Every member's key package is now resolved before anything is created. If one is missing the room is not created at all, and the coordinator is told which member to go and ask rather than being handed a room quietly short of people. Previously the room was created and then whoever could be added was added, with the rest collected into a list that only reached the log. Two things make that the wrong trade here, and neither applies to ordinary group creation: MarmotGroupData.adminPubkeys is baked into the epoch-0 GroupContext and names every member of the ceremony. A room created without one of them therefore lists an admin who is not in the MLS tree -- a group that disagrees with itself from its first epoch, and MIP-01 leans on that list for most group operations. And the id is derived from the shared key, so there is exactly one room per group at this path. A half-created one occupies that address permanently; unlike a random id there is no second one to retry with. Creating nothing leaves the retry clean. The lookup moves ahead of group creation, which also means the batched add now receives a list it knows is complete -- `addMembers` no longer has to reason about absent key packages on this path. `inviteAdmins` goes with it. Its job was resolving key packages and then adding whoever it could; the first half moved into the precondition and the second is a direct `addMembers` call. The blocked members surface as `DkgRitualUIState.adminGroupBlockedOn`, carrying names rather than public keys -- the action this prompts is asking a particular person to open the app, so a name is what the coordinator needs. Cleared when the button is pressed again, so a retry does not show the previous answer. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…