Phase 6, step 5, first half. Every one of the 40 screens rendered a single column that filled whatever width it was given, so on a 1800dp desktop window a paragraph became a 1800dp line -- long enough that the eye loses the start of the next one -- and a six-character text field stretched to 1700dp. M3: *"across all breakpoints, adjust margins and type styles to keep text between 40–60 characters per line."* **The measure is derived, not written down.** `readableContentWidth()` is `bodyLarge`'s font size converted through the current density, times half an em per character, times sixty: 480dp at the default text size. Writing `480.dp` instead would be the same number today and wrong for anybody who has turned text size up -- at 200% the same column holds thirty characters, silently, because the text still fits. Deriving it means the column widens with the type and keeps its sixty. `AverageCharacterAdvance` is the one estimate in it, named and documented, because a proportional face has no character width and half an em is the standard figure for mixed-case Latin prose. Only the ceiling is enforced. The floor needs nothing: a 400dp compact window less its two 16dp margins holds about 46 characters, which is inside the range, and no cap can add characters to a window that has none. There is a test for exactly that, so the claim is checked rather than asserted in a comment. **The column is centred; the text is not.** Those are opposite things and it is worth being explicit, because "centre it" is how the second one gets done by accident. A centred column still has one straight leading edge for every row, avatar and icon to align to, which is what the grids-and-spacing page asks for. Centred text has none. The 91 `TextAlign.Center` uses are a separate question and a separate commit. **Applied at 49 sites in one pass**, at the point every screen consumes its `Scaffold`'s padding -- the one place in each file that is reliably the top of the content. Below 480dp it is not a cap, an inset or a centring; it is nothing, so no phone layout moves. **Verified by measuring a real composition, not by reading the code.** `readableContent()` is `fillMaxWidth` then `wrapContentWidth` then `widthIn`, and every permutation of those three compiles and renders something that looks right in a phone-width preview. This needed `compose.desktop.uiTestJUnit4` in `jvmTest` -- pinned to the same 1.11.1 as the rest of Compose Multiplatform, test-only -- and `runDesktopComposeUiTest(width = 1400)`, which gives a window that genuinely is 1400 pixels across at density 1. Four assertions, and they bite: swapping the last two modifiers makes the 1400dp case report `Actual width is 1400.0.dp, expected 480.0.dp`, which is the "centred but never capped" failure the doc comment names. The same test also pins `currentBreakpoint()` to the real window at all five widths -- 400, 700, 1000, 1400, 1800 -- with the screen margin following. A version of it that measured the parent's constraints rather than the window would answer `Compact` everywhere and pass every unit test in the suite. 37 theme tests green; android and desktop both compile. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…