Fix Difficulty API (REST)
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				@ -6,33 +6,37 @@ class DifficultyAdjustmentApi {
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  constructor() { }
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  public getDifficultyAdjustment(): IDifficultyAdjustment {
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    const ESTIMATE_LAG_BLOCKS = 146; // For first 7.2% of epoch, don't estimate.
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    const EPOCH_BLOCK_LENGTH = 2016;
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    const DATime = blocks.getLastDifficultyAdjustmentTime();
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    const previousRetarget = blocks.getPreviousDifficultyRetarget();
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    const blockHeight = blocks.getCurrentBlockHeight();
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    const blocksCache = blocks.getBlocks();
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    const latestBlock = blocksCache[blocksCache.length - 1];
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    const now = new Date().getTime() / 1000;
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    const diff = now - DATime;
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    const blocksInEpoch = blockHeight % 2016;
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    const progressPercent = (blocksInEpoch >= 0) ? blocksInEpoch / 2016 * 100 : 100;
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    const remainingBlocks = 2016 - blocksInEpoch;
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    const nextRetargetHeight = blockHeight + remainingBlocks;
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    const nowSeconds = Math.floor(new Date().getTime() / 1000);
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    const diffSeconds = nowSeconds - DATime;
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    const blocksInEpoch = (blockHeight >= 0) ? blockHeight % EPOCH_BLOCK_LENGTH : 0;
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    const progressPercent = (blockHeight >= 0) ? blocksInEpoch / EPOCH_BLOCK_LENGTH * 100 : 100;
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    const remainingBlocks = EPOCH_BLOCK_LENGTH - blocksInEpoch;
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    const nextRetargetHeight = (blockHeight >= 0) ? blockHeight + remainingBlocks : 0;
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    let difficultyChange = 0;
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    if (remainingBlocks < 1870) {
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      if (blocksInEpoch > 0) {
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        difficultyChange = (600 / (diff / blocksInEpoch) - 1) * 100;
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      }
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    // Only calculate the estimate once we have 7.2% of blocks in current epoch
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    if (blocksInEpoch >= ESTIMATE_LAG_BLOCKS) {
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      difficultyChange = (600 / (diffSeconds / blocksInEpoch) - 1) * 100;
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      // Max increase is x4 (+300%)
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      if (difficultyChange > 300) {
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        difficultyChange = 300;
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      }
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      // Max decrease is /4 (-75%)
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      if (difficultyChange < -75) {
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        difficultyChange = -75;
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      }
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    }
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    let timeAvgMins = blocksInEpoch && blocksInEpoch > 146 ? diff / blocksInEpoch / 60 : 10;
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    let timeAvgMins = blocksInEpoch >= ESTIMATE_LAG_BLOCKS ? diffSeconds / blocksInEpoch / 60 : 10;
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    // Testnet difficulty is set to 1 after 20 minutes of no blocks,
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    // therefore the time between blocks will always be below 20 minutes (1200s).
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@ -41,14 +45,14 @@ class DifficultyAdjustmentApi {
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      if (timeAvgMins > 20) {
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        timeAvgMins = 20;
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      }
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      if (now - latestBlock.timestamp + timeAvgMins * 60 > 1200) {
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        timeOffset = -Math.min(now - latestBlock.timestamp, 1200) * 1000;
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      if (nowSeconds - latestBlock.timestamp + timeAvgMins * 60 > 1200) {
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        timeOffset = -Math.min(nowSeconds - latestBlock.timestamp, 1200) * 1000;
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      }
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    }
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    const timeAvg = timeAvgMins * 60 * 1000 ;
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    const remainingTime = (remainingBlocks * timeAvg) + (now * 1000);
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    const estimatedRetargetDate = remainingTime + now;
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    const timeAvg = Math.floor(timeAvgMins * 60 * 1000);
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    const remainingTime = remainingBlocks * timeAvg;
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    const estimatedRetargetDate = remainingTime + nowSeconds * 1000;
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    return {
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      progressPercent,
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@ -10,7 +10,7 @@
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            <ng-template #blocksPlural let-i i18n="shared.blocks">{{ i }} <span class="shared-block">blocks</span></ng-template>
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            <ng-template #blocksSingular let-i i18n="shared.block">{{ i }} <span class="shared-block">block</span></ng-template>
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          </div>
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          <div class="symbol"><app-time-until [time]="epochData.remainingTime" [fastRender]="true"></app-time-until></div>
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          <div class="symbol"><app-time-until [time]="epochData.estimatedRetargetDate" [fastRender]="true"></app-time-until></div>
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        </div>
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        <div class="item">
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          <h5 class="card-title" i18n="difficulty-box.estimate">Estimate</h5>
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@ -11,7 +11,7 @@ interface EpochProgress {
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  newDifficultyHeight: number;
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  colorAdjustments: string;
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  colorPreviousAdjustments: string;
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  remainingTime: number;
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  estimatedRetargetDate: number;
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  previousRetarget: number;
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  blocksUntilHalving: number;
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  timeUntilHalving: number;
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@ -74,7 +74,7 @@ export class DifficultyComponent implements OnInit {
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          colorAdjustments,
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          colorPreviousAdjustments,
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          newDifficultyHeight: da.nextRetargetHeight,
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          remainingTime: da.remainingTime,
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          estimatedRetargetDate: da.estimatedRetargetDate,
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          previousRetarget: da.previousRetarget,
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          blocksUntilHalving,
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          timeUntilHalving,
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