Minor refactor for projected block transactions
This commit is contained in:
@@ -1,7 +1,8 @@
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import { Component, ElementRef, ViewChild, HostListener, Input, Output, EventEmitter, OnInit, OnDestroy, OnChanges, ChangeDetectionStrategy, NgZone } from '@angular/core';
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import { Component, ElementRef, ViewChild, HostListener, Input, Output, EventEmitter, OnInit,
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OnDestroy, OnChanges, ChangeDetectionStrategy, NgZone, AfterViewInit } from '@angular/core';
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import { StateService } from 'src/app/services/state.service';
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import { MempoolBlockWithTransactions, MempoolBlockDelta, TransactionStripped } from 'src/app/interfaces/websocket.interface';
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import { Observable, Subscription, BehaviorSubject } from 'rxjs';
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import { Subscription, BehaviorSubject } from 'rxjs';
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import { WebsocketService } from 'src/app/services/websocket.service';
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import { FastVertexArray } from './fast-vertex-array';
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import BlockScene from './block-scene';
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@@ -14,9 +15,9 @@ import TxView from './tx-view';
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styleUrls: ['./mempool-block-overview.component.scss'],
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChanges {
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export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChanges, AfterViewInit {
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@Input() index: number;
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@Output() txPreviewEvent = new EventEmitter<TransactionStripped | void>()
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@Output() txPreviewEvent = new EventEmitter<TransactionStripped | void>();
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@ViewChild('blockCanvas')
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canvas: ElementRef<HTMLCanvasElement>;
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@@ -41,33 +42,33 @@ export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChang
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constructor(
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public stateService: StateService,
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private websocketService: WebsocketService,
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readonly _ngZone: NgZone,
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readonly ngZone: NgZone,
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) {
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this.vertexArray = new FastVertexArray(512, TxSprite.dataSize)
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this.vertexArray = new FastVertexArray(512, TxSprite.dataSize);
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}
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ngOnInit(): void {
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this.blockSub = this.stateService.mempoolBlock$.subscribe((block) => {
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this.replaceBlock(block)
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})
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this.blockSub = this.stateService.mempoolBlockTransactions$.subscribe((transactionsStripped) => {
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this.replaceBlock(transactionsStripped);
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});
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this.deltaSub = this.stateService.mempoolBlockDelta$.subscribe((delta) => {
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this.updateBlock(delta)
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})
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this.updateBlock(delta);
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});
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}
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ngAfterViewInit(): void {
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this.canvas.nativeElement.addEventListener("webglcontextlost", this.handleContextLost, false)
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this.canvas.nativeElement.addEventListener("webglcontextrestored", this.handleContextRestored, false)
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this.gl = this.canvas.nativeElement.getContext('webgl')
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this.initCanvas()
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this.canvas.nativeElement.addEventListener('webglcontextlost', this.handleContextLost, false);
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this.canvas.nativeElement.addEventListener('webglcontextrestored', this.handleContextRestored, false);
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this.gl = this.canvas.nativeElement.getContext('webgl');
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this.initCanvas();
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this.resizeCanvas()
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this.resizeCanvas();
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}
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ngOnChanges(changes): void {
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if (changes.index) {
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this.clearBlock(changes.index.currentValue > changes.index.previousValue ? 'right' : 'left')
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this.isLoading$.next(true)
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this.clearBlock(changes.index.currentValue > changes.index.previousValue ? 'right' : 'left');
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this.isLoading$.next(true);
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this.websocketService.startTrackMempoolBlock(changes.index.currentValue);
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}
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}
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@@ -80,53 +81,56 @@ export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChang
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clearBlock(direction): void {
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if (this.scene) {
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this.scene.exit(direction)
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this.scene.exit(direction);
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}
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this.hoverTx = null
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this.selectedTx = null
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this.txPreviewEvent.emit(null)
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this.hoverTx = null;
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this.selectedTx = null;
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this.txPreviewEvent.emit(null);
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}
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replaceBlock(block: MempoolBlockWithTransactions): void {
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replaceBlock(transactionsStripped: TransactionStripped[]): void {
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if (!this.scene) {
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this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: 75, blockLimit: this.stateService.blockVSize, vertexArray: this.vertexArray })
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this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: 75,
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blockLimit: this.stateService.blockVSize, vertexArray: this.vertexArray });
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}
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const blockMined = (this.stateService.latestBlockHeight > this.lastBlockHeight)
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if (this.blockIndex != this.index) {
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const direction = (this.blockIndex == null || this.index < this.blockIndex) ? 'left' : 'right'
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this.scene.enter(block.transactions, direction)
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const blockMined = (this.stateService.latestBlockHeight > this.lastBlockHeight);
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if (this.blockIndex !== this.index) {
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const direction = (this.blockIndex == null || this.index < this.blockIndex) ? 'left' : 'right';
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this.scene.enter(transactionsStripped, direction);
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} else {
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this.scene.replace(block.transactions, blockMined ? 'right' : 'left')
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this.scene.replace(transactionsStripped, blockMined ? 'right' : 'left');
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}
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this.lastBlockHeight = this.stateService.latestBlockHeight
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this.blockIndex = this.index
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this.isLoading$.next(false)
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this.lastBlockHeight = this.stateService.latestBlockHeight;
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this.blockIndex = this.index;
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this.isLoading$.next(false);
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}
