- platformWriteSeed (Android + iOS) invoked onSeedWritten twice on success, doubling wallet switch/navigation and navigating from the IO dispatcher; keep only the main-thread invocation. - Gate profile event creation on the seed actually being written to disk: writeSeed now reports success/error, so a failed seed write no longer leaves orphaned unsigned events the notary can never sign. - Stop rethrowing from createAccount's CoroutineExceptionHandler (crashed the app); failures now show the Error state and reset the pending flag instead of spinning forever. Add a re-entry guard against double taps. - Reset WritingSeedState after a completed attempt so retries are not silently skipped, and record WrittenToDisk on success. - Derive the nostr key with NodeParamsManager.chain instead of a hardcoded Chain.Mainnet. - Build the SearchRelayListEvent from DefaultSearchRelayList instead of DM relays, and drop its empty privateTags array that caused a pointless NIP-44 encrypted empty list in content. - Compare pubKey, privateTags and signedAt in UnsignedNostrEvent equals/hashCode so distinctUntilChanged cannot conflate rows. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…