195 lines
5.7 KiB
TypeScript

import TxSprite from './tx-sprite';
import { FastVertexArray } from './fast-vertex-array';
import { SpriteUpdateParams, Square, Color, ViewUpdateParams } from './sprite-types';
import { hexToColor } from './utils';
import BlockScene from './block-scene';
import { TransactionStripped } from '@app/interfaces/node-api.interface';
import { TransactionFlags } from '@app/shared/filters.utils';
const hoverTransitionTime = 300;
const defaultHoverColor = hexToColor('1bd8f4');
const defaultHighlightColor = hexToColor('800080');
// convert from this class's update format to TxSprite's update format
function toSpriteUpdate(params: ViewUpdateParams): SpriteUpdateParams {
return {
start: (params.start || performance.now()) + (params.delay || 0),
duration: params.duration,
minDuration: params.minDuration,
...params.display.position,
...params.display.color,
adjust: params.adjust
};
}
export default class TxView implements TransactionStripped {
txid: string;
fee: number;
vsize: number;
value: number;
feerate: number;
acc?: boolean;
rate?: number;
flags: number;
bigintFlags?: bigint | null = 0b00000100_00000000_00000000_00000000n;
time?: number;
status?: 'found' | 'missing' | 'sigop' | 'fresh' | 'freshcpfp' | 'added' | 'added_prioritized' | 'prioritized' | 'added_deprioritized' | 'deprioritized' | 'censored' | 'selected' | 'rbf' | 'accelerated';
context?: 'projected' | 'actual';
scene?: BlockScene;
initialised: boolean;
vertexArray: FastVertexArray;
hover: boolean;
highlight: boolean;
sprite: TxSprite;
hoverColor: Color | void;
highlightColor: Color | void;
screenPosition: Square;
gridPosition: Square | void;
dirty: boolean;
constructor(tx: TransactionStripped, scene: BlockScene) {
this.scene = scene;
this.context = tx.context;
this.txid = tx.txid;
this.time = tx.time || 0;
this.fee = tx.fee;
this.vsize = tx.vsize;
this.value = tx.value;
this.feerate = tx.rate || (tx.fee / tx.vsize); // sort by effective fee rate where available
this.acc = tx.acc;
this.rate = tx.rate;
this.status = tx.status;
this.flags = tx.flags || 0;
this.bigintFlags = tx.flags ? (BigInt(tx.flags) | (this.acc ? TransactionFlags.acceleration : 0n)): 0n;
this.initialised = false;
this.vertexArray = scene.vertexArray;
this.hover = false;
this.screenPosition = { x: 0, y: 0, s: 0 };
this.dirty = true;
}
destroy(): void {
if (this.sprite) {
this.sprite.destroy();
this.sprite = null;
this.initialised = false;
}
}
applyGridPosition(position: Square): void {
if (!this.gridPosition) {
this.gridPosition = { x: 0, y: 0, s: 0 };
}
if (this.gridPosition.x !== position.x || this.gridPosition.y !== position.y || this.gridPosition.s !== position.s) {
this.gridPosition.x = position.x;
this.gridPosition.y = position.y;
this.gridPosition.s = position.s;
this.dirty = true;
}
}
/*
display: defines the final appearance of the sprite
position: { x, y, s } (coordinates & size)
color: { r, g, b, a} (color channels & alpha)
duration: of the tweening animation from the previous display state
start: performance.now() timestamp, when to start the transition
delay: additional milliseconds to wait before starting
jitter: if set, adds a random amount to the delay,
adjust: if true, modify an in-progress transition instead of replacing it
returns minimum transition end time
*/
update(params: ViewUpdateParams): number {
if (params.jitter) {
params.delay += (Math.random() * params.jitter);
}
if (!this.initialised || !this.sprite) {
this.initialised = true;
this.sprite = new TxSprite(
toSpriteUpdate(params),
this.vertexArray
);
// apply any pending hover event
if (this.hover) {
params.duration = Math.max(params.duration, hoverTransitionTime);
this.sprite.update({
...this.hoverColor,
duration: hoverTransitionTime,
adjust: false,
temp: true
});
}
} else {
this.sprite.update(
toSpriteUpdate(params)
);
}
this.dirty = false;
return (params.start || performance.now()) + (params.delay || 0) + (params.duration || 0);
}
// Temporarily override the tx color
// returns minimum transition end time
setHover(hoverOn: boolean, color: Color | void = defaultHoverColor): number {
if (hoverOn) {
this.hover = true;
this.hoverColor = color;
this.sprite.update({
...this.hoverColor,
duration: hoverTransitionTime,
adjust: false,
temp: true
});
} else {
this.hover = false;
this.hoverColor = null;
if (this.highlight) {
this.setHighlight(true, this.highlightColor);
} else {
if (this.sprite) {
this.sprite.resume(hoverTransitionTime);
}
}
}
this.dirty = false;
return performance.now() + hoverTransitionTime;
}
// Temporarily override the tx color
// returns minimum transition end time
setHighlight(highlightOn: boolean, color: Color | void = defaultHighlightColor): number {
if (highlightOn) {
this.highlight = true;
this.highlightColor = color;
this.sprite.update({
...this.highlightColor,
duration: hoverTransitionTime,
adjust: false,
temp: true
});
} else {
this.highlight = false;
this.highlightColor = null;
if (this.hover) {
this.setHover(true, this.hoverColor);
} else {
if (this.sprite) {
this.sprite.resume(hoverTransitionTime);
}
}
}
this.dirty = false;
return performance.now() + hoverTransitionTime;
}
}