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updateBlock(delta: MempoolBlockDelta): void {
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if (!this.scene) {
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this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: 75, blockLimit: this.stateService.blockVSize, vertexArray: this.vertexArray })
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this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: 75,
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blockLimit: this.stateService.blockVSize, vertexArray: this.vertexArray });
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}
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const blockMined = (this.stateService.latestBlockHeight > this.lastBlockHeight)
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const blockMined = (this.stateService.latestBlockHeight > this.lastBlockHeight);
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if (this.blockIndex != this.index) {
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const direction = (this.blockIndex == null || this.index < this.blockIndex) ? 'left' : 'right'
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this.scene.exit(direction)
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this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: 75, blockLimit: this.stateService.blockVSize, vertexArray: this.vertexArray })
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this.scene.enter(delta.added, direction)
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if (this.blockIndex !== this.index) {
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const direction = (this.blockIndex == null || this.index < this.blockIndex) ? 'left' : 'right';
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this.scene.exit(direction);
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this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: 75,
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blockLimit: this.stateService.blockVSize, vertexArray: this.vertexArray });
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this.scene.enter(delta.added, direction);
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} else {
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this.scene.update(delta.added, delta.removed, blockMined ? 'right' : 'left', blockMined)
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this.scene.update(delta.added, delta.removed, blockMined ? 'right' : 'left', blockMined);
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}
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this.lastBlockHeight = this.stateService.latestBlockHeight
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this.blockIndex = this.index
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this.isLoading$.next(false)
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this.lastBlockHeight = this.stateService.latestBlockHeight;
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this.blockIndex = this.index;
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this.isLoading$.next(false);
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}
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initCanvas (): void {
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this.gl.clearColor(0.0, 0.0, 0.0, 0.0)
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this.gl.clear(this.gl.COLOR_BUFFER_BIT)
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initCanvas(): void {
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this.gl.clearColor(0.0, 0.0, 0.0, 0.0);
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this.gl.clear(this.gl.COLOR_BUFFER_BIT);
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const shaderSet = [
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{
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@@ -137,97 +141,101 @@ export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChang
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type: this.gl.FRAGMENT_SHADER,
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src: fragShaderSrc
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}
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]
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];
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this.shaderProgram = this.buildShaderProgram(shaderSet)
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this.shaderProgram = this.buildShaderProgram(shaderSet);
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this.gl.useProgram(this.shaderProgram)
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this.gl.useProgram(this.shaderProgram);
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// Set up alpha blending
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this.gl.enable(this.gl.BLEND);
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this.gl.blendFunc(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA);
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const glBuffer = this.gl.createBuffer()
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this.gl.bindBuffer(this.gl.ARRAY_BUFFER, glBuffer)
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const glBuffer = this.gl.createBuffer();
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this.gl.bindBuffer(this.gl.ARRAY_BUFFER, glBuffer);
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/* SET UP SHADER ATTRIBUTES */
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Object.keys(attribs).forEach((key, i) => {
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attribs[key].pointer = this.gl.getAttribLocation(this.shaderProgram, key)
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attribs[key].pointer = this.gl.getAttribLocation(this.shaderProgram, key);
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this.gl.enableVertexAttribArray(attribs[key].pointer);
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})
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});
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this.start()
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this.start();
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}
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handleContextLost(event): void {
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event.preventDefault()
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cancelAnimationFrame(this.animationFrameRequest)
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this.animationFrameRequest = null
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this.running = false
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event.preventDefault();
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cancelAnimationFrame(this.animationFrameRequest);
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this.animationFrameRequest = null;
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this.running = false;
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}
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handleContextRestored(event): void {
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this.initCanvas()
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this.initCanvas();
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}
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@HostListener('window:resize', ['$event'])
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resizeCanvas(): void {
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this.displayWidth = this.canvas.nativeElement.parentElement.clientWidth
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this.displayHeight = this.canvas.nativeElement.parentElement.clientHeight
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this.canvas.nativeElement.width = this.displayWidth
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this.canvas.nativeElement.height = this.displayHeight
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if (this.gl) this.gl.viewport(0, 0, this.canvas.nativeElement.width, this.canvas.nativeElement.height)
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if (this.scene) this.scene.resize({ width: this.displayWidth, height: this.displayHeight })
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this.displayWidth = this.canvas.nativeElement.parentElement.clientWidth;
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this.displayHeight = this.canvas.nativeElement.parentElement.clientHeight;
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this.canvas.nativeElement.width = this.displayWidth;
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this.canvas.nativeElement.height = this.displayHeight;
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if (this.gl) {
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this.gl.viewport(0, 0, this.canvas.nativeElement.width, this.canvas.nativeElement.height);
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}
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if (this.scene) {
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this.scene.resize({ width: this.displayWidth, height: this.displayHeight });
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}
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}
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compileShader(src, type): WebGLShader {
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let shader = this.gl.createShader(type)
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const shader = this.gl.createShader(type);
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this.gl.shaderSource(shader, src)
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this.gl.compileShader(shader)
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this.gl.shaderSource(shader, src);
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this.gl.compileShader(shader);
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if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
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console.log(`Error compiling ${type === this.gl.VERTEX_SHADER ? "vertex" : "fragment"} shader:`)
