Phase 7, the first half. All 43 routes took navigation-compose's default, which
turns out not to be the hard cut the plan expected: on android and desktop it is
`fadeIn(tween(700))` / `fadeOut(tween(700))`, written into the library's own
internals. Both halves of that are worth changing. 700ms is roughly three times
M3's duration for a full-screen change, and a literal inside a dependency is not
a decision this app made -- phase 1 wired a `MotionScheme` into the theme
precisely so that there would be one place to make it.
**The plan named an API that an app cannot reach.** It says every spec should
come from `MotionSchemeKeyTokens`; that enum is `internal` to material3, so the
tokens are not addressable by name from outside. `MaterialTheme.motionScheme` is
the public surface and offers the same six specs. Two private helpers name which
of them this app uses for what -- `defaultSpatialSpec` for the slide,
`defaultEffectsSpec` for the fade -- which is the distinction the scheme draws:
spatial motion is springy because it moves something, effects motion is not
because a fading colour that overshoots looks like a fault.
**The shape is M3's shared axis.** The arriving screen slides in from the
trailing edge while the leaving one slides out toward the leading edge, both
fading; going back mirrors it, so the direction of travel is legible rather than
a dissolve that looks the same either way. `slideIntoContainer` is
layout-direction aware, so an RTL locale gets the mirror for free.
**Reduced motion, on the three platforms, in the shape phase 1 established.**
`platformReducedMotion()` is an expect/actual beside `platformThemeContrast()`,
observed rather than read once, because somebody who turns it on because motion
makes them ill should not have to restart the app.
Android has no "reduce motion" switch -- it has **Remove animations**, which sets
the animation duration scales to zero. The platform applies that scale to
`ValueAnimator` and **not to Compose**, which runs on its own clock and ignores
it entirely, so an app that draws its own transitions has to read the setting
itself. A `ContentObserver` on `ANIMATOR_DURATION_SCALE` catches the change
without a restart.
iOS is the one platform where it is a single documented call,
`UIAccessibilityIsReduceMotionEnabled`, with the same notification shape as the
darker-system-colours one already observed there.
Desktop answers `false`, and says at the site why that is honest rather than a
stub: Windows, macos and the freedesktop desktops each have the setting and none
of the three reaches AWT. That is the same wall `platformThemeContrast` hits on
linux and macos, and the same eventual answer -- a preference with the platform
as its default.
Reduced motion does not mean *no* transition. The screen still fades; what goes
is the movement, which is what M3 and WCAG 2.3.3 are both about.
**Two tests, and the first one found a design flaw in the second.** The claim
"this transition slides and that one does not" cannot be asserted on the values --
`EnterTransition` has no public shape to inspect -- so it is measured: hold the
clock, navigate, advance a third of the way, and read where the arriving screen
is. Sliding, it is 54dp from home; reduced, it is already there.
The reduced case read 54dp at first, because the test provided
`LocalReducedMotion` *around* `TorchTheme` and the theme overwrote it. The fix is
not in the test: `reducedMotion` is now a `TorchTheme` parameter defaulted to the
platform, exactly as `contrast` is, because a value nothing can override is a
value nothing can test -- and because the desktop actual is a hardcoded `false`
that a settings screen will eventually need to override anyway.
637 jvm tests green; android and desktop compile. The audit's motion count goes
2 -> 11 and navigation transitions 0 -> 3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Phase 6, step 6. The window opened at 480x900 under a comment that said why:
*"The layouts have only ever been exercised at phone widths. This is a starting
size that does not immediately misrepresent them, not a considered desktop
layout."* That was honest, and it has stopped being true.
1100dp is inside the expanded breakpoint (840-1199), which is the narrowest
window M3 recommends two panes in and so the smallest opening size at which a
desktop user sees a desktop layout rather than a phone one stretched sideways.
The content does not stretch to fill it: screens are held to a readable measure
and centred, so the extra width becomes margin.
Also a minimum size, which the window never had. Compose Desktop's `WindowState`
carries no minimum, so the window could be dragged narrower than anything in the
app was written for; 400x600 is the narrowest of the five widths this phase is
meant to be checked at, and the compact breakpoint's own floor is a phone rather
than nothing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Phase 3, final step, of docs/material-design-conformance.md. The tree had **zero** uses of
`FocusRequester`, `LocalFocusManager` or `focusProperties`, so no screen defined where
keyboard focus starts.
