Files
mantra-kmp/docs/material-design-conformance.md
Kgothatso Ngako 21d57eba54 feat: honour the platform's contrast setting, reaching four schemes that were dead code
Phase 1, step 2 of docs/material-design-conformance.md. `Color.kt` has carried medium-
and high-contrast variants of both themes since it was generated -- 156 colour values,
wired into `lightColorScheme`/`darkColorScheme` in `Theme.kt`, and never selected.
`TorchTheme` chose between `darkScheme` and `lightScheme` and nothing else, so a user who
turned contrast up in Accessibility settings got no change at all.

M3's accessibility foundation leads with *honour individuals*: "supporting varying
preferences and choices that allow individuals to address how their changing conditions,
individual knowledge, and varying needs are met." The work to do that was already done and
disconnected.

**The expect/actual boundary moved, because it was in the wrong place.** `themeColorScheme`
took four arguments and did two unrelated jobs -- decide the contrast-free light/dark
scheme, and decide whether to prefer a wallpaper palette. Adding contrast to it would have
meant passing six schemes across the boundary and repeating the selection table in three
actuals. It splits instead into `platformThemeContrast()` and `dynamicColorScheme()`, each
answering one narrow platform question, with the six-way table as a plain function
`appColorScheme(darkTheme, contrast)` in common code. `dynamicColorScheme` returns null
rather than falling back internally so the fallback stays in one place.

**Android reads the setting and listens for changes.** `UiModeManager.getContrast()` is
API 34; the app's minSdk is 26, so below that the answer is Standard. The float is snapped
to the nearest of the platform's three documented positions rather than matched exactly, so
a future finer-grained slider degrades to the closest scheme this app has instead of
falling back to Standard.

The `ContrastChangeListener` is the part that is easy to leave out and matters most. A
contrast change does not restart the activity and does not arrive as a `Configuration`
update, so without it the new setting would take effect on the next cold start -- which is
precisely the case the setting exists for. `context.mainExecutor` rather than
`ContextCompat.getMainExecutor`: it needs API 28, this branch is already gated on 34, and
composeApp does not declare androidx.core -- it only arrives transitively through
activity-compose, which is not a dependency to lean on.

**iOS observes the notification for the same reason** --
`UIAccessibilityDarkerSystemColorsEnabled` plus
`UIAccessibilityDarkerSystemColorsStatusDidChangeNotification`. It is a boolean, not a
slider, so iOS reports High or Standard and never Medium.

**Desktop is honest rather than complete.** Windows publishes high contrast as the
`win.highContrast.on` AWT desktop property and fires a property change when it is toggled,
so that path is real and live. macos "Increase contrast" and the linux desktop equivalents
do not reach AWT, and reading them means a native call per platform, so on those two the
answer is Standard and the file says so. This is the right place for a user-overridable
preference later; a desktop app cannot always see what the desktop was told.

**Verified on an emulator, at the pixel.** API 36, dynamic colour temporarily switched off
(see below for why that is necessary), sampling the `onPrimaryContainer` pixel of the "Skip
for now" label as `settings put secure contrast_level` moved:

    standard (0.0)   #848484     onPrimaryContainerLight
    medium   (0.5)   #A7A7A7     onPrimaryContainerLightMediumContrast
    high     (1.0)   #D0D0D0     onPrimaryContainerLightHighContrast

The three declared values exactly, and **the app was not restarted between them** -- only
the setting changed, four seconds apart. That is the listener working end to end. The probe
that switched dynamic colour off is reverted in this commit; the emulator's contrast_level
is back at 0.0.

**A finding that came out of the verification, and is not fixed here.** `TorchTheme`
defaults `dynamicColor = true`, and on Android 12+ dynamic colour wins unconditionally --
so on essentially every current Android device **none of the six schemes is used at all**
and the app renders in whatever the user's wallpaper produced. The first screenshot of this
session shows the onboarding screen in Material lavender; switching dynamic colour off
reveals the black-and-gold brand for the first time. Nobody on a modern Android has been
seeing this app's palette.

That is a product decision, not a conformance one, so it is recorded in the plan's "What
this plan does not cover" rather than changed. It does bound what this commit buys: on
Android 14+ with dynamic colour on, contrast is honoured by the platform anyway (the
`system_*` resources shift with it, confirmed on the same emulator -- buttons went
slate-blue to near-black navy). What this commit reaches is Android below 12, Android 12-13,
iOS, and desktop.

**Three new assertions.** `AppColorSchemeSelectionTest` covers the table itself, because its
failure mode is silent and specific: a scheme wired to the wrong cell still renders a
complete, plausible UI, and somebody who turns contrast up and gets the medium scheme back
cannot tell it apart from a high-contrast scheme that is not very high. It asserts each of
the six cells by identity, that all six are distinct objects (a copy-paste leaving two cells
on the same scheme would pass the first test only if it also mislabelled one), and that
`onSurface` on `surface` never *falls* as contrast rises -- the one direction that must
hold, and deliberately not the full monotonicity assertion that ColorSchemeContrastTest
explains is false.

