"A subgroup cannot be the whole group. Leave at least one member out." That rule shipped in Phase 8 and it was wrong twice. **It refused something legitimate.** A subgroup is a logical division -- a group deciding that some of its work belongs to a differently-keyed room -- not a group carving out a smaller membership. Every member being in it is an ordinary case, and no guard here had any business deciding otherwise. **And it was a proxy, not a check.** The thing it stood in for is real: a ceremony room is derived from its admins, so a subgroup over everybody lands in the room the group's *own* ceremony was held in, and `proposeRitual` handing back that ceremony would quietly make the child the parent. But set size does not detect that. A parent whose membership has changed since its own ceremony derives a different room -- so the sizes can match with no collision, and differ with one. **Sharing the room was never the problem; sharing a ceremony was.** `DkgSession.parentChatRoomId` already told two ceremonies apart, so the fix is to scope the lookup by it rather than to forbid the selection. `DkgSessionDao.getLatestSessionFor(room, parent)` replaces `...ForChatRoom` at the three places that decide whether a ceremony already exists: `proposeRitual`'s one-at-a-time guard, `refuseCeremonyRoom`, and the two repository observers the ritual screen follows. A room may now hold the group's own ceremony and a subgroup's at once. Nothing below that lookup had to learn about the second one. A ceremony's messages, approvals and transcript are already keyed by session id; only the question "what is this room's current ceremony" was ever room-scoped, and that question was always really "for what purpose". One collision survives and it is degenerate: the same parent, over the same admins, twice. Those two have nothing left to distinguish them -- which is another way of saying they are one subgroup asked for twice, and that is what the message now says. `a subgroup that is the whole group is refused` becomes `a subgroup may be the whole group`, and two new cases pin the scoping: the group's own ceremony sitting in the derived room does not block a subgroup there, and the same parent asking twice over the same admins still does while a different admin set is untouched. `docs/subgroups.md` keeps the withdrawn rule struck through in the refusals table with a section saying why, rather than quietly deleting it -- the reasoning that led to it is the reasoning somebody would repeat. 397 common tests, 713 jvm tests, `m3Audit` meets every budget. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…