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console.log(this.gl.getShaderInfoLog(shader))
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console.log(`Error compiling ${type === this.gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader:`);
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console.log(this.gl.getShaderInfoLog(shader));
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}
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return shader
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return shader;
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}
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buildShaderProgram(shaderInfo): WebGLProgram {
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let program = this.gl.createProgram()
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const program = this.gl.createProgram();
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shaderInfo.forEach((desc) => {
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let shader = this.compileShader(desc.src, desc.type)
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const shader = this.compileShader(desc.src, desc.type);
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if (shader) {
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this.gl.attachShader(program, shader)
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this.gl.attachShader(program, shader);
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}
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})
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});
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this.gl.linkProgram(program)
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this.gl.linkProgram(program);
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if (!this.gl.getProgramParameter(program, this.gl.LINK_STATUS)) {
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console.log("Error linking shader program:")
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console.log(this.gl.getProgramInfoLog(program))
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console.log('Error linking shader program:');
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console.log(this.gl.getProgramInfoLog(program));
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}
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return program
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return program;
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}
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start(): void {
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this.running = true
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this._ngZone.runOutsideAngular(() => this.run())
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this.running = true;
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this.ngZone.runOutsideAngular(() => this.run());
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}
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run (now?: DOMHighResTimeStamp): void {
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run(now?: DOMHighResTimeStamp): void {
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if (!now) {
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now = performance.now()
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now = performance.now();
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}
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/* SET UP SHADER UNIFORMS */
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// screen dimensions
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this.gl.uniform2f(this.gl.getUniformLocation(this.shaderProgram, 'screenSize'), this.displayWidth, this.displayHeight)
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this.gl.uniform2f(this.gl.getUniformLocation(this.shaderProgram, 'screenSize'), this.displayWidth, this.displayHeight);
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// frame timestamp
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this.gl.uniform1f(this.gl.getUniformLocation(this.shaderProgram, 'now'), now)
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this.gl.uniform1f(this.gl.getUniformLocation(this.shaderProgram, 'now'), now);
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/* SET UP SHADER ATTRIBUTES */
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Object.keys(attribs).forEach((key, i) => {
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@@ -237,20 +245,20 @@ export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChang
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false, // never normalised
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stride, // distance between values of the same attribute
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attribs[key].offset); // offset of the first value
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})
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});
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const pointArray = this.vertexArray.getVertexData()
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const pointArray = this.vertexArray.getVertexData();
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if (pointArray.length) {
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this.gl.bufferData(this.gl.ARRAY_BUFFER, pointArray, this.gl.DYNAMIC_DRAW)
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this.gl.drawArrays(this.gl.TRIANGLES, 0, pointArray.length / TxSprite.vertexSize)
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this.gl.bufferData(this.gl.ARRAY_BUFFER, pointArray, this.gl.DYNAMIC_DRAW);
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this.gl.drawArrays(this.gl.TRIANGLES, 0, pointArray.length / TxSprite.vertexSize);
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}
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/* LOOP */
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if (this.running) {
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if (this.animationFrameRequest) {
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cancelAnimationFrame(this.animationFrameRequest)
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this.animationFrameRequest = null
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cancelAnimationFrame(this.animationFrameRequest);
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this.animationFrameRequest = null;
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}
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this.animationFrameRequest = requestAnimationFrame(() => this.run());
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}
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@@ -258,49 +266,54 @@ export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChang
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@HostListener('click', ['$event'])
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onClick(event) {
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this.setPreviewTx(event.offsetX, event.offsetY, true)
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this.setPreviewTx(event.offsetX, event.offsetY, true);
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}
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@HostListener('pointermove', ['$event'])
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onPointerMove(event) {
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this.setPreviewTx(event.offsetX, event.offsetY, false)
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this.setPreviewTx(event.offsetX, event.offsetY, false);
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}
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@HostListener('pointerleave', ['$event'])
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onPointerLeave(event) {
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this.setPreviewTx(-1, -1, false)
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this.setPreviewTx(-1, -1, false);
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}
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setPreviewTx(x: number, y: number, clicked: boolean = false) {
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if (this.scene && (!this.selectedTx || clicked)) {
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const selected = this.scene.getTxAt({ x, y })
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const currentPreview = this.selectedTx || this.hoverTx
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const selected = this.scene.getTxAt({ x, y });
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const currentPreview = this.selectedTx || this.hoverTx;
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if (selected !== currentPreview) {
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if (currentPreview) currentPreview.setHover(false)
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if (currentPreview) {
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currentPreview.setHover(false);
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}
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if (selected) {
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selected.setHover(true)
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selected.setHover(true);
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this.txPreviewEvent.emit({
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txid: selected.txid,
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fee: selected.fee,
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vsize: selected.vsize,
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value: selected.value
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})
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if (clicked) this.selectedTx = selected
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else this.hoverTx = selected
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});
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