**Not compiled: the iOS actual.** The ios targets are declared only on macos (see
docs/jvm-target.md), so `Theme.ios.kt` is written against the UIKit and Foundation bindings
rather than checked by a compiler. Its file comment says so. The android and jvm actuals of
the same two functions are compiled, and the android one is verified on a device.

**Tests.** 926 pass, 586 jvm over 71 classes and 340 android over 43, up from 920/583/337.
`:composeApp:compileDebugKotlinAndroid` and `:composeApp:compileKotlinJvm` build,
`m3-audit.sh --check` exits 0. The 54 existing `TorchTheme { }` call sites are untouched --
the new parameter is defaulted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 00:10:06 +02:00

40 KiB
Raw Blame History

Bringing the UI in line with Material Design 3

What the M3 foundations actually require, where this app's 43 screens stand against them today, and a phased order of work that makes each phase mechanical by the time it starts.

The app already builds on Material 3 — compose-material3:1.10.0-alpha05, a generated ColorScheme, Scaffold/TopAppBar/ListItem throughout. What is missing is not the library. It is that the design decisions live at the call site rather than in the theme, so there is no single place to change and no way to check whether a screen conforms. Every phase below moves one class of decision out of 18,000 lines of screen code and into something a test can read.

Sources are the current foundations pages on https://m3.material.io/foundations, read September 2026 — after the May 2026 revision that renamed window size classes to breakpoints and published the spacing system as tokens. Numbers quoted here are from those pages, not from memory of older M3.

What the spec asks for

The seven foundations

/foundations lists seven areas. Each maps onto something concrete in this codebase:

foundation what it governs where it lands here
Accessibility contrast, target size, labels, focus order, structure Icon labels, .clickable targets, colour pairings, keyboard flow on desktop
Content design UX writing, sentence case, alt text, global writing 334 string literals in composables
Customizing Material brand colour through the role system, dynamic colour Color.kt, Theme.kt, BluePill/RedPill
Design tokens style values named by role, never hardcoded 10.dp × 132, 20.dp × 115
Interaction states enabled/disabled/hover/focus/press/drag, state layers Clickable.kt, custom Card colours
Layout breakpoints, panes, grids, spacing, bidirectionality one phone layout on three platforms
Material A-Z shared vocabulary naming in this document

The numbers

Breakpoints (renamed from window size classes; apply to Android and web, and are the right vocabulary for the desktop target too):

breakpoint width panes navigation
Compact under 600dp 1 navigation bar, modal expanded rail
Medium 600839dp 1 recommended, 2 possible collapsed navigation rail
Expanded 8401199dp 2 recommended collapsed or standard expanded rail
Large 12001599dp 2 recommended standard expanded rail
Extra-large 1600dp+ up to 3 standard expanded rail

Two rules from the same page are easy to miss and both bite here: "across all breakpoints, adjust margins and type styles to keep text between 4060 characters per line", and "don't use two panes in medium layouts with high information density".

Spacing. The system is an 8dp scale where space100 = 8dp. Material defines only the recommended stops, including sub-8 nested units:

token dp token dp
space0 0 space250 20
space25 2 space300 24
space50 4 space400 32
space75 6 space450 36
space100 8 space500 40
space125 10 space600 48
space150 12 space700 56
space175 14 space800 64
space200 16 space900 72

Spacing has three categories with different rules: padding (inside an element), gap (between elements in a container), margin (outside an element). The spec is explicit that margins are a last resort — "define padding and gaps on the parent container", "avoid defining margins on child elements". The note that these tokens are Compose-only is in our favour: this is a Compose app.

Targets. Touch targets at least 48×48dp; pointer targets at least 44×44dp; targets separated by 8dp or more. An icon may be 24dp while its target is 48dp — the padding is part of the target, not decoration.

Contrast. Small text at least 4.5:1 against its background; large text (14pt bold / 18pt regular and up) and graphics at least 3:1. Disabled states are exempt. Clustered non-text elements — a group of buttons — need 3:1 between container and background; a standalone element such as a FAB does not.

State layers. A fixed overlay in the content colour: hover 8%, focus 10%, press 10%, drag 16%, disabled 38%. State layer 40dp, interactive target 48dp.

What the May 2026 revision changed

Worth knowing before reading older guidance or older code:

  • window size class → breakpoint, and there are now five, not three;
  • responsive design → adaptive design;
  • the spacing system is published as tokens, on an 8dp scale, Compose-first;
  • the layout scaffold (bars, rails, panes, rulers) is the recommended structure, replacing hand-rolled adaptive branches;
  • there are now expressive spacing guidelines, and a stated position that spacing carries product personality rather than being neutral.

Where this app stands

Counts below are over composeApp/src/commonMain/kotlin/press/mantra/compose/ui unless stated. Phase 0 turns them into a script so they can be re-run.

The theme is incomplete, and two entry points bypass it

Color.kt defines six schemes — light, dark, and medium/high contrast variants of each — and Theme.kt wires four of them into lightColorScheme/ darkColorScheme. That is more than most apps do, and the generated pairs hold up: every onX-on-X pair in every scheme clears 4.5:1, the tightest being onPrimaryContainer on primaryContainer at 4.61:1 (light) and 4.56:1 (dark).