**Two places get it, and only two.** M3's flow guidance asks for an initial focus per
screen and, for a dialog, that "focus is set to the dialog component, likely to a specific
interactive element within the dialog such as a text input field":
- `StartDirectMessageToNpubOrNip05Dialog` -- one field and two buttons. Without this the
dialog opens with nothing focused, so a keyboard or switch user tabs in from wherever
focus happened to be.
- The desktop `PassphraseGate` -- the first screen of the desktop app, whose entire
content is one field, and where there is no tap to give it focus. Somebody who opens
the app and starts typing should not have to reach for the mouse first.
The other seven text-field screens deliberately do **not** auto-focus. Requesting focus
raises the software keyboard, and on a screen that leads with content somebody wants to
read -- AddArtifact's chapter list, WriteNewNote's reply preview -- that covers the thing
they came for. M3 asks for the initial focus to be *defined*, not for a field to be
grabbed; on those screens the definition is "the top of the content".
**Large text verified on a device rather than reasoned about.** Two passes:
A static one first, since the failure mode is a fixed height around text. All 23 fixed
vertical dimensions outside `Spacer`s are icons, images and progress indicators -- 12 to
40dp `.size()` calls, a 200dp image, a 180dp `heightIn` cap. Nothing wraps text in a fixed
box.
Then at `font_scale 2.0` on an API 36 emulator, three screens: onboarding, the message
list, and a chat room. All reflow without clipping. The chat room is the useful one --
system messages wrap to two lines and their timestamps and chevrons stay aligned, the
composer keeps its full width, and the transcript stays readable. `font_scale` was put
back to 1.0 afterwards.
The physical device attached to this machine was left alone. `font_scale` is a
system-wide setting and changing it on somebody's actual phone to test an app is not a
reasonable thing to do; a fresh emulator was booted for it instead.
**An unrelated flaky test, measured and left alone.** `ChronicleApplyJvmTest > an answered
catch-up leaves one line, whatever it took to deliver` failed once during this commit's
verification with
expected:<[chronicleRequested, chronicleReceived]> but was:<[chronicleReceived, chronicleRequested]>
and reproduces at **1 failure in 8** consecutive `--rerun` invocations on this tree. Both
transcript lines are written within the same second and the DAO's ordering has no
documented tie-break, so either order can come back. That is chronicle and database code;
nothing in this branch touches it. Whether it is a test bug or a real one -- two lines
swapping places in a user's transcript on reload would be a defect -- wants deciding by
somebody in that code, so it is filed rather than patched here.
**Tests.** 944 pass, 595 jvm over 72 classes and 349 android over 44, unchanged. Focus and
window insets are properties of a running composition; there is no Compose UI test
infrastructure here, and a test asserting the modifier is present would restate the diff.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Phase 1, steps 3, 4 and 6 of docs/material-design-conformance.md. `TorchTheme` passed
`MaterialTheme` a colour scheme and a typography and nothing else, so shape and motion were
whatever the library defaulted to and there was nowhere to write down what any of it was
for.
**Expressive, by decision rather than by drift.** The plan deliberately left
`MaterialExpressiveTheme` vs `MaterialTheme` open, because it changes component defaults
app-wide and is a product call. Put to the product owner on 2026-09-08 and answered
expressive. The pinned material3 1.10.0-alpha05 ships the whole set -- `ButtonGroupKt`,
`SplitButtonKt`, `FloatingToolbarKt`, `LoadingIndicatorKt`, `ShortNavigationBarKt`,
`WideNavigationRail`, `MaterialShapesKt` -- and the tree already opts into
`ExperimentalMaterial3ExpressiveApi` in 66 places, so this makes explicit what the imports
had already assumed.
**All four slots are passed explicitly, and that is the point.**
`MaterialExpressiveTheme` defaults its colour scheme to `expressiveLightColorScheme()` and
its shapes and typography likewise -- Material's values, not this app's. Leaving any slot
to that default is the same class of accident as the twelve unassigned fixed roles fixed
two commits ago: it compiles, it renders, and it renders somebody else's design.
**No visual change on the screens checked, and that is worth stating rather than
assuming.** Measured on the API 36 emulator: the "Invite a Friend" button is byte-identical
before and after -- same fill `#4E5E8B`, same 357px box at the same y -- because the
expressive default for a `Button` at default size matches the baseline in this version.
