mempool/backend/src/utils/p-limit.ts
2023-08-19 18:53:32 +09:00

180 lines
4.3 KiB
TypeScript

/*
MIT License
Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (https://sindresorhus.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
How it works:
`this._head` is an instance of `Node` which keeps track of its current value and nests
another instance of `Node` that keeps the value that comes after it. When a value is
provided to `.enqueue()`, the code needs to iterate through `this._head`, going deeper
and deeper to find the last value. However, iterating through every single item is slow.
This problem is solved by saving a reference to the last value as `this._tail` so that
it can reference it to add a new value.
*/
class Node {
value;
next;
constructor(value) {
this.value = value;
}
}
class Queue {
private _head;
private _tail;
private _size;
constructor() {
this.clear();
}
enqueue(value) {
const node = new Node(value);
if (this._head) {
this._tail.next = node;
this._tail = node;
} else {
this._head = node;
this._tail = node;
}
this._size++;
}
dequeue() {
const current = this._head;
if (!current) {
return;
}
this._head = this._head.next;
this._size--;
return current.value;
}
clear() {
this._head = undefined;
this._tail = undefined;
this._size = 0;
}
get size() {
return this._size;
}
*[Symbol.iterator]() {
let current = this._head;
while (current) {
yield current.value;
current = current.next;
}
}
}
interface LimitFunction {
readonly activeCount: number;
readonly pendingCount: number;
clearQueue: () => void;
<Arguments extends unknown[], ReturnType>(
fn: (...args: Arguments) => PromiseLike<ReturnType> | ReturnType,
...args: Arguments
): Promise<ReturnType>;
}
export default function pLimit(concurrency: number): LimitFunction {
if (
!(
(Number.isInteger(concurrency) ||
concurrency === Number.POSITIVE_INFINITY) &&
concurrency > 0
)
) {
throw new TypeError('Expected `concurrency` to be a number from 1 and up');
}
const queue = new Queue();
let activeCount = 0;
const next = () => {
activeCount--;
if (queue.size > 0) {
queue.dequeue()();
}
};
const run = async (fn, resolve, args) => {
activeCount++;
const result = (async () => fn(...args))();
resolve(result);
try {
await result;
} catch {}
next();
};
const enqueue = (fn, resolve, args) => {
queue.enqueue(run.bind(undefined, fn, resolve, args));
(async () => {
// This function needs to wait until the next microtask before comparing
// `activeCount` to `concurrency`, because `activeCount` is updated asynchronously
// when the run function is dequeued and called. The comparison in the if-statement
// needs to happen asynchronously as well to get an up-to-date value for `activeCount`.
await Promise.resolve();
if (activeCount < concurrency && queue.size > 0) {
queue.dequeue()();
}
})();
};
const generator = (fn, ...args) =>
new Promise((resolve) => {
enqueue(fn, resolve, args);
});
Object.defineProperties(generator, {
activeCount: {
get: () => activeCount,
},
pendingCount: {
get: () => queue.size,
},
clearQueue: {
value: () => {
queue.clear();
},
},
});
return generator as any;
}