Three gaps:

  1. Twelve roles are never set. primaryFixed, primaryFixedDim, onPrimaryFixed, onPrimaryFixedVariant and the secondary/tertiary equivalents are absent from both schemes, so they fall through to ColorLightTokens.PrimaryFixedPaletteTokens.Primary90, which is #EADDFF. Any component reaching for a fixed role paints Material baseline lavender into a monochrome app, in light and dark alike. Nothing uses them today; the trap springs the first time an expressive component does.

  2. The medium and high contrast schemes are dead code. All four are declared private val; TorchTheme only ever selects darkScheme or lightScheme. There is no plumbing to the platform's contrast setting, so the two schemes that would honour it are unreachable. The accessibility foundation's first principle is honour individuals"supporting varying preferences and choices" — and the values to do it are already sitting in the file.

  3. AuxTypography is Typography() — the baseline, in package com.example.ui.theme, in a file otherwise unused. No shapes and no motion scheme are passed to MaterialTheme at all.

Two entry points render outside the theme:

  • composeApp/src/jvmMain/kotlin/press/mantra/desktop/Main.kt:126PassphraseGate sits in the else branch beside MantraApp, so it composes under the default MaterialTheme. Its MaterialTheme.colorScheme.error and typography.headlineSmall are baseline M3, not this app's. It is the first screen a desktop user sees.
  • Profile.kt:183 and 50 other @Preview bodies wrap in TorchTheme by hand, which is correct, but there is no preview that exercises dark, high-contrast or a wide window — so nothing catches the two problems below.

Colour is decided at the call site, and one pairing is invisible

Eleven sites hardcode a Color, and 14 more derive one with .copy(alpha = …). Measured against the light scheme:

site pairing ratio needs
ProposalListScreen.kt:228 ListItem headline (onSurface) on a Card of primaryContainer 1.00:1 4.5:1
HomeScreen.kt:113 titleContentColor = primary on containerColor = primaryContainer 1.22:1 4.5:1
ArticleCard.kt:67, QuotedNote.kt:101, QuotedAddressableNote.kt:62, LiveStreamCardContent.kt:42 onSurfaceVariant.copy(alpha = 0.5f) on surface 2.49:1 4.5:1
CreateProfileScreen.kt:329 Color.DarkGray on BluePill 2.90:1 4.5:1
ArticleCard.kt:154 onSurfaceVariant.copy(alpha = 0.7f) on surface 3.96:1 4.5:1
CreateProfileScreen.kt:311 Color.White on RedPill (75% alpha over surface) 3.50:1 4.5:1
LiveStreamCardContent.kt:86 Color.White on #E53935 4.23:1 4.5:1

The first is the worst and is worth spelling out, because it is not obvious from reading the call:

Card(
    onClick = onClick,
    colors = if (proposal.awaitsYou) {
        CardDefaults.cardColors(
            containerColor = MaterialTheme.colorScheme.primaryContainer
        )
    } else {
        CardDefaults.cardColors()
    }
) {
    ListItem(
        colors = ListItemDefaults.colors(containerColor = Color.Transparent),

cardColors(containerColor = …) does derive contentColor = contentColorFor(…), so LocalContentColor inside the card is right. But ListItem does not read LocalContentColor — its headline colour comes from ListTokens.ItemLabelTextColor, which is onSurface, and the call site overrides only containerColor. In the light scheme onSurface and primaryContainer are both #1B1B1B. The proposals that await your signature are the ones rendered invisible.

BluePill and RedPill are brand colours held as raw Color values outside the role system. The customization foundation's whole argument is that a brand colour becomes a source colour generating a role family — container/on/ onContainer — so contrast is handled and dynamic colour still works.

Note what is not a finding: outlineVariant at 1.61:1 against surface, and secondaryContainer at 1.65:1. M3's own baseline is in the same range, and the 3:1 rule is for clustered interactive containers, not dividers or tonal surfaces. onSurface.copy(alpha = 0.38f) in TranslationChapterScreen.kt:203 is the specified disabled opacity and is exempt.

Spacing is a habit, not a system

527 .dp literals. 419 land on a defined spacing stop, 19 are dimensions rather than spacing (a hairline border, an avatar, an image height), and 89 are off-scale:

  5dp × 10   15dp × 14   18dp × 1   22dp × 1   30dp × 2
 35dp ×  3   50dp × 53   55dp ×  2   70dp × 2   75dp × 1

The off-scale values are the smaller half of the problem. 10.dp (132 uses) and 20.dp (115) — the two dominant values — are on the scale, as space125 and space250, so a sweep for off-grid numbers would change almost nothing. What is wrong is that nothing records which of padding, gap or margin any of these is, so there is no way to adapt them per breakpoint or density later, and no way to tell a deliberate 15dp from a typo.

Modifier.height(50.dp) appears 49 times, almost always as a Spacer pushing an empty or error message down the screen. It is the same three lines copied into 16 files.