What expressive actually buys is elsewhere: `LocalUsingExpressiveTheme` gating component
behaviour, the three increased shape steps, the fifteen `...Emphasized` type roles, and the
components phases 5 to 7 are built on.
**`MantraShapes` is baseline `Shapes()`, on evidence.** The corners hand-written across the
tree already land on the M3 scale --
RoundedCornerShape(4.dp) x3 = extraSmall
RoundedCornerShape(12.dp) x11 = medium
RoundedCornerShape(16.dp) x2 = large
RoundedCornerShape(30.dp) x1 ~ extraLarge (28dp)
-- so overriding the scale would restyle the app for no reason. What is wrong is that they
are literals, which is how the last one drifted two units off the scale and why none of
them can move per breakpoint later. `Shape.kt` documents the eight steps and what each is
for; migrating those seventeen call sites is a later phase, and this is what they migrate
onto. Declaring it explicitly rather than relying on the default gives the note somewhere
to live.
**`MotionScheme.expressive()` is wired and unused.** Nothing in the app animates today --
one `animateScrollToPage`, no `AnimatedVisibility`, no navigation transitions -- so this
buys nothing yet. It is here so that when the motion phase starts, every spec comes from
the scheme rather than from a literal `tween`, and the app's feel is one decision instead
of forty.
**`Type.kt` left `com.example.ui.theme`.** It has been declaring that package while living
under `press/mantra/compose/ui/theme/`, one of three namespaces holding live UI code in
this tree. The move is mechanical; the doc comment on it is not. It records what each type
family is *for* -- `display*` for a screen's identity, `headline*` for section tops,
`title*` for headers and list headlines, `body*` for anything read as a sentence, `label*`
for **component text only** -- because the audit's finding is not that the scale is wrong
but that 92 of 240 reads are `label*` while `display*` and `headline*` carry 9 between them
across 43 screens. A UI at one pitch. The file stays baseline; the rule now has a home for
the sweep that fixes the call sites.
**The desktop unlock screen renders in the app's theme for the first time.**
`PassphraseGate` sat in the `else` branch beside `MantraApp`, which applies `TorchTheme`
itself -- so the gate composed under the default `MaterialTheme` and its
`colorScheme.error` and `typography.headlineSmall` were baseline M3. It is the first screen
a desktop user sees. `TorchTheme` now wraps both branches.
That wraps the unlocked branch twice, deliberately. `MantraApp` keeps its own `TorchTheme`
because android and ios enter through it and would lose the theme entirely if it moved out;
a second application of identical values costs one `CompositionLocalProvider` composition.
The comment says so, since the redundancy looks like an oversight.
**Dynamic colour stays on, by decision.** Also put to the product owner: on Android 12+
`dynamicColor = true` wins unconditionally, so the six schemes are used only below Android
12, on ios and on desktop, and a modern phone paints the wallpaper palette. Answered keep
as-is. A comment on the selection in `TorchTheme` now says this outright, because otherwise
the next person to change `Color.kt` and see nothing happen on their phone will assume the
change did not work.
**Tests.** 926 pass, 586 jvm over 71 classes and 340 android over 43, unchanged -- this
commit adds no assertions, because what it changes is either a library default (nothing to
assert that the compiler does not) or a doc comment. `:composeApp:compileDebugKotlinAndroid`
and `:composeApp:compileKotlinJvm` build, the debug apk installs and runs on emulator-5554
under the expressive theme, `m3-audit.sh --check` exits 0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Phase 1, step 2 of docs/material-design-conformance.md. `Color.kt` has carried medium-
and high-contrast variants of both themes since it was generated -- 156 colour values,
wired into `lightColorScheme`/`darkColorScheme` in `Theme.kt`, and never selected.
`TorchTheme` chose between `darkScheme` and `lightScheme` and nothing else, so a user who
turned contrast up in Accessibility settings got no change at all.
M3's accessibility foundation leads with *honour individuals*: "supporting varying
preferences and choices that allow individuals to address how their changing conditions,
individual knowledge, and varying needs are met." The work to do that was already done and
disconnected.
**The expect/actual boundary moved, because it was in the wrong place.** `themeColorScheme`
took four arguments and did two unrelated jobs -- decide the contrast-free light/dark
scheme, and decide whether to prefer a wallpaper palette. Adding contrast to it would have
meant passing six schemes across the boundary and repeating the selection table in three
actuals. It splits instead into `platformThemeContrast()` and `dynamicColorScheme()`, each
answering one narrow platform question, with the six-way table as a plain function
`appColorScheme(darkTheme, contrast)` in common code. `dynamicColorScheme` returns null
rather than falling back internally so the fallback stays in one place.
