`inviteMember` now works out for itself whether the group it is adding to has
anybody to inform:
val isOneMemberInitialGroupCreation = mlsGroup.members().size == 1
read before `addMember` advances the tree. The parameter is gone from the
signature and no caller passes it any more.
Callers were the wrong place for this decision and both of them got it wrong.
`inviteMemberToChatRoom` hardcoded `false`, and `ChatRepository.inviteMember` did
not expose it at all, so every invite made through a group -- room creation in
SelectChatRoomTypeViewModel, and the #admins room -- took the deferred-welcome
path. That includes the first invite, when the group is still only its creator, at
which point:
- the commit has no audience. No other member exists, and nobody outside the
group can decrypt it, so it is noise on the relay.
- the welcome is then withheld until a relay acknowledges that noise. If the ack
never lands, the first invitee receives nothing at all.
Only createMlsDirectMessageChatRoom passed `true`, and only because a DM has
exactly one invite. A group of n has one such invite too -- the first -- and it was
not getting it.
The condition is right at any size, not just for DMs: "the group has nobody to
inform" is true exactly once. Invite two sees one member who must advance, invite
three sees two, and so on. Their commits are encrypted with
`commitResult.preCommitExporterSecret`, the epoch the earlier invitees received in
their own welcome, so they can decrypt and advance. `members()` skips empty leaves,
so this also stays correct for a group that has had members removed.
## What this does and does not fix
It removes a pointless commit and, with DefaultDMRelayList now a single relay, a
single point of failure sitting in front of every group's first member.
It also narrows a silent race rather than closing it. MarmotInboundManager refuses
future-epoch messages outright on both wire formats -- no queue, no replay -- so a
commit arriving before its recipient's welcome is dropped and that member never
advances, while the coordinator sees a successful invite. Previously both commits
went out before either welcome; now welcome 1 is sent before commit 2 exists, so
the first invitee is already at the right epoch. For n >= 3 the window between
welcome 1 and commit 2 remains.
Closing it needs the adds batched into one commit, which is the outstanding work
described in docs/marmot-membership.md. That doc is updated here to describe the
derived flag as current behaviour rather than a proposal, and to keep batching as
the remaining item.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…