Phase 1, step 5 of docs/material-design-conformance.md. `BluePill` and `RedPill` were raw
`Color` values in `Color.kt`, paired at the call site with `Color.White` and
`Color.DarkGray` by eye. Both pairings were below the 4.5:1 floor, and one of them was not
the colour it looked like.
**This step could not leave the pixels alone, and it is the only one so far that changes
them.** `Color.DarkGray` on `BluePill` measures **2.90:1**. `RedPill` was
`Color(230, 32, 32, 191)` -- the four-Int constructor, whose last argument is alpha, so it
is `#E62020` at 0.749. Opaque, white on it is 4.57:1 and passes; composited over the
surface as it actually renders, it is **3.50:1** and does not. Any correct version of these
two buttons is a visible change, so "adds, does not restyle" does not apply here and the
plan already said the call sites would move in this step.
**What M3 asks for here is an extended colour**, not a literal: a brand colour promoted to
a full role family -- `color` / `onColor` / `colorContainer` / `onColorContainer` -- so
that contrast is a property of the family rather than a decision repeated at each use.
`ColorFamily` was already declared in `Theme.kt`, unused, alongside an
`unspecified_scheme`; Material Theme Builder emits both, and this is what they are for.
**Derived by the same rule as the gold palette**, which the fixed-roles commit established
and verified: maximum in-gamut chroma at the source colour's Lab hue, sampled at M3's role
tones. BluePill's hue is 277.0 and RedPill's is 36.3.
role light dark blue light red light
color tone 40 tone 80 #0060AB #C00012
onColor tone 100 tone 20 #FFFFFF #FFFFFF
colorContainer tone 90 tone 30 #D7E2FF #FFDAD3
onColorContainer tone 10 tone 90 #001C39 #390C00
The buttons take `color`/`onColor`: 6.46:1 for the red pill and 6.44:1 for the blue, from
2.90 and 3.50.
**A side effect worth having.** At tone 40 the two pills are the same lightness, so they
now read as a matched pair. Before, `#E62020` sat beside `#5D8DD6` -- a saturated red next
to a soft periwinkle -- and the blue looked like the lesser option. On a screen whose whole
content is "commit, or wipe and leave", weighting one choice by accident is a defect of its
own.
**They travel on a composition local, not on `isSystemInDarkTheme()`.** `ColorScheme` has
no slot for extended colours, so `LocalExtendedColors` is provided by `TorchTheme` from the
same `darkTheme` it chooses the scheme with. Reading `isSystemInDarkTheme()` at the call
site would have been one line shorter and subtly wrong: it ignores a caller who passed
`darkTheme` explicitly, so a preview forcing dark would show light pills. The local
defaults to the light families rather than to `unspecified_scheme` -- nothing composes
outside `TorchTheme` today, and an invisible button is a worse way to discover that than a
light-themed one.
**No medium- or high-contrast variants, deliberately.** The entire surface is two buttons
on one screen, and the light family's weakest pair is 6.44:1 -- clear of the floor by more
than the contrast schemes would add. 32 more values for that would be out of proportion,
and the comment in `Color.kt` says so rather than leaving the omission to be read as an
oversight.
**`QRCodeView` lost its constructor default.** `QRCodeBackgroundPainter` defaulted
`backgroundColor` to `BluePill` -- a colour picked outside the theme for a surface that is
almost never seen, since at the default `padding = 0.dp` the logo painter covers the rect
it fills. The default is gone and the one call site passes it, so the choice is visible
rather than buried.
**Two new assertions, one of which is about the constructor.** `ColorSchemeContrastTest`
grows to 9. The first checks both pairs of every extended family at 4.5:1. The second
checks that every extended role is **opaque**, because `RedPill`'s alpha is what made the
first assertion insufficient: a translucent container has no ratio of its own -- it has one
only once composited -- so a contrast test would have measured a colour the user never
sees. That is the bug this commit fixes, and it would have passed a naive contrast test.
**The audit stopped counting its own commentary.** Fixing these call sites left a comment
*explaining* what `Color.White`/`Color.DarkGray` had been, and `m3-audit.sh` counted it as
a hardcoded colour -- so the file stayed in the report after being fixed. The script now
drops comment lines before counting. Budget ratcheted 11 -> 9: the two real sites, plus the
false positive the filter removes.
**Tests.** 930 pass, 588 jvm over 71 classes and 342 android over 43, up from 926/586/340.
`:composeApp:compileDebugKotlinAndroid` and `:composeApp:compileKotlinJvm` build,
`m3-audit.sh --check` exits 0. The nine remaining hardcoded colours are phase 3's, and are
listed by the audit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
mantra docs
Notes on the parts of this app whose behaviour is not recoverable by reading the code alone — where the reasoning lives in a protocol, a failure mode that is silent, or a decision that looked arbitrary and was not.
| document | covers |
|---|---|
| shared-key-ceremony.md | ChillDKG over NIP-17: the rounds, the approval gates, the chat transcript, participant ordering |
| shared-key-derivation.md | deriving further keys from the group's threshold key with FROST tweaks — why not BIP32, why no chain code, and the one rule that must not be broken |
| frost-batch-signing.md | signing several events in one ceremony — why one nonce can never cover two messages, and the phased schema, wire and UI work that follows from it |
| marmot-membership.md | how members join an MLS group, and the epoch race that makes a missing member look like a successful invite |
| member-chronicle.md | handing a member added after the work was done the group's signed record — why the events are not on the wire at all, and why the room's id is enough to verify them |
| marmot-direct-messages.md | a one-to-one message inside a group as a stock NIP-59 gift wrap — what its MIP-03 carve-out costs, why the sender cannot read their own, and the one query that would broadcast it |
| mls-skipped-keys.md | why a group event that arrives a moment late is dropped for good, which flows trigger it, the quartz fix, and the partial mitigation in this app |
| long-running-sync.md | the chat subscriptions that stay open instead of pulling once per screen — why the request queue could not simply hold one, and how the group filter follows the room list |
| dead-code.md | code in the sync and relay stack that nothing calls, why each piece is still there, and which of it is a bug rather than a leftover |
| jvm-target.md | what desktop support cost, phased — why the native chain was already done, why an empty source set in our phoenix fork was the real blocker, and why DAO tests need none of it |
| material-design-conformance.md | what the M3 foundations actually require, measured against all 43 screens — the colour pairing that renders the app's own proposals invisible, and eight phases that put the decisions back in the theme |
Start with the ceremony if you are new to this area; the Marmot notes all assume it. Read the skipped-keys note before debugging any "the other device never got it" report — it is silent, and it looks like every other kind of delivery failure. The sync note stands alone, and the dead-code inventory reads as a follow-up to it. The batch-signing note is a phased plan that has been built: read it after the derivation note, whose one rule is the same one it is built around. The member chronicle note is a phased plan that has not been built, and reads as the membership note's unanswered half: what a member who joins late can be given, and the one thing they cannot. The jvm-target note is unrelated to all of them: it is a build and packaging story. The Material Design note is a phased plan that has not been built, and is the only one about what the app looks like rather than what it does; read the jvm-target note first if you want to know why its adaptive-layout phase exists.