Typography uses half the scale, weighted small

240 MaterialTheme.typography.* reads, which is good — only two fontSize literals in the whole tree. The distribution is the problem:

labelMedium 49   bodySmall 46   bodyLarge 41   bodyMedium 30   labelSmall 28
labelLarge  13   titleSmall 12  titleMedium 6  titleLarge 4    headlineSmall 4
headlineMedium 2 headlineLarge 2 displayMedium 1

label* roles are 92 of 240 uses. Labels are for component text — buttons, tabs, chips — not for body copy or list content, and they are the smallest and tightest roles in the scale. Reading a screen where labelMedium carries the prose is the visual equivalent of everything being at the same pitch. Meanwhile the three display* and three headline* roles carry 9 uses between them across 43 screens, so almost nothing establishes hierarchy.

The pinned material3 ships 30 type roles, not 15 — every role has an …Emphasized variant. Two are used (labelSmallEmphasized, labelLargeEmphasized).

Targets and labels are mostly right, with a countable set of exceptions

  • 153 Icon( calls; 18 pass contentDescription = null. Some of those are correct (a decorative icon beside its own label should be null), but they have not been triaged.
  • 45 IconButton and 5 FilledIconButton — these enforce 48dp themselves.
  • 33 bare Modifier.clickable, which does not. Two are text-sized: ArticleCard.kt:143 makes an author name clickable, and LinkPreview.kt:122 a Text with 2dp vertical padding. Both are around 20dp tall.
  • Clickable.kt — a vendored ACINQ helper, still in package com.machankura.compose.ui.composable.widgets.buttons — defaults to internalPadding = PaddingValues(0.dp) and RectangleShape, so every use starts below the minimum.
  • Zero uses of minimumInteractiveComponentSize().

91 TextAlign.Center and 128 Alignment.CenterHorizontally. Centring is the default posture of this UI. The grids-and-spacing page asks the opposite for lists and content: "leading elements like thumbnails, avatars, or icons should always be aligned", and the rulers section builds hierarchy from a shared leading edge. Centred body text also loses the 4060 character line the breakpoints page asks for, because there is no ruler to hold it to.

Bidirectionality is, unexpectedly, in decent shape: 23 uses of padding(horizontal =/vertical =, 6 of start/end, and no left/right anywhere.

Text cannot be translated

Two stringResource calls. 334 literal strings inside composables — 247 text = "…" and 87 Text("…"). strings.xml exists but holds Phoenix wallet strings inherited from the fork, under app_name = "Machankura".

Capitalisation is title case throughout — roughly 45 distinct strings including "Edit Profile", "Create Profile", "New Chat", "Sign In", "Leave Group", "Key Package Management", "Publish New Key Package". The style guide is unambiguous: "All text, including titles, headings, labels, menu items, navigation components, app bars, and buttons should use sentence-style capitalization."

The app's top bar reads "Torch" while the window title reads "Mantra" and app_name reads "Machankura". Three names for one product.

There is no feedback surface, and empty states are bare

Zero Snackbar, zero SnackbarHost, zero rememberSnackbarHostState — across 26 Scaffolds. There is one AlertDialog in the whole app. Every transient outcome — a message sent, an invite failing, a key package published — has nowhere to be reported.

The error state is Text("Something went wrong"), duplicated at 16 sites, and Text("No events were found") at 5. None of the 16 offers a retry. No icon, no explanation, no action. The content design foundation asks for the opposite: "emphasize the results of the user's potential action", "tell users what will happen … and how they can undo it".

Interaction states are the library's defaults, which is mostly correct — ripple, hover and focus come free with Button, Card, ListItem. But the 33 bare .clickable sites and Clickable.kt opt out of the shape and padding that make a state layer legible, and nothing anywhere handles keyboard focus explicitly, which the desktop target needs.

One layout, three platforms

Two BoxWithConstraints in the entire tree, both inside ChatMessageListViewModel.kt. No WindowSizeClass, no currentWindowAdaptiveInfo, no NavigationSuiteScaffold, no ListDetailPaneScaffold, no NavigationBar, no NavigationRail. The desktop entry point says so itself:

// The layouts have only ever been exercised at phone widths. This is a starting size
// that does not immediately misrepresent them, not a considered desktop layout.
state = rememberWindowState(width = 480.dp, height = 900.dp),

Every one of the components needed is present in the pinned material3 — NavigationRailKt, ShortNavigationBarKt, WideNavigationRail, AppBarRowKt/AppBarColumnKt, FloatingToolbarKt, ButtonGroupKt, SplitButtonKt, LoadingIndicatorKt, MaterialShapesKt, MotionSchemeKt, MaterialExpressiveTheme. What is missing is the adaptive layer (material3-adaptive), which is not declared in libs.versions.toml.

Insets are thin but not absent: enableEdgeToEdge() is called in MainActivity.kt:22, and Scaffold consumes ScaffoldDefaults.contentWindowInsets by default, so most screens are covered. Nine explicit inset uses exist — imePadding appears once, in SovereignWalletStartupScreen.kt, though nine screens and a dialog carry text fields.

Nothing moves

One animation API in use, animateScrollToPage, twice. No AnimatedVisibility, no AnimatedContent, no Crossfade, no MotionScheme, and no enterTransition/exitTransition on any of the 43 navigation routes. Every state change in the app is a hard cut.

