Twenty screens end their bottom bar in an `ExtendedFloatingActionButton` --
twenty-one buttons, one screen having two -- and eighteen of those were built
from the content-lambda overload with an `Icon` directly followed by a `Text`.
That overload puts nothing between the two, so the icon touched the label on
every one of them: visible in any render, and unnoticed because every FAB in
the app looked the same. Thirteen of the eighteen also carried the same
twenty-line block for looking disabled, because M3 gives a FAB no `enabled`.
**`ExtendedFab`, once, in widgets/buttons.** A label, an icon slot, `enabled`
and `onClick`. It draws `space150` between icon and label, which is the 12dp
M3 names `ExtendedFabEndIconPadding`; it borrows the disabled colours every
other button in the app uses, marks the node disabled so a screen reader does
not announce a button it is happy to press, and drops the press -- so the
thirteen call sites lose their `if (!canX) return@…` guards along with the
block and the `buttonColors` each of them declared. An icon slot rather than
an image, because two screens put a progress indicator where the icon was
while the action they started is out, and they still do.
**Not M3's `text`/`icon` overload, which would have spaced them for free.**
Its source wraps the label in `clearAndSetSemantics {}`: the label leaves the
merged semantics tree, a screen reader is told only what the icon says, and a
test cannot find the button by what it says -- five screen tests do. The
three FABs that were on that overload move to the widget too, and two of them,
Home's "New chat" and "Start the key ceremony", had a decorative icon beside
the cleared label and so no accessible name at all until now.
`ReadOnlyEntrancesJvmTest` had gone to the unmerged tree to find "New chat"
for this reason; the habit is harmless and stays. Every icon's description is
as it was, since several tests reach their FAB by it.
`ExtendedFabJvmTest` pins the decision: found by its label in the merged tree,
the icon before the label with a gap between, and disabled both announced and
refusing the press. The two docs that recorded the old state -- the
conformance account's "left alone" and the npub plan's unmerged-tree note --
each say what superseded them.
Verified with :composeApp:m3Audit (all budgets met, 0 dp literals in spacing
positions), :composeApp:compileDebugKotlinAndroid and :composeApp:jvmTest
(1088 tests, 3 new).
Replayed onto Mantra by docs/curated-to-mantra.md: AcceptCuratedSuggestionScreen.kt: deleted, as this commit deletes it upstream; AddGroupPostScreen.kt: deleted, as this commit deletes it upstream; EditGroupCuratedSchemaScreen.kt: deleted, as this commit deletes it upstream; EditGroupNostrProfileScreen.kt: deleted, as this commit deletes it upstream; EditGroupRelaysScreen.kt: deleted, as this commit deletes it upstream; GroupCuratedEntriesScreen.kt: deleted, as this commit deletes it upstream; ProposeGroupEventScreen.kt: deleted, as this commit deletes it upstream.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Pulled-From: curated/curated@ca6c16beb0
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…