diff --git a/backend/src/api/difficulty-adjustment.ts b/backend/src/api/difficulty-adjustment.ts
index 1f85fdb80..37a0e7a8d 100644
--- a/backend/src/api/difficulty-adjustment.ts
+++ b/backend/src/api/difficulty-adjustment.ts
@@ -6,33 +6,37 @@ class DifficultyAdjustmentApi {
constructor() { }
public getDifficultyAdjustment(): IDifficultyAdjustment {
+ const ESTIMATE_LAG_BLOCKS = 146; // For first 7.2% of epoch, don't estimate.
+ const EPOCH_BLOCK_LENGTH = 2016;
+
const DATime = blocks.getLastDifficultyAdjustmentTime();
const previousRetarget = blocks.getPreviousDifficultyRetarget();
const blockHeight = blocks.getCurrentBlockHeight();
const blocksCache = blocks.getBlocks();
const latestBlock = blocksCache[blocksCache.length - 1];
- const now = new Date().getTime() / 1000;
- const diff = now - DATime;
- const blocksInEpoch = blockHeight % 2016;
- const progressPercent = (blocksInEpoch >= 0) ? blocksInEpoch / 2016 * 100 : 100;
- const remainingBlocks = 2016 - blocksInEpoch;
- const nextRetargetHeight = blockHeight + remainingBlocks;
+ const nowSeconds = Math.floor(new Date().getTime() / 1000);
+ const diffSeconds = nowSeconds - DATime;
+ const blocksInEpoch = (blockHeight >= 0) ? blockHeight % EPOCH_BLOCK_LENGTH : 0;
+ const progressPercent = (blockHeight >= 0) ? blocksInEpoch / EPOCH_BLOCK_LENGTH * 100 : 100;
+ const remainingBlocks = EPOCH_BLOCK_LENGTH - blocksInEpoch;
+ const nextRetargetHeight = (blockHeight >= 0) ? blockHeight + remainingBlocks : 0;
let difficultyChange = 0;
- if (remainingBlocks < 1870) {
- if (blocksInEpoch > 0) {
- difficultyChange = (600 / (diff / blocksInEpoch) - 1) * 100;
- }
+ // Only calculate the estimate once we have 7.2% of blocks in current epoch
+ if (blocksInEpoch >= ESTIMATE_LAG_BLOCKS) {
+ difficultyChange = (600 / (diffSeconds / blocksInEpoch) - 1) * 100;
+ // Max increase is x4 (+300%)
if (difficultyChange > 300) {
difficultyChange = 300;
}
+ // Max decrease is /4 (-75%)
if (difficultyChange < -75) {
difficultyChange = -75;
}
}
- let timeAvgMins = blocksInEpoch && blocksInEpoch > 146 ? diff / blocksInEpoch / 60 : 10;
+ let timeAvgMins = blocksInEpoch >= ESTIMATE_LAG_BLOCKS ? diffSeconds / blocksInEpoch / 60 : 10;
// Testnet difficulty is set to 1 after 20 minutes of no blocks,
// therefore the time between blocks will always be below 20 minutes (1200s).
@@ -41,14 +45,14 @@ class DifficultyAdjustmentApi {
if (timeAvgMins > 20) {
timeAvgMins = 20;
}
- if (now - latestBlock.timestamp + timeAvgMins * 60 > 1200) {
- timeOffset = -Math.min(now - latestBlock.timestamp, 1200) * 1000;
+ if (nowSeconds - latestBlock.timestamp + timeAvgMins * 60 > 1200) {
+ timeOffset = -Math.min(nowSeconds - latestBlock.timestamp, 1200) * 1000;
}
}
- const timeAvg = timeAvgMins * 60 * 1000 ;
- const remainingTime = (remainingBlocks * timeAvg) + (now * 1000);
- const estimatedRetargetDate = remainingTime + now;
+ const timeAvg = Math.floor(timeAvgMins * 60 * 1000);
+ const remainingTime = remainingBlocks * timeAvg;
+ const estimatedRetargetDate = remainingTime + nowSeconds * 1000;
return {
progressPercent,
diff --git a/frontend/src/app/components/difficulty/difficulty.component.html b/frontend/src/app/components/difficulty/difficulty.component.html
index 3684b8de4..e030f74fa 100644
--- a/frontend/src/app/components/difficulty/difficulty.component.html
+++ b/frontend/src/app/components/difficulty/difficulty.component.html
@@ -10,7 +10,7 @@