Fix Difficulty API (REST)
This commit is contained in:
parent
b2d07d2d44
commit
772765959b
@ -6,33 +6,37 @@ class DifficultyAdjustmentApi {
|
||||
constructor() { }
|
||||
|
||||
public getDifficultyAdjustment(): IDifficultyAdjustment {
|
||||
const ESTIMATE_LAG_BLOCKS = 146; // For first 7.2% of epoch, don't estimate.
|
||||
const EPOCH_BLOCK_LENGTH = 2016;
|
||||
|
||||
const DATime = blocks.getLastDifficultyAdjustmentTime();
|
||||
const previousRetarget = blocks.getPreviousDifficultyRetarget();
|
||||
const blockHeight = blocks.getCurrentBlockHeight();
|
||||
const blocksCache = blocks.getBlocks();
|
||||
const latestBlock = blocksCache[blocksCache.length - 1];
|
||||
|
||||
const now = new Date().getTime() / 1000;
|
||||
const diff = now - DATime;
|
||||
const blocksInEpoch = blockHeight % 2016;
|
||||
const progressPercent = (blocksInEpoch >= 0) ? blocksInEpoch / 2016 * 100 : 100;
|
||||
const remainingBlocks = 2016 - blocksInEpoch;
|
||||
const nextRetargetHeight = blockHeight + remainingBlocks;
|
||||
const nowSeconds = Math.floor(new Date().getTime() / 1000);
|
||||
const diffSeconds = nowSeconds - DATime;
|
||||
const blocksInEpoch = (blockHeight >= 0) ? blockHeight % EPOCH_BLOCK_LENGTH : 0;
|
||||
const progressPercent = (blockHeight >= 0) ? blocksInEpoch / EPOCH_BLOCK_LENGTH * 100 : 100;
|
||||
const remainingBlocks = EPOCH_BLOCK_LENGTH - blocksInEpoch;
|
||||
const nextRetargetHeight = (blockHeight >= 0) ? blockHeight + remainingBlocks : 0;
|
||||
|
||||
let difficultyChange = 0;
|
||||
if (remainingBlocks < 1870) {
|
||||
if (blocksInEpoch > 0) {
|
||||
difficultyChange = (600 / (diff / blocksInEpoch) - 1) * 100;
|
||||
}
|
||||
// Only calculate the estimate once we have 7.2% of blocks in current epoch
|
||||
if (blocksInEpoch >= ESTIMATE_LAG_BLOCKS) {
|
||||
difficultyChange = (600 / (diffSeconds / blocksInEpoch) - 1) * 100;
|
||||
// Max increase is x4 (+300%)
|
||||
if (difficultyChange > 300) {
|
||||
difficultyChange = 300;
|
||||
}
|
||||
// Max decrease is /4 (-75%)
|
||||
if (difficultyChange < -75) {
|
||||
difficultyChange = -75;
|
||||
}
|
||||
}
|
||||
|
||||
let timeAvgMins = blocksInEpoch && blocksInEpoch > 146 ? diff / blocksInEpoch / 60 : 10;
|
||||
let timeAvgMins = blocksInEpoch >= ESTIMATE_LAG_BLOCKS ? diffSeconds / blocksInEpoch / 60 : 10;
|
||||
|
||||
// Testnet difficulty is set to 1 after 20 minutes of no blocks,
|
||||
// therefore the time between blocks will always be below 20 minutes (1200s).
|
||||
@ -41,14 +45,14 @@ class DifficultyAdjustmentApi {
|
||||
if (timeAvgMins > 20) {
|
||||
timeAvgMins = 20;
|
||||
}
|
||||
if (now - latestBlock.timestamp + timeAvgMins * 60 > 1200) {
|
||||
timeOffset = -Math.min(now - latestBlock.timestamp, 1200) * 1000;
|
||||
if (nowSeconds - latestBlock.timestamp + timeAvgMins * 60 > 1200) {
|
||||
timeOffset = -Math.min(nowSeconds - latestBlock.timestamp, 1200) * 1000;
|
||||
}
|
||||
}
|
||||
|
||||
const timeAvg = timeAvgMins * 60 * 1000 ;
|
||||
const remainingTime = (remainingBlocks * timeAvg) + (now * 1000);
|
||||
const estimatedRetargetDate = remainingTime + now;
|
||||
const timeAvg = Math.floor(timeAvgMins * 60 * 1000);
|
||||
const remainingTime = remainingBlocks * timeAvg;
|
||||
const estimatedRetargetDate = remainingTime + nowSeconds * 1000;
|
||||
|
||||
return {
|
||||
progressPercent,
|
||||
|
@ -10,7 +10,7 @@
|
||||
<ng-template #blocksPlural let-i i18n="shared.blocks">{{ i }} <span class="shared-block">blocks</span></ng-template>
|
||||
<ng-template #blocksSingular let-i i18n="shared.block">{{ i }} <span class="shared-block">block</span></ng-template>
|
||||
</div>
|
||||
<div class="symbol"><app-time-until [time]="epochData.remainingTime" [fastRender]="true"></app-time-until></div>
|
||||
<div class="symbol"><app-time-until [time]="epochData.estimatedRetargetDate" [fastRender]="true"></app-time-until></div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<h5 class="card-title" i18n="difficulty-box.estimate">Estimate</h5>
|
||||
|
@ -11,7 +11,7 @@ interface EpochProgress {
|
||||
newDifficultyHeight: number;
|
||||
colorAdjustments: string;
|
||||
colorPreviousAdjustments: string;
|
||||
remainingTime: number;
|
||||
estimatedRetargetDate: number;
|
||||
previousRetarget: number;
|
||||
blocksUntilHalving: number;
|
||||
timeUntilHalving: number;
|
||||
@ -74,7 +74,7 @@ export class DifficultyComponent implements OnInit {
|
||||
colorAdjustments,
|
||||
colorPreviousAdjustments,
|
||||
newDifficultyHeight: da.nextRetargetHeight,
|
||||
remainingTime: da.remainingTime,
|
||||
estimatedRetargetDate: da.estimatedRetargetDate,
|
||||
previousRetarget: da.previousRetarget,
|
||||
blocksUntilHalving,
|
||||
timeUntilHalving,
|
||||
|
Loading…
x
Reference in New Issue
Block a user