**Android reads the setting and listens for changes.** `UiModeManager.getContrast()` is
API 34; the app's minSdk is 26, so below that the answer is Standard. The float is snapped
to the nearest of the platform's three documented positions rather than matched exactly, so
a future finer-grained slider degrades to the closest scheme this app has instead of
falling back to Standard.
The `ContrastChangeListener` is the part that is easy to leave out and matters most. A
contrast change does not restart the activity and does not arrive as a `Configuration`
update, so without it the new setting would take effect on the next cold start -- which is
precisely the case the setting exists for. `context.mainExecutor` rather than
`ContextCompat.getMainExecutor`: it needs API 28, this branch is already gated on 34, and
composeApp does not declare androidx.core -- it only arrives transitively through
activity-compose, which is not a dependency to lean on.
**iOS observes the notification for the same reason** --
`UIAccessibilityDarkerSystemColorsEnabled` plus
`UIAccessibilityDarkerSystemColorsStatusDidChangeNotification`. It is a boolean, not a
slider, so iOS reports High or Standard and never Medium.
**Desktop is honest rather than complete.** Windows publishes high contrast as the
`win.highContrast.on` AWT desktop property and fires a property change when it is toggled,
so that path is real and live. macos "Increase contrast" and the linux desktop equivalents
do not reach AWT, and reading them means a native call per platform, so on those two the
answer is Standard and the file says so. This is the right place for a user-overridable
preference later; a desktop app cannot always see what the desktop was told.
**Verified on an emulator, at the pixel.** API 36, dynamic colour temporarily switched off
(see below for why that is necessary), sampling the `onPrimaryContainer` pixel of the "Skip
for now" label as `settings put secure contrast_level` moved:
standard (0.0) #848484 onPrimaryContainerLight
medium (0.5) #A7A7A7 onPrimaryContainerLightMediumContrast
high (1.0) #D0D0D0 onPrimaryContainerLightHighContrast
The three declared values exactly, and **the app was not restarted between them** -- only
the setting changed, four seconds apart. That is the listener working end to end. The probe
that switched dynamic colour off is reverted in this commit; the emulator's contrast_level
is back at 0.0.
**A finding that came out of the verification, and is not fixed here.** `TorchTheme`
defaults `dynamicColor = true`, and on Android 12+ dynamic colour wins unconditionally --
so on essentially every current Android device **none of the six schemes is used at all**
and the app renders in whatever the user's wallpaper produced. The first screenshot of this
session shows the onboarding screen in Material lavender; switching dynamic colour off
reveals the black-and-gold brand for the first time. Nobody on a modern Android has been
seeing this app's palette.
That is a product decision, not a conformance one, so it is recorded in the plan's "What
this plan does not cover" rather than changed. It does bound what this commit buys: on
Android 14+ with dynamic colour on, contrast is honoured by the platform anyway (the
`system_*` resources shift with it, confirmed on the same emulator -- buttons went
slate-blue to near-black navy). What this commit reaches is Android below 12, Android 12-13,
iOS, and desktop.
**Three new assertions.** `AppColorSchemeSelectionTest` covers the table itself, because its
failure mode is silent and specific: a scheme wired to the wrong cell still renders a
complete, plausible UI, and somebody who turns contrast up and gets the medium scheme back
cannot tell it apart from a high-contrast scheme that is not very high. It asserts each of
the six cells by identity, that all six are distinct objects (a copy-paste leaving two cells
on the same scheme would pass the first test only if it also mislabelled one), and that
`onSurface` on `surface` never *falls* as contrast rises -- the one direction that must
hold, and deliberately not the full monotonicity assertion that ColorSchemeContrastTest
explains is false.
**Not compiled: the iOS actual.** The ios targets are declared only on macos (see
docs/jvm-target.md), so `Theme.ios.kt` is written against the UIKit and Foundation bindings
rather than checked by a compiler. Its file comment says so. The android and jvm actuals of
the same two functions are compiled, and the android one is verified on a device.
