Phase 3 of docs/frost-batch-signing.md. A session can now be proposed over several events, and the whole batch is signed in one round of four group events with one approval. 356 jvmTest and 224 testDebugUnitTest pass. ## The wire, and the compatibility rule that shapes it FrostSigningEvents.encodeProposal serialises a batch of one as the bare event object it always was, and only a genuine batch as a JSON array. That is not tidiness. A build predating this reads an array with Event.fromJsonOrNull, gets null, and drops the proposal -- so an old device refuses a batch outright rather than signing part of one, while single signing keeps working right through a mixed-version rollout. Emitting an array unconditionally would break every one-event session for those devices and buy nothing. decodeProposal accepts both forms permanently: proposals in the old shape do not stop arriving because this build stopped writing them. It is all-or-nothing -- an array with one unreadable element is refused rather than silently shortened, because the batch's length is what every later payload is checked against, and a proposal that quietly lost an event would have every signer's contribution rejected for being the wrong size: a stall with nothing to blame. ## MAX_BATCH_SIZE, checked twice 64, enforced in proposeSigningBatch and again, independently, in acceptProposal. The second check is the one that matters. A proposal is the only place in this protocol where a remote party decides how much work everyone else does -- k native key generations, k signatures, and a group event carrying k payloads, from a single message -- and until batching that was bounded only by never being more than one. ## acceptProposal over a list Each element is rebuilt from its own fields under this device's own reading of the room's path and checked against the id it claims, exactly as before but per item, and the whole proposal is dropped if any one fails. The write-once rule widens from "the event this session signs" to "the ordered list of events this session signs": a second proposal under the same id whose list differs anywhere is logged and ignored. ## The API FrostSigningManager.proposeSigningBatch(events: List<EventTemplate<*>>) is public here rather than in Phase 4, because without it there is no way to produce a k>1 session and everything above would ship untested. proposeSigning keeps its signature as the one-event form, so no caller moves. Each template carries its own createdAt. ## Tests - FrostProposalCodecTest (new, commonTest): a batch of one is byte-for-byte the old JSON object -- the assertion that stands in for the old build nobody can run here -- plus order preservation, old-form decoding, and refusal of empty, malformed and partly-unreadable arrays. - SignedGroupKeyStateTest: a k=3 batch between two devices over two databases. Three signatures verifying against the room, three dialects applied on both devices in order, five messages from the coordinator and two from the other signer, and one approval line rather than three. - The negative test that matters: no two items of a batch share an aggregated nonce or a seed, and the two devices' seeds do not intersect. Every positive test still passes if two items share a nonce -- the signatures verify fine; what sharing costs is the secret share. - The cap is refused when proposed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…