import config from '../config'; import { IDifficultyAdjustment } from '../mempool.interfaces'; import blocks from './blocks'; export interface DifficultyAdjustment { progressPercent: number; // Percent: 0 to 100 difficultyChange: number; // Percent: -75 to 300 estimatedRetargetDate: number; // Unix time in ms remainingBlocks: number; // Block count remainingTime: number; // Duration of time in ms previousRetarget: number; // Percent: -75 to 300 nextRetargetHeight: number; // Block Height timeAvg: number; // Duration of time in ms timeOffset: number; // (Testnet) Time since last block (cap @ 20min) in ms } export function calcDifficultyAdjustment( DATime: number, nowSeconds: number, blockHeight: number, previousRetarget: number, network: string, latestBlockTimestamp: number, ): DifficultyAdjustment { const ESTIMATE_LAG_BLOCKS = 146; // For first 7.2% of epoch, don't estimate. const EPOCH_BLOCK_LENGTH = 2016; // Bitcoin mainnet const BLOCK_SECONDS_TARGET = 600; // Bitcoin mainnet const diffSeconds = nowSeconds - DATime; const blocksInEpoch = (blockHeight >= 0) ? blockHeight % EPOCH_BLOCK_LENGTH : 0; const progressPercent = (blockHeight >= 0) ? blocksInEpoch / EPOCH_BLOCK_LENGTH * 100 : 100; const remainingBlocks = EPOCH_BLOCK_LENGTH - blocksInEpoch; const nextRetargetHeight = (blockHeight >= 0) ? blockHeight + remainingBlocks : 0; let difficultyChange = 0; let timeAvgMins = 10; // Only calculate the estimate once we have 7.2% of blocks in current epoch if (blocksInEpoch >= ESTIMATE_LAG_BLOCKS) { const secondsPerBlock = diffSeconds / blocksInEpoch; timeAvgMins = secondsPerBlock / 60; difficultyChange = (BLOCK_SECONDS_TARGET / secondsPerBlock - 1) * 100; // Max increase is x4 (+300%) if (difficultyChange > 300) { difficultyChange = 300; } // Max decrease is /4 (-75%) if (difficultyChange < -75) { difficultyChange = -75; } } // Testnet difficulty is set to 1 after 20 minutes of no blocks, // therefore the time between blocks will always be below 20 minutes (1200s). let timeOffset = 0; if (network === 'testnet') { if (timeAvgMins > 20) { timeAvgMins = 20; } if (nowSeconds - latestBlockTimestamp + timeAvgMins * 60 > 1200) { timeOffset = -Math.min(nowSeconds - latestBlockTimestamp, 1200) * 1000; } } const timeAvg = Math.floor(timeAvgMins * 60 * 1000); const remainingTime = remainingBlocks * timeAvg; const estimatedRetargetDate = remainingTime + nowSeconds * 1000; return { progressPercent, difficultyChange, estimatedRetargetDate, remainingBlocks, remainingTime, previousRetarget, nextRetargetHeight, timeAvg, timeOffset, }; } class DifficultyAdjustmentApi { constructor() { } public getDifficultyAdjustment(): IDifficultyAdjustment { const DATime = blocks.getLastDifficultyAdjustmentTime(); const previousRetarget = blocks.getPreviousDifficultyRetarget(); const blockHeight = blocks.getCurrentBlockHeight(); const blocksCache = blocks.getBlocks(); const latestBlock = blocksCache[blocksCache.length - 1]; const nowSeconds = Math.floor(new Date().getTime() / 1000); return calcDifficultyAdjustment( DATime, nowSeconds, blockHeight, previousRetarget, config.MEMPOOL.NETWORK, latestBlock.timestamp ); } } export default new DifficultyAdjustmentApi();