Summary

area state phase
Theme completeness 12 roles unset, 4 schemes unreachable, no shapes/motion 1
Colour at call sites 7 pairings under threshold, one at 1.00:1 1, 3
Spacing 527 literals, no role recorded 2
Typography 90/240 uses on label*, 2/30 roles emphasized 1
Targets & labels 33 unguarded .clickable, 18 untriaged nulls 3
Content 334 literals, title case throughout 4
Feedback 0 snackbars, 16 duplicated error states, 0 retries 5
Adaptive 1 layout, 5 breakpoints 6
Motion 1 API, 0 transitions 7

The phases

Each phase lands on its own and leaves the app shippable. The order is chosen so that each phase makes the next one mechanical rather than judgemental: tokens before the call sites that consume them, the accessibility floor before the adaptive work that would otherwise double the surface to fix, guard rails last so they lock in real state rather than aspiration.


Phase 0 — a baseline that can be re-measured

Why first. Every count in this document was produced by hand. If they cannot be regenerated, the phases below have no acceptance criteria — only opinions.

Built.

  1. docs/scripts/m3-audit.sh regenerates every count in "Where this app stands": the dp histogram split three ways, the typography role distribution, hardcoded colour sites, .clickable sites, contentDescription = null, string literals, snackbars, adaptive APIs. Each number that a phase is meant to move carries a budget at the top of the file, and --check exits 1 when one is exceeded. Budgets ratchet down in the same commit that earns the reduction; Phase 8 wires --check into CI, at which point raising one is the thing a reviewer looks for.

    Two counts it reports separately, because conflating them would overstate the problem: the twelve *Fixed* roles that fall through to Material baseline lavender, and surfaceTint, which is also unassigned but defaults to primary and is therefore correct. The .dp histogram likewise splits dimensions (a hairline border, an avatar) out of the off-scale count.

  2. ColorSchemeContrastTest in commonTest — WCAG relative luminance from first principles, no Compose runtime, four assertions over all six schemes: every content role on its container at 4.5:1, onSurface on each of the seven tonal surfaces at 4.5:1, outline against every surface it is drawn on at 3:1, and primary/error containers against surface at 3:1. 4 tests, green.

    It walks the real ColorScheme objects, which is why Theme.kt's six schemes moved from private to internal: rebuilding them in the test from Color.kt would assert the palette and miss the wiring, and a role pointed at its neighbour's value is exactly the slip that reads fine in review.

    Verified to bite. Nudging onSurfaceVariantLight from #4C4546 to #9C9496 — a plausible "soften the secondary text" edit — fails it with light: onSurfaceVariant on surfaceVariant is 2.29:1.

Deliberately not asserted: monotonicity across the contrast ladder. The obvious invariant — high-contrast beats medium beats default, for every pair — is false, and correctly so: ten pairs move the other way because a high-contrast scheme darkens surfaceContainerHighest to separate it from surface, trading ratio against onSurface for the separation that matters. The floor is the invariant; the ladder is not.

Risk: none to the app. The only production change is a visibility keyword.


Phase 1 — one theme, complete

Why here. Six of the nine problem areas are call sites reaching past a theme that has nothing to offer them. Fill the theme and most later phases become find-and-replace.

Work.

  1. Regenerate the scheme with all 49 roles. Feed the existing source colours through Material Theme Builder and take the full export — the twelve *Fixed* roles and surfaceTint included. This removes the latent lavender. Keep the existing hex values for the roles already defined so nothing shifts visually; this phase adds, it does not restyle.

  2. Reach the contrast schemes. Built. TorchTheme takes a ThemeContrast defaulted from a new platformThemeContrast() expect/actual, and the six-way selection table lives in common code as appColorScheme. The old themeColorScheme expect took four arguments and did both jobs; it splits into platformThemeContrast() and dynamicColorScheme(), each answering one narrow question, so the scheme table is in one place rather than three.

    Android reads UiModeManager.getContrast() (API 34+) and registers a ContrastChangeListener, because a contrast change does not restart the activity or arrive as a Configuration update — without the listener the new setting would wait for the next cold start, which is the case the setting exists for. iOS reads UIAccessibilityDarkerSystemColorsEnabled and observes …StatusDidChangeNotification; it is a boolean, so iOS never reports Medium. Desktop reads Windows' win.highContrast.on AWT desktop property and answers Standard on linux and macos, which is honest rather than complete — see "What this plan does not cover".

    Verified on an API 36 emulator with dynamic colour off: the onPrimaryContainer pixel of the "Skip for now" label reads #848484#A7A7A7#D0D0D0 as the setting moves, the three declared values exactly, without the app restarting.

  3. Give MaterialTheme its other three slots. Shapes, Typography and a MotionScheme are all parameters of the overload the app already calls:

    MaterialTheme(
        colorScheme = colorScheme,
        motionScheme = MotionScheme.expressive(),   // or .standard()
        shapes = MantraShapes,
        typography = MantraTypography,
        content = content,
    )
    

    Decide MaterialExpressiveTheme vs MaterialTheme here and once. The app already opts into ExperimentalMaterial3ExpressiveApi in 66 places, so the expressive default is the honest choice; it is also what makes the …Emphasized type roles and the increased shape sizes meaningful.

