Disable mined block animations

This commit is contained in:
Mononaut
2022-06-22 19:08:16 +00:00
parent 816263bd54
commit f2780e65cd
4 changed files with 58 additions and 24 deletions

View File

@@ -29,10 +29,6 @@ export default class BlockScene {
this.init({ width, height, resolution, blockLimit, orientation, flip, vertexArray });
}
destroy(): void {
Object.values(this.txs).forEach(tx => tx.destroy());
}
resize({ width = this.width, height = this.height }: { width?: number, height?: number}): void {
this.width = width;
this.height = height;
@@ -46,6 +42,36 @@ export default class BlockScene {
}
}
// Destroy the current layout and clean up graphics sprites without any exit animation
destroy(): void {
Object.values(this.txs).forEach(tx => tx.destroy());
this.txs = {};
this.layout = null;
}
// set up the scene with an initial set of transactions, without any transition animation
setup(txs: TransactionStripped[]) {
// clean up any old transactions
Object.values(this.txs).forEach(tx => {
tx.destroy();
delete this.txs[tx.txid];
});
this.layout = new BlockLayout({ width: this.gridWidth, height: this.gridHeight });
txs.forEach(tx => {
const txView = new TxView(tx, this.vertexArray);
this.txs[tx.txid] = txView;
this.place(txView);
this.saveGridToScreenPosition(txView);
this.applyTxUpdate(txView, {
display: {
position: txView.screenPosition,
color: txView.getColor()
},
duration: 0
});
});
}
// Animate new block entering scene
enter(txs: TransactionStripped[], direction) {
this.replace(txs, direction);