Disable mined block animations
This commit is contained in:
@@ -29,10 +29,6 @@ export default class BlockScene {
|
||||
this.init({ width, height, resolution, blockLimit, orientation, flip, vertexArray });
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
Object.values(this.txs).forEach(tx => tx.destroy());
|
||||
}
|
||||
|
||||
resize({ width = this.width, height = this.height }: { width?: number, height?: number}): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
@@ -46,6 +42,36 @@ export default class BlockScene {
|
||||
}
|
||||
}
|
||||
|
||||
// Destroy the current layout and clean up graphics sprites without any exit animation
|
||||
destroy(): void {
|
||||
Object.values(this.txs).forEach(tx => tx.destroy());
|
||||
this.txs = {};
|
||||
this.layout = null;
|
||||
}
|
||||
|
||||
// set up the scene with an initial set of transactions, without any transition animation
|
||||
setup(txs: TransactionStripped[]) {
|
||||
// clean up any old transactions
|
||||
Object.values(this.txs).forEach(tx => {
|
||||
tx.destroy();
|
||||
delete this.txs[tx.txid];
|
||||
});
|
||||
this.layout = new BlockLayout({ width: this.gridWidth, height: this.gridHeight });
|
||||
txs.forEach(tx => {
|
||||
const txView = new TxView(tx, this.vertexArray);
|
||||
this.txs[tx.txid] = txView;
|
||||
this.place(txView);
|
||||
this.saveGridToScreenPosition(txView);
|
||||
this.applyTxUpdate(txView, {
|
||||
display: {
|
||||
position: txView.screenPosition,
|
||||
color: txView.getColor()
|
||||
},
|
||||
duration: 0
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Animate new block entering scene
|
||||
enter(txs: TransactionStripped[], direction) {
|
||||
this.replace(txs, direction);
|
||||
|
||||
Reference in New Issue
Block a user