  4. Move and fill typography. Type.kt moves from com.example.ui.theme to press.mantra.compose.ui.theme. It stays baseline-derived, but it becomes a real file with a stated font stack and a comment recording which roles carry what: display*/headline* for screen identity, title* for section and card headers, body* for prose, label* for component text only.

  5. Brand colours become roles. BluePill and RedPill leave Color.kt as raw values and enter the scheme as extended colour families with their own container/on/onContainer. CreateProfileScreen.kt:311 and :329 then stop pairing them with Color.White/Color.DarkGray by eye.

  6. Wrap the desktop gate. Main.kt moves TorchTheme outside the unlocked branch so PassphraseGate composes inside it.

Done when every role in ColorScheme is explicitly assigned in both schemes; the contrast test still passes and now covers six schemes; Type.kt lives under press.mantra; no composable in the tree renders under a default MaterialTheme.

Risk: medium. Adding the fixed roles cannot regress anything (nothing reads them), but switching to MaterialExpressiveTheme changes default component shapes and sizes app-wide. Land it as its own commit so it can be reverted alone.


Phase 2 — spacing becomes a token

Why here. Phase 6 has to adapt spacing per breakpoint. It cannot adapt 527 literals.

Work.

  1. A spacing scale, named as the spec names it. MaterialTheme has no spacing slot, so this is a CompositionLocal:

    @Immutable
    data class Spacing(
        val space0: Dp = 0.dp,    val space25: Dp = 2.dp,   val space50: Dp = 4.dp,
        val space75: Dp = 6.dp,   val space100: Dp = 8.dp,  val space125: Dp = 10.dp,
        val space150: Dp = 12.dp, val space175: Dp = 14.dp, val space200: Dp = 16.dp,
        val space250: Dp = 20.dp, val space300: Dp = 24.dp, val space400: Dp = 32.dp,
        val space450: Dp = 36.dp, val space500: Dp = 40.dp, val space600: Dp = 48.dp,
        val space700: Dp = 56.dp, val space800: Dp = 64.dp, val space900: Dp = 72.dp,
    )
    
    val LocalSpacing = staticCompositionLocalOf { Spacing() }
    

    Defaulted to the M3 values so the migration is a rename, not a restyle. It is a data class so Phase 6 can supply a wider instance at larger breakpoints without touching a call site.

  2. A semantic layer over it, because space125 at a call site is no more readable than 10.dp. Screen margin, list gap, card padding, section gap — named for what they are, each pointing at a stop. This is the layer that lets the audit distinguish padding from gap from margin, which the raw scale cannot.

  3. Migrate, in the order the audit reports. The 89 off-scale values are the interesting ones and go first: each is either a typo (round to the nearest stop) or deliberate (say why, in a comment, and pick the nearest stop anyway). Then 10.dp and 20.dp en masse.

  4. Retire the 49 spacer idioms into the empty-state composable Phase 5 builds. They disappear rather than being migrated.

  5. Adopt the parent-container rule while passing through: prefer Arrangement.spacedBy on the parent (119 uses already) and padding on the container over per-child padding. The 119 existing spacedBy calls suggest this is already the instinct.

Done when the audit script reports zero .dp literals outside ui/theme/Spacing.kt and a short allowlist of genuine dimensions (avatar sizes, image heights, hairline borders).

Risk: low but wide — it touches nearly every file. Best done as one mechanical commit per directory with previews checked between.


Phase 3 — the accessibility floor

Why here. These are defects, not polish, and one of them hides the app's most important rows. It goes before the adaptive work so the fixes are made once rather than per breakpoint.

Work.

  1. Fix the seven measured pairings. Take them in the order of the table. ProposalListScreen.kt:228 needs the ListItem colours derived from the card's container, not left at onSurface:

    ListItemDefaults.colors(
        containerColor = Color.Transparent,
        headlineColor = contentColorFor(cardContainer),
        supportingColor = contentColorFor(cardContainer),
        leadingIconColor = contentColorFor(cardContainer),
    )
    

    HomeScreen.kt:113 should drop its topAppBarColors override entirely — the default is surface/onSurface and is correct. The four onSurfaceVariant.copy(alpha = 0.5f) sites should use onSurfaceVariant at full opacity, which is already the role for secondary text.

  2. Extend the contrast test to call sites. Every non-default containerColor/contentColor pairing in the tree gets a row in a table the test walks. This is what stops the class of bug rather than the instance — the ListItem-inside-Card case is invisible to a reviewer and obvious to an assertion.

  3. Guarantee the 48dp minimum. The 33 bare .clickable sites either become a real component (ArticleCard.kt:143's author name is a TextButton) or gain Modifier.minimumInteractiveComponentSize(). Clickable.kt gets it built in, moves into press.mantra, and its RectangleShape default is reconsidered so state layers read.

  4. Triage the 18 null content descriptions. Each is either genuinely decorative — and then says so with Modifier.clearAndSetSemantics {} or a comment — or gets a label. The spec's rule for the labels themselves: name the purpose, not the picture, and never include the role ("Search", not "magnifying glass", never "Search button").

