The ladder said "2 of 3" and stopped there. That is the one thing a stalled
ceremony never needs explaining — you can see it is stuck. What the group has no
way to find out is *who* it is stuck on, and since a ChillDKG ritual cannot
finish until every member's device has taken part, knowing whose door to knock on
is the group's entire recourse.
A roster now sits under the ladder, one row per member, each showing how far they
have got:
✓ You confirmed everyone's part
✓ Alice committed their part
○ Bob not here yet
The wording is deliberately about what a member has *done* rather than a rung
number, since the rungs are named for the group's progress ("Round one") and a
member's own state is a different question.
Each member is named by the furthest round they have published, because that is
the only thing this device knows about them for certain — there is no liveness
signal in ChillDKG, and a member who published a host key an hour ago and then
closed the app is indistinguishable from one still working.
## Members, not counts, in the state
DkgRitualUIState carried three Ints. It now carries the three sets of public keys
they were counting, with the counts derived, so the ladder keeps working
unchanged and the roster has something to name people from.
The roster is drawn from `ritualMembers`: the room's participants deduplicated,
plus anyone who has published a ritual message and is not among them. The union
matters because the two sources can disagree — `n` is fixed from the proposal's
p-tags while the room's rows are local and can drift — and somebody who has
actually taken part is in the ceremony whatever the room's rows say. Showing a
count of 3 above a list of 2 names would be the worst of both.
Members are sorted by public key rather than by progress, so a row does not jump
around under the reader's finger as messages arrive.
## Only while it is running
The roster is skipped once a ceremony is COMPLETE, where the key card says
everything, and it is never reached for a FAILED one, which returns early on the
abandoned card. A half-climbed ladder of names next to "the ceremony was
abandoned" is noise: the ritual is over and who got how far no longer changes
what anyone should do.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…