mempool/backend/src/api/difficulty-adjustment.ts

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import config from '../config';
import { IDifficultyAdjustment } from '../mempool.interfaces';
import blocks from './blocks';
class DifficultyAdjustmentApi {
constructor() { }
public getDifficultyAdjustment(): IDifficultyAdjustment {
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const ESTIMATE_LAG_BLOCKS = 146; // For first 7.2% of epoch, don't estimate.
const EPOCH_BLOCK_LENGTH = 2016;
const DATime = blocks.getLastDifficultyAdjustmentTime();
const previousRetarget = blocks.getPreviousDifficultyRetarget();
const blockHeight = blocks.getCurrentBlockHeight();
const blocksCache = blocks.getBlocks();
const latestBlock = blocksCache[blocksCache.length - 1];
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const nowSeconds = Math.floor(new Date().getTime() / 1000);
const diffSeconds = nowSeconds - DATime;
const blocksInEpoch = (blockHeight >= 0) ? blockHeight % EPOCH_BLOCK_LENGTH : 0;
const progressPercent = (blockHeight >= 0) ? blocksInEpoch / EPOCH_BLOCK_LENGTH * 100 : 100;
const remainingBlocks = EPOCH_BLOCK_LENGTH - blocksInEpoch;
const nextRetargetHeight = (blockHeight >= 0) ? blockHeight + remainingBlocks : 0;
let difficultyChange = 0;
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// Only calculate the estimate once we have 7.2% of blocks in current epoch
if (blocksInEpoch >= ESTIMATE_LAG_BLOCKS) {
difficultyChange = (600 / (diffSeconds / blocksInEpoch) - 1) * 100;
// Max increase is x4 (+300%)
if (difficultyChange > 300) {
difficultyChange = 300;
}
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// Max decrease is /4 (-75%)
if (difficultyChange < -75) {
difficultyChange = -75;
}
}
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let timeAvgMins = blocksInEpoch >= ESTIMATE_LAG_BLOCKS ? diffSeconds / blocksInEpoch / 60 : 10;
// Testnet difficulty is set to 1 after 20 minutes of no blocks,
// therefore the time between blocks will always be below 20 minutes (1200s).
let timeOffset = 0;
if (config.MEMPOOL.NETWORK === 'testnet') {
if (timeAvgMins > 20) {
timeAvgMins = 20;
}
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if (nowSeconds - latestBlock.timestamp + timeAvgMins * 60 > 1200) {
timeOffset = -Math.min(nowSeconds - latestBlock.timestamp, 1200) * 1000;
}
}
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const timeAvg = Math.floor(timeAvgMins * 60 * 1000);
const remainingTime = remainingBlocks * timeAvg;
const estimatedRetargetDate = remainingTime + nowSeconds * 1000;
return {
progressPercent,
difficultyChange,
estimatedRetargetDate,
remainingBlocks,
remainingTime,
previousRetarget,
nextRetargetHeight,
timeAvg,
timeOffset,
};
}
}
export default new DifficultyAdjustmentApi();