221 lines
6.5 KiB
TypeScript

import TxSprite from './tx-sprite';
import { FastVertexArray } from './fast-vertex-array';
import { TransactionStripped } from '../../interfaces/websocket.interface';
import { SpriteUpdateParams, Square, Color, ViewUpdateParams } from './sprite-types';
import { feeLevels, mempoolFeeColors } from '../../app.constants';
import BlockScene from './block-scene';
const hoverTransitionTime = 300;
const defaultHoverColor = hexToColor('1bd8f4');
const feeColors = mempoolFeeColors.map(hexToColor);
const auditFeeColors = feeColors.map((color) => darken(desaturate(color, 0.3), 0.9));
const marginalFeeColors = feeColors.map((color) => darken(desaturate(color, 0.8), 1.1));
const auditColors = {
censored: hexToColor('f344df'),
missing: darken(desaturate(hexToColor('f344df'), 0.3), 0.7),
added: hexToColor('0099ff'),
selected: darken(desaturate(hexToColor('0099ff'), 0.3), 0.7),
};
// convert from this class's update format to TxSprite's update format
function toSpriteUpdate(params: ViewUpdateParams): SpriteUpdateParams {
return {
start: (params.start || performance.now()) + (params.delay || 0),
duration: params.duration,
minDuration: params.minDuration,
...params.display.position,
...params.display.color,
adjust: params.adjust
};
}
export default class TxView implements TransactionStripped {
txid: string;
fee: number;
vsize: number;
value: number;
feerate: number;
rate?: number;
status?: 'found' | 'missing' | 'sigop' | 'fresh' | 'added' | 'censored' | 'selected';
context?: 'projected' | 'actual';
scene?: BlockScene;
initialised: boolean;
vertexArray: FastVertexArray;
hover: boolean;
sprite: TxSprite;
hoverColor: Color | void;
screenPosition: Square;
gridPosition: Square | void;
dirty: boolean;
constructor(tx: TransactionStripped, scene: BlockScene) {
this.scene = scene;
this.context = tx.context;
this.txid = tx.txid;
this.fee = tx.fee;
this.vsize = tx.vsize;
this.value = tx.value;
this.feerate = tx.rate || (tx.fee / tx.vsize); // sort by effective fee rate where available
this.rate = tx.rate;
this.status = tx.status;
this.initialised = false;
this.vertexArray = scene.vertexArray;
this.hover = false;
this.screenPosition = { x: 0, y: 0, s: 0 };
this.dirty = true;
}
destroy(): void {
if (this.sprite) {
this.sprite.destroy();
this.sprite = null;
this.initialised = false;
}
}
applyGridPosition(position: Square): void {
if (!this.gridPosition) {
this.gridPosition = { x: 0, y: 0, s: 0 };
}
if (this.gridPosition.x !== position.x || this.gridPosition.y !== position.y || this.gridPosition.s !== position.s) {
this.gridPosition.x = position.x;
this.gridPosition.y = position.y;
this.gridPosition.s = position.s;
this.dirty = true;
}
}
/*
display: defines the final appearance of the sprite
position: { x, y, s } (coordinates & size)
color: { r, g, b, a} (color channels & alpha)
duration: of the tweening animation from the previous display state
start: performance.now() timestamp, when to start the transition
delay: additional milliseconds to wait before starting
jitter: if set, adds a random amount to the delay,
adjust: if true, modify an in-progress transition instead of replacing it
returns minimum transition end time
*/
update(params: ViewUpdateParams): number {
if (params.jitter) {
params.delay += (Math.random() * params.jitter);
}
if (!this.initialised || !this.sprite) {
this.initialised = true;
this.sprite = new TxSprite(
toSpriteUpdate(params),
this.vertexArray
);
// apply any pending hover event
if (this.hover) {
params.duration = Math.max(params.duration, hoverTransitionTime);
this.sprite.update({
...this.hoverColor,
duration: hoverTransitionTime,
adjust: false,
temp: true
});
}
} else {
this.sprite.update(
toSpriteUpdate(params)
);
}
this.dirty = false;
return (params.start || performance.now()) + (params.delay || 0) + (params.duration || 0);
}
// Temporarily override the tx color
// returns minimum transition end time
setHover(hoverOn: boolean, color: Color | void = defaultHoverColor): number {
if (hoverOn) {
this.hover = true;
this.hoverColor = color;
this.sprite.update({
...this.hoverColor,
duration: hoverTransitionTime,
adjust: false,
temp: true
});
} else {
this.hover = false;
this.hoverColor = null;
if (this.sprite) {
this.sprite.resume(hoverTransitionTime);
}
}
this.dirty = false;
return performance.now() + hoverTransitionTime;
}
getColor(): Color {
const rate = this.fee / this.vsize; // color by simple single-tx fee rate
const feeLevelIndex = feeLevels.findIndex((feeLvl) => Math.max(1, rate) < feeLvl) - 1;
const feeLevelColor = feeColors[feeLevelIndex] || feeColors[mempoolFeeColors.length - 1];
// Normal mode
if (!this.scene?.highlightingEnabled) {
return feeLevelColor;
}
// Block audit
switch(this.status) {
case 'censored':
return auditColors.censored;
case 'missing':
case 'sigop':
return marginalFeeColors[feeLevelIndex] || marginalFeeColors[mempoolFeeColors.length - 1];
case 'fresh':
return auditColors.missing;
case 'added':
return auditColors.added;
case 'selected':
return marginalFeeColors[feeLevelIndex] || marginalFeeColors[mempoolFeeColors.length - 1];
case 'found':
if (this.context === 'projected') {
return auditFeeColors[feeLevelIndex] || auditFeeColors[mempoolFeeColors.length - 1];
} else {
return feeLevelColor;
}
default:
return feeLevelColor;
}
}
}
function hexToColor(hex: string): Color {
return {
r: parseInt(hex.slice(0, 2), 16) / 255,
g: parseInt(hex.slice(2, 4), 16) / 255,
b: parseInt(hex.slice(4, 6), 16) / 255,
a: 1
};
}
function desaturate(color: Color, amount: number): Color {
const gray = (color.r + color.g + color.b) / 6;
return {
r: color.r + ((gray - color.r) * amount),
g: color.g + ((gray - color.g) * amount),
b: color.b + ((gray - color.b) * amount),
a: color.a,
};
}
function darken(color: Color, amount: number): Color {
return {
r: color.r * amount,
g: color.g * amount,
b: color.b * amount,
a: color.a,
}
}