195 lines
5.7 KiB
TypeScript
195 lines
5.7 KiB
TypeScript
import TxSprite from './tx-sprite';
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import { FastVertexArray } from './fast-vertex-array';
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import { SpriteUpdateParams, Square, Color, ViewUpdateParams } from './sprite-types';
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import { hexToColor } from './utils';
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import BlockScene from './block-scene';
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import { TransactionStripped } from '@app/interfaces/node-api.interface';
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import { TransactionFlags } from '@app/shared/filters.utils';
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const hoverTransitionTime = 300;
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const defaultHoverColor = hexToColor('1bd8f4');
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const defaultHighlightColor = hexToColor('800080');
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// convert from this class's update format to TxSprite's update format
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function toSpriteUpdate(params: ViewUpdateParams): SpriteUpdateParams {
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return {
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start: (params.start || performance.now()) + (params.delay || 0),
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duration: params.duration,
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minDuration: params.minDuration,
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...params.display.position,
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...params.display.color,
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adjust: params.adjust
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};
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}
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export default class TxView implements TransactionStripped {
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txid: string;
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fee: number;
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vsize: number;
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value: number;
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feerate: number;
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acc?: boolean;
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rate?: number;
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flags: number;
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bigintFlags?: bigint | null = 0b00000100_00000000_00000000_00000000n;
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time?: number;
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status?: 'found' | 'missing' | 'sigop' | 'fresh' | 'freshcpfp' | 'added' | 'added_prioritized' | 'prioritized' | 'added_deprioritized' | 'deprioritized' | 'censored' | 'selected' | 'rbf' | 'accelerated';
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context?: 'projected' | 'actual';
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scene?: BlockScene;
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initialised: boolean;
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vertexArray: FastVertexArray;
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hover: boolean;
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highlight: boolean;
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sprite: TxSprite;
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hoverColor: Color | void;
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highlightColor: Color | void;
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screenPosition: Square;
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gridPosition: Square | void;
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dirty: boolean;
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constructor(tx: TransactionStripped, scene: BlockScene) {
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this.scene = scene;
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this.context = tx.context;
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this.txid = tx.txid;
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this.time = tx.time || 0;
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this.fee = tx.fee;
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this.vsize = tx.vsize;
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this.value = tx.value;
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this.feerate = tx.rate || (tx.fee / tx.vsize); // sort by effective fee rate where available
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this.acc = tx.acc;
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this.rate = tx.rate;
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this.status = tx.status;
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this.flags = tx.flags || 0;
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this.bigintFlags = tx.flags ? (BigInt(tx.flags) | (this.acc ? TransactionFlags.acceleration : 0n)): 0n;
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this.initialised = false;
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this.vertexArray = scene.vertexArray;
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this.hover = false;
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this.screenPosition = { x: 0, y: 0, s: 0 };
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this.dirty = true;
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}
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destroy(): void {
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if (this.sprite) {
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this.sprite.destroy();
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this.sprite = null;
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this.initialised = false;
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}
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}
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applyGridPosition(position: Square): void {
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if (!this.gridPosition) {
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this.gridPosition = { x: 0, y: 0, s: 0 };
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}
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if (this.gridPosition.x !== position.x || this.gridPosition.y !== position.y || this.gridPosition.s !== position.s) {
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this.gridPosition.x = position.x;
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this.gridPosition.y = position.y;
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this.gridPosition.s = position.s;
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this.dirty = true;
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}
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}
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/*
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display: defines the final appearance of the sprite
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position: { x, y, s } (coordinates & size)
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color: { r, g, b, a} (color channels & alpha)
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duration: of the tweening animation from the previous display state
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start: performance.now() timestamp, when to start the transition
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delay: additional milliseconds to wait before starting
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jitter: if set, adds a random amount to the delay,
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adjust: if true, modify an in-progress transition instead of replacing it
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returns minimum transition end time
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*/
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update(params: ViewUpdateParams): number {
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if (params.jitter) {
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params.delay += (Math.random() * params.jitter);
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}
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if (!this.initialised || !this.sprite) {
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this.initialised = true;
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this.sprite = new TxSprite(
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toSpriteUpdate(params),
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this.vertexArray
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);
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// apply any pending hover event
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if (this.hover) {
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params.duration = Math.max(params.duration, hoverTransitionTime);
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this.sprite.update({
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...this.hoverColor,
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duration: hoverTransitionTime,
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adjust: false,
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temp: true
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});
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}
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} else {
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this.sprite.update(
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toSpriteUpdate(params)
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);
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}
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this.dirty = false;
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return (params.start || performance.now()) + (params.delay || 0) + (params.duration || 0);
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}
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// Temporarily override the tx color
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// returns minimum transition end time
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setHover(hoverOn: boolean, color: Color | void = defaultHoverColor): number {
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if (hoverOn) {
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this.hover = true;
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this.hoverColor = color;
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this.sprite.update({
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...this.hoverColor,
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duration: hoverTransitionTime,
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adjust: false,
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temp: true
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});
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} else {
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this.hover = false;
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this.hoverColor = null;
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if (this.highlight) {
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this.setHighlight(true, this.highlightColor);
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} else {
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if (this.sprite) {
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this.sprite.resume(hoverTransitionTime);
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}
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}
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}
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this.dirty = false;
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return performance.now() + hoverTransitionTime;
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}
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// Temporarily override the tx color
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// returns minimum transition end time
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setHighlight(highlightOn: boolean, color: Color | void = defaultHighlightColor): number {
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if (highlightOn) {
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this.highlight = true;
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this.highlightColor = color;
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this.sprite.update({
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...this.highlightColor,
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duration: hoverTransitionTime,
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adjust: false,
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temp: true
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});
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} else {
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this.highlight = false;
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this.highlightColor = null;
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if (this.hover) {
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this.setHover(true, this.hoverColor);
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} else {
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if (this.sprite) {
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this.sprite.resume(hoverTransitionTime);
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}
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}
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}
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this.dirty = false;
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return performance.now() + hoverTransitionTime;
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}
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}
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