**Tests.** 926 pass, 586 jvm over 71 classes and 340 android over 43, up from 920/583/337.
`:composeApp:compileDebugKotlinAndroid` and `:composeApp:compileKotlinJvm` build,
`m3-audit.sh --check` exits 0. The 54 existing `TorchTheme { }` call sites are untouched --
the new parameter is defaulted.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Phase 5. `press.mantra.desktop.MainKt` has been named by the
compose.desktop block since before this work started and did not exist;
now it does, and `./gradlew :composeApp:run` opens a window.
**The window opens onto a passphrase gate, not onto the app.** That is
phase 3 landing here rather than there, and it was not in the plan.
keyStoreEncryption(keyName, plainText) takes no secret, because on android
the OS keystore serves keys without asking anybody anything -- so a
passphrase scheme needs an unlock the expect signature cannot express.
MainKt calls JvmKeyStore.unlock before MantraApp is composed, off the ui
thread, because Argon2id at 64 MiB is deliberately slow enough to stop the
window painting. The gate says on its face that this build is not for real
funds.
One application directory is handed to both the mantra and the phoenix
context, so a single install keeps a single place on disk rather than two
named after different projects.
**MantraDatabaseJvmTest is the part worth keeping.** Running the app
proves the window paints; it proves nothing about Room, because the gate
stops before anything touches the database. Six tests now open it: the
schema is created, a profile survives a write and a read, upsert replaces
rather than duplicates, the @Transaction relation query behind
findChatRoomById reads back, a soft-deleted room stops being found, and
the on-disk builder writes under the context directory rather than
java.io.tmpdir. This is the first time this database has been opened
anywhere but android, and it covers exactly what the compiler cannot see
-- that Room's ksp output for this target is usable, that the *host*
SQLite native loads where the android artifact's would not, and that the
58 queries forced from blocking to suspend still return what they stored.
Both of that test's first drafts were wrong in ways worth keeping the
scars of. Every write failed with SQLite error 787 because Profile has a
foreign key onto NostrEvent and the test never created the parent row --
which is evidence rather than an annoyance, since a schema whose
constraints were quietly off would have let all of it pass. And Kind is a
typealias for Int, not a constructor.
Window sizing is 480x900: a starting size that does not immediately
misrepresent layouts only ever exercised at phone widths, not a considered
desktop layout. That, along with back handling and any ui offering an nfc
affordance, is the shakeout this phase names and does not do.
Verified, all five green: :composeApp:compileKotlinJvm,
:composeApp:compileDebugKotlinAndroid, :composeApp:testDebugUnitTest (52),
:composeApp:jvmTest (6), and the fork's :library:jvmTest (97).
Not verified: nothing past the gate. No seed has been written, no business
started, no relay contacted. A gradle `run` killed with SIGTERM reports
BUILD FAILED with exit value 143 -- that is the signal, not the app.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Phase 4. Declares jvm(), implements all 16 expects, and bumps the
submodule to the fork branch carrying phases 1-3.
:composeApp:compileKotlinJvm is green.
**The actuals were the small half. Room was the blocker.** The first jvm
compile failed with 58 copies of "Only suspend functions are allowed in
DAOs declared in source sets targeting non-Android platforms". Room
permits blocking query methods on android and nowhere else, so every @Dao
function that was neither suspend nor Flow-returning had to change --
58 of them across 24 files. KSP reports these in alphabetical batches, so
the count shrinks in stages and looks bottomless; scanning the dao package
directly for abstract funs with no suspend and no Flow return finds them
all at once.
It stops there, which is the only reason this is a 58-line change rather
than a refactor. Every one of the 15 call sites outside the dao package
was already inside a suspend function -- the repositories were written
that way throughout -- so nothing needed rewriting. One private helper,
DatabaseNostrRepository.matchNegentropicNostrEvents, had to become
suspend, and its single caller was already suspend, so the cascade
terminated immediately. Zero call-site edits.
**The cost lands on android, not on the jvm.** A blocking DAO method runs
on its caller's thread; a suspend one is dispatched to the query coroutine
context, which getRoomDatabase sets to Dispatchers.IO. That is the better
behaviour -- it is what stops a query running on the main thread -- but it
is a real change to the shipping platform, made for a target that does not
run yet. Hence the unit tests below rather than a compile alone.
**BusinessManager was not an expect**, so nothing warned about it. It is
now ported to the fork's jvmMain (05ce7eb); Phoenix.jvm.kt and
NavigationViewModel.jvm.kt are otherwise the ios actuals with one changed
import, since those files use no ios API.
