fix: assign every ColorScheme role, so no component can fall back to Material lavender
Phase 1, step 1 of docs/material-design-conformance.md. `Theme.kt` assigned 36 of the
49 roles `androidx.compose.material3.ColorScheme` declares. The other thirteen took
`lightColorScheme()`/`darkColorScheme()` defaults, and for twelve of them that default
is the Material baseline palette: `primaryFixed` -> `ColorLightTokens.PrimaryFixed` ->
`PaletteTokens.Primary90` -> **#EADDFF**. Lavender, in an app whose primary is
`#000000`, in both themes, in all six schemes.
Nothing in the tree reads a fixed role today, which is why nobody has seen it. That
also means it could not have been found by looking at the app -- it springs the first
time an expressive component reaches for one, and it will look like a rendering bug
rather than a missing assignment.
**The tones were computed, not chosen.** M3 defines the family by tone: `xFixed` =
tone 90, `xFixedDim` = 80, `onXFixed` = 10, `onXFixedVariant` = 30, and ColorLightTokens
and ColorDarkTokens carry identical values for all twelve -- theme-independence is what
"fixed" means. Tone is CIE L*, so for a chroma-0 palette a tone is exactly the sRGB grey
at that L*, and inverting L* -> Y -> sRGB reproduces this palette's own greys **to the
byte**:
tone 0 #000000 primaryLight
tone 10 #1B1B1B primaryContainerLight, onSurfaceLight
tone 20 #303030 onPrimaryDark, inverseSurfaceLight
tone 40 #5E5E5E inversePrimaryDark
tone 80 #C6C6C6 primaryDark, inversePrimaryLight
tone 90 #E2E2E2 onSurfaceDark, surfaceContainerHighestLight
tone 95 #F1F1F1 inverseOnSurfaceLight
tone 100 #FFFFFF onPrimaryLight
Eight independent hits. The primary and tertiary palettes are the standard M3 neutral
tonal palette at chroma 0, so their fixed families are derived rather than invented.
**The secondary palette is gold at Lab hue 87.5 degrees, and its dark half is maximum
in-gamut chroma at that hue.** Generating tones off that ramp regenerates
`onSecondaryDark` (#3D2F00, tone 20) and `secondaryLight` (#745B00, tone 40) byte for
byte, which is what licenses using it for tones 10 (#241A00) and 30 (#584400).
Its tones 90 and 80 are **reused rather than regenerated**. The palette already ships
#FFDE82 at tone 90 (as `secondaryDark`) and the brand gold #EFBF04 at tone 80 (as
`secondaryContainer`, identical in light and dark -- someone hand-set it, no generator
emits that). Regenerating would have produced #FFDF99 and #F1C100: a second gold two
units from the one already on screen, indistinguishable in isolation and wrong beside
it. A near-duplicate brand colour is worse than none.
**Sanity check on the whole derivation.** The four ratios these families produce land
within 0.1 of M3's own baseline fixed family --
onFixed on Fixed 13.30 (baseline 13.32)
onFixedVariant on Fixed 7.17 (baseline 7.23)
onFixed on FixedDim 10.08 (baseline 10.08)
onFixedVariant on Dim 5.44 (baseline 5.47)
-- because tone, not hue, sets the ratio. Two palettes with nothing in common landing
on the same four numbers is the check that the tone mapping is right.
**Containers hold across the contrast setting; content darkens.** That is the move
`Color.kt` already makes everywhere else -- `onSurfaceLight` goes #1B1B1B -> #111111 ->
#000000 while `surfaceLight` stays #F9F9F9 through all three -- so the fixed family
follows it: content tones 10/30, then 5/20, then 0/10. The weakest pair ladders
5.44 -> 7.73 -> 10.08. Shifting the containers instead would have moved the brand-visible
half for a setting that is about legibility.
**`surfaceTint` is the thirteenth, and it was never a defect.** Its default is `primary`,
which is correct: `surfaceColorAtElevation` composites it over `surface` at 2-8% alpha,
so an elevated light surface darkens toward primary and an elevated dark one lightens --
M3's own behaviour, and this app sets no elevations anywhere, so nothing reads it. It is
assigned explicitly anyway, with that reasoning in a comment, so that "every role is
assigned" is a property a reader can check by looking rather than by knowing which
omissions were deliberate. m3-audit.sh reports the two kinds apart for the same reason.
**Three new assertions, and the two that matter cannot be satisfied by accident.**
`ColorSchemeContrastTest` grows from 4 to 7:
- both content roles on both fixed containers at 4.5:1, across all six schemes;
- the fixed roles are the same colour in light and dark, which is the definition and
would otherwise only fail on a screen that puts one beside a themed surface;
- no role is left at the Material baseline palette -- the twelve baseline hex values
read out of `PaletteTokens.kt` and asserted absent.
Verified by deleting `primaryFixed = primaryFixed,` from `lightScheme` alone: two tests
fail, naming the role and printing back `Color(0.917, 0.866, 1.0)`. Reverted.
**Audit budget ratcheted 12 -> 0**, dated in the file. Per the header's contract that is
the only direction a budget moves, and the commit that lowers it is the one that earns it.
**Tests.** 920 pass, 583 jvm over 70 classes and 337 android over 42, up from 914/580/337
-- three new assertions counted once per target. `:composeApp:compileDebugKotlinAndroid`
builds, `m3-audit.sh --check` exits 0. No visual change: every role that had a value keeps
it, and the thirteen that gain one were rendering baseline defaults nothing reads yet.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -31,7 +31,7 @@ BUDGET_BARE_CLICKABLE=33 # phase 3 drives to 0
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BUDGET_NULL_DESCRIPTION=18 # phase 3 triages each one
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BUDGET_STRING_LITERALS=-1 # phase 4 drives to <10
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BUDGET_TITLE_CASE=-1 # phase 4 drives to 0
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BUDGET_UNSET_COLOR_ROLES=12 # phase 1 drives to 0
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BUDGET_UNSET_COLOR_ROLES=0 # phase 1: reached 2026-09-07
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# The M3 spacing scale: docs/material-design-conformance.md, "The numbers".
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# space0..space900. Anything outside this set is off-scale.
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