  5. Survive a large font scale. Test every screen at 200% text size. The pattern to look for is a fixed height on a container of text; the 49 height(50.dp) spacers are safe, but Modifier.height(…) around a Text is not.

  6. Keyboard flow for the desktop target. Initial focus per screen, focus into and back out of the four ModalBottomSheets and the AlertDialog, and Tab order verified on the nine screens with text fields. The foundations page is explicit that when a dialog opens, focus moves into it, and when it closes, focus returns to what opened it.

  7. imePadding() on all nine text-field screens and the npub dialog, not one.

Done when the extended contrast test passes over both scheme families; the audit reports zero unguarded .clickable; every Icon either has a description or a recorded reason; and every screen is legible at 200% text scale.

Risk: low. Each fix is local and independently verifiable.


Phase 4 — text the system can translate

Why here. It is the last phase that touches every file, and doing it after Phase 2 means one pass over each file instead of two. It must precede Phase 6: RTL is a breakpoint concern too, and there is no point testing a mirrored layout against 334 English literals.

Work.

  1. Externalise all 334 strings into composeResources/values/strings.xml, organised by screen. Clear out the inherited Phoenix wallet strings that nothing references, and settle app_name.
  2. Sentence case, everywhere. "Edit profile", "Create profile", "New chat", "Sign in", "Leave group", "Key package management", "Publish new key package". Roughly 45 strings. Product names stay capitalised — which requires settling on one: Torch, Mantra or Machankura.
  3. Rewrite the destructive confirmations to state consequences plainly. "Delete group" and "Leave group" currently offer a label and nothing else; the style guide wants the outcome and whether it can be undone.
  4. Alt text for meaningful images — profile avatars, QR codes, artifact images — following the Phase 3 triage rule.
  5. Spell out abbreviations in user-facing text. Protocol terms that are genuinely the domain (npub, NIP-05, relay) stay; incidental shortenings go.
  6. Verify RTL by mirroring: the codebase has no left/right modifiers, so this should be confirmation rather than repair.

Done when the audit reports fewer than ten string literals in composables (test data and previews), and no user-facing string uses title case.

Risk: low, high volume. Sentence-casing is the part most likely to draw disagreement — settle the product name first, in one decision.


Phase 5 — every screen has four states

Why here. It needs the tokens from Phase 2 and the strings from Phase 4, and it produces the components Phase 6 will lay out.

Work.

  1. A SnackbarHost on every Scaffold, and a single place to send messages to it. 26 scaffolds, zero hosts, is why there is nowhere to report an invite failing.
  2. One empty-state composable, one error-state composable. Icon, message, and — for errors — a retry action. This replaces 16 copies of Text("Something went wrong") and 5 of Text("No events were found"), and absorbs the 49 spacer idioms. None of the 16 sites offers a retry today; each one is a dead end for the user.
  3. Loading gets the M3 component. LoadingDataIndicator hardcodes an 80dp CircularProgressIndicator in colorScheme.secondary. The pinned material3 ships LoadingIndicator, which is the expressive equivalent and themed.
  4. Audit the disabled states. Five screens compute a FAB container colour by hand from a can… flag (AddArtifactScreen.kt:156, AddChapterScreen.kt:149, AddDialectScreen.kt:128, TranslateChunkScreen.kt:131, AddTranslationArtifactVersionScreen.kt:155). Passing enabled and letting the component apply the 38% state layer is both less code and the specified behaviour.
  5. Give buttons a hierarchy. 31 Button and 27 TextButton, and nothing in between — no FilledTonalButton, OutlinedButton or ElevatedButton anywhere. Every screen therefore reads as either maximum or minimum emphasis. Assign one filled button per screen and demote the rest.

Done when every Scaffold has a host, every list has an empty state, every error offers a retry, and no screen computes a disabled colour by hand.

Risk: low. Additive.


Phase 6 — layouts that survive a wide window

Why here. It is the largest phase and the only one that cannot be done mechanically. Everything above reduces its surface: tokenised spacing can be swapped per breakpoint, and the states from Phase 5 are what fills a second pane.

Work.

  1. Declare the adaptive dependency. material3-adaptive is not in libs.versions.toml. Confirm which artifact publishes multiplatform for the pinned Compose Multiplatform 1.11.1 before planning around it — the desktop target makes this a real question, not a formality, and the answer decides whether steps 34 use the library scaffolds or a hand-rolled equivalent over BoxWithConstraints.

  2. Introduce the breakpoints — compact / medium / expanded / large / extra-large, at 600 / 840 / 1200 / 1600dp. Wire the spacing scale from Phase 2 to widen with them.

  3. Swap navigation. Today there is no navigation component at all; screens are reached by route. Compact gets a navigation bar, medium and expanded a collapsed rail, large and extra-large an expanded rail. The spec's caution applies: swap only functionally equivalent components.

  4. Two panes where the content is list-and-detail. The obvious candidates are chat rooms → messages, proposals → proposal detail, and artifacts → chapters. Chat is the one to do first and the one to be careful with: a message list is high-density content, and the breakpoints page says not to put two dense panes in a medium window.

