Every chat sync today is a pull: a screen queues a request row, a pump drains
it, the relay answers, the subscription is closed. Nothing arrives between
pulls, so a message sent one second after EOSE waits for the next time someone
opens a screen.
This note works out what it takes to hold the two chat subscriptions open for
as long as the app is active — kind 1059 p-tagged to us, and kind 445 h-tagged
with every group we belong to — and, more usefully, what in the current
pipeline quietly assumes a subscription is short:
- completeOnSubscriptionEnd finishes the flow at EOSE, which is what releases
the slot and sends the CLOSE,
- SUBSCRIPTION_TIMEOUT hard-kills anything still open at 120s,
- subscriptionSlots is a Semaphore(4) shared with the backfill queue, so a
permanent subscription is a permanently-held permit,
- both saveNostrEvent overloads need a request row to attach provenance to
and to flip to "processed",
- and nothing in the app reconnects a dropped socket at all. That is
invisible today only because every subscription is short and the next
queued request re-opens the socket on its way out.
The design keeps the queue and its three pumps exactly as they are: live
subscriptions replace polling, not reconciliation. Negentropy stays the tool
for first login, the catch-up after a background gap, and "load older".
The group filter is derived from chatRepository.observeChatRoomListByPublicKey
rather than wired at each join site, because a group id can appear four ways
and only one of them (creating a group) is somewhere anyone would think to call
a subscribe function — being added arrives as a Welcome processed deep inside
NostrDao.storeNostrEvent. Observing the room list also closes the loop: a
Welcome lands on the live gift wrap subscription, a ChatRoom row is written,
the Flow re-emits, and the group filter widens without anyone opening a chat.
Two findings fell out of checking the details against our own code:
- `since = now` on kind 1059 would silently drop messages. Gift wraps are
stamped with TimeUtils.randomWithTwoDays(), so a wrap published now can
carry a created_at two days in the past. Kind 445 uses TimeUtils.now() and
can take a watermark — opposite treatment for the two kinds we care about.
- the "sent-messages" filter (kinds=[1059], authors=[me]) cannot match
anything, because gift wraps are signed with a fresh throwaway KeyPair().
It is also unnecessary: createNip17ChatRoom puts the user in their own
participant list, so we wrap a copy to ourselves and the account-wide
#p=[me] subscription already picks it up.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…