Submitting without a dialect was rejected in the view model, which
called onFailure, which navigated to ImplementationPendingRoute("Failed
Artifact") -- a whole screen away from the form, saying nothing about
which field was wrong, and leaving the way back to the only sensible fix
as the back button.
That is a bad way to report any missing field, but the dialect is the
one where it is unrecoverable in place. A blank name or url is answered
by typing; a dialect has to already exist, and since dialects moved to
the group screen there is nothing on this form that can conjure one. So
an unpicked dialect is not a mistake to report after the fact, it is a
state the button should not be pressable in.
Material 3 gives ExtendedFloatingActionButton no `enabled` parameter, so
this paints the disabled colours from ButtonDefaults.buttonColors() --
the same ones every other disabled button in the app resolves from the
theme, rather than an alpha invented here -- and returns early from
onClick.
Also marks it disabled to accessibility services. Colours alone leave a
screen reader announcing a button it is happy to press, and pressing it
does nothing, which is worse than a button that says it is unavailable.
A group with no dialects at all is covered by the same condition, since
there is then nothing to select.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…