  5. Hold text to 4060 characters by giving content a max width rather than letting it stretch, and revisit the 91 TextAlign.Center uses — start alignment is what gives the rulers something to align to.

  6. Give the desktop entry a real window size and delete the comment that apologises for the current one.

  7. Split the four composables out of ChatMessageListViewModel.kt — a 1,000+ line view model holding UI is where the only two BoxWithConstraints in the app ended up, and it will not survive a pane split.

Done when every screen renders correctly at 400dp, 700dp, 1000dp, 1400dp and 1800dp; navigation swaps at the right thresholds; and the desktop build opens at a size that reflects a considered layout.

Risk: high. This is the phase that changes what the app looks like. Take it screen family by screen family — chat first, then proposals, then translation — and keep each behind its own commit.


Phase 7 — motion

Why last of the build phases. Motion describes relationships between layouts. Animating the current layouts and then changing them in Phase 6 is work done twice.

Work.

  1. Use the MotionScheme wired in Phase 1. Every spec comes from MotionSchemeKeyTokens rather than a literal tween, so the whole app's feel is one decision.
  2. Navigation transitions. All 43 routes use the default; the container transform between a list item and its detail screen is the one that carries the most meaning, and pairs naturally with the pane work from Phase 6.
  3. State transitions. AnimatedContent between the loading, empty, error and loaded states that Phase 5 standardises — currently a hard cut in every case.
  4. Respect the reduced-motion preference on every platform, and hold to the spec's own caution that the dragged state is deliberately low-emphasis.

Done when no state change in the app is an unannounced cut, and every animation spec comes from the scheme.

Risk: low. Visible, easily tuned, easily reverted.


Phase 8 — guard rails

Why last. These lock in what the previous phases achieved. Written earlier, they would only fail.

Work.

  1. CI runs the Phase 0 audit and fails on regression: no new .dp literals outside the theme, no new hardcoded Color, no new string literal in a composable, no new bare .clickable.
  2. The contrast test covers every scheme and every call-site pairing, and is part of the normal test run. It is the only one of these that catches a bug a human reviewer reliably misses.
  3. Preview coverage per screen: light, dark, high-contrast, 200% font scale, compact and expanded. There are already 51 previews to build on.
  4. A short conventions note in CLAUDE.md — spacing comes from the scale, colour from the role, text from resources, targets are 48dp — so the rules are visible at the point of writing new code rather than at review.

Done when the audit and the contrast test both run in CI, and a change violating any of the four rules fails.

Risk: none to the app; some friction for contributors, which is the point.

Order and dependencies

phase depends on touches reversible alone
0 — baseline new files only n/a
1 — theme 0 ui/theme/, 2 entry points yes
2 — spacing 1 ~every file yes, mechanically
3 — a11y floor 1 ~25 sites yes
4 — content 2 ~every file yes, mechanically
5 — states 2, 4 26 scaffolds, 21 sites yes
6 — adaptive 2, 3, 5 navigation, ~15 screens no — plan per family
7 — motion 1, 5, 6 navigation, state switches yes
8 — guard rails all CI, CLAUDE.md yes

Phases 15 can be worked in parallel by different people if 1 lands first; 6 cannot start until 3 and 5 are done, or the same screens get touched twice.

What this plan does not cover

  • Which M3 is the target. Phase 1 asks the expressive-vs-standard question and this document does not answer it. The 66 existing ExperimentalMaterial3ExpressiveApi opt-ins and the pinned alpha both point expressive, but it is a product decision with a visible outcome, and it should be made deliberately rather than inherited from an import.
  • Whether dynamic colour should keep overriding the brand. TorchTheme defaults dynamicColor = true, and on Android 12+ that wins unconditionally — so on essentially every current Android device, none of the six schemes below is used and the app renders in whatever the user's wallpaper produced. Verified on an API 36 emulator: the app paints Material lavender until dynamic colour is switched off, at which point the black-and-gold brand appears. M3's customization foundation treats this as a developer choice, and applying it selectively — a profile screen, say — is the usual answer for an app with a brand. Deciding it is a product call, not a conformance one, and it is why phase 1's contrast work is reachable today only on Android below 12, on iOS and on desktop. On Android 14+ with dynamic colour on, the platform honours contrast itself.
  • Whether the monochrome palette is right. The scheme's primary is pure black in light and near-white in dark, with the entire tertiary family a copy of primary. That is a defensible choice for this product and it passes contrast. It is also why HomeScreen's app bar override collapsed to 1.22:1 — a monochrome scheme has no slack. This plan fixes the call sites; it does not propose a repalette.
  • Component-level specs. The foundations are the scope. The per-component pages — button sizes, card variants, list item densities — are a second pass, best taken after Phase 6 settles which components are used where.
  • iOS. The ios targets only build on a mac (see jvm-target.md), so nothing here has been verified on the platform whose HIG asks for 44dp targets rather than 48dp. M3 notes the difference; this plan assumes 48dp everywhere.
  • The three package namespaces. press.mantra, com.example.ui.theme and com.machankura.compose all hold live UI code. Phase 1 moves Type.kt and Phase 3 moves Clickable.kt because both are in the way; the rest of the com.machankura tree — NFC widgets among it — is out of scope.