where a rule has a trap that has already caught somebody, the trap is named rather than the rule restated: `.copy(alpha = …)` on a content role is how nine contrast failures got in; Compose Resources unescapes `\n` but not `\'`; `AnimatedContent` is a layout node and takes a `when`'s branches out of `ColumnScope`; `MotionSchemeKeyTokens` is internal and cannot be reached from an app; `rememberNotifier` and `stringResource` are composable and an `onClick` is not. Every API named in it was checked to exist, and the notifier example was corrected after the first draft got its signature wrong -- it takes the caller's scope, so that a message shown as a screen navigates away is not cancelled with it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…