**schedulePlatformLogic schedules nothing, and logs that it does not.**
Android starts two WorkManager jobs here, one of which is ChannelsWatcher
-- it wakes periodically to notice a channel force-closed while the app
was shut. A desktop application has no process once its window closes, so
there is nothing to wake, and running the watcher in-process would be
strictly worse than not running it: it would only fire while the app was
already open and watching. The exposure is real and belongs in release
notes rather than a comment -- a desktop wallet left closed past a
force-close deadline does not notice.
Smaller calls. PlatformContext carries an application directory, since
there is no Context to read one from, and PlatformDatabaseBuilder puts
aux.db under it rather than in java.io.tmpdir, which is what the abandoned
Aux implementation did behind a TODO and which most systems clear on
reboot. themeColorScheme ignores dynamicColor, which means Material You
and has no desktop counterpart. AppVersion reads the jar manifest that
compose.desktop writes, falling back when running from a class directory.
Verified: :composeApp:compileKotlinJvm green,
:composeApp:compileDebugKotlinAndroid green, and
:composeApp:testDebugUnitTest 52 passing -- the one that matters, since
this commit changes shared code every android query path goes through.
Not verified: nothing has run. No jvm entry point exists yet, so the
database has never been opened on this platform and no business has been
started. That is phase 5, which also has to unlock JvmKeyStore before the
wallet starts -- a passphrase prompt, not just a window.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
First phase of docs/jvm-target.md. Nothing here turns the target on; it
removes what would break the moment it is turned on, and stages the two
catalog entries that cannot be derived automatically. Two of the four
steps as written in the doc turned out to be wrong, and implementing them
is how that surfaced -- both are corrected in the doc in this commit.
**Deleted the stale jvmMain tree.** Six files under
composeApp/src/jvmMain/kotlin/ac/cord/auxiliary/ survived from the Aux
project this codebase grew out of. They have gone unnoticed because
`jvmMain` is currently an orphan source set -- the accessor creates it,
no target compiles it -- so the wrong package, the Room 2 imports
(androidx.room, not androidx.room3), and the references to a long-gone
AuxDatabase and AuxGlobal have never had to resolve. They would all become
compile errors in phase 4.
They are not lost: they are the closest thing to a skeleton for five of
the six platform actuals phase 4 needs, and main.kt is a reasonable
starting shape for the phase 5 desktop entry point. `git show HEAD~1` has
them.
**Added two catalog entries, not four.** sqlite-bundled-jvm and
sqldelight-sqlite-driver. Both earn their place by being unreachable
otherwise: sqlite-bundled-jvm has to be named explicitly because
variant-aware resolution hands the *android* artifact to anything running
on the host, and sqldelight-sqlite-driver is the jvm counterpart to the
android-driver and native-driver entries already there.
The doc also listed room3-runtime-jvm and sqldelight-jdbc-driver. Neither
is right. Once jvm() exists, commonMain's existing androidx-room3-runtime
resolves to the -jvm variant on its own, so an explicit entry is
redundant and would drift. And the SQLDelight drivers phase 2 needs are
for DbFactory, which lives in lightning-kmp-app -- a separate gradle build
with its own version catalog, where an entry here is simply not visible.
**kspJvm cannot be wired yet, and the build file already said so.** The
doc's phase 0 told you to uncomment
composeApp/build.gradle.kts:194. It contradicted its own phase 4, which is
where jvm() gets turned on. The comment three lines above it states the
rule:
These configurations only exist when the ios targets are declared,
which the kotlin block above does only on a mac.
The same holds for kspJvm -- `dependencies { add("kspJvm", ...) }` throws
UnknownConfigurationException until a jvm() target creates the
configuration. So it moves into phase 4, into the same edit that declares
the target. composeApp/build.gradle.kts is deliberately untouched by this
commit.
**Also documented: gradle does not run in a worktree here at all** until
the submodule is checked out, which worktrees do not do automatically.
`lightning-kmp-app/` is empty and configuration fails with "Project with
path ':library' not found in build ':lightning-kmp-app'". Recorded in the
phase 0 verification section along with the caveat that a linked worktree
shares .git/modules/ with the main checkout, so both trees end up on one
submodule git dir.
**Not verified by a build.** For that reason. The deletion is an orphan
source set and the additions are unreferenced catalog lines, so neither
can change a build's outcome -- but that is an argument, not a green
check, and it is the second commit in a row on this branch that has not
compiled anything. Phase 4 is the first phase that genuinely cannot be
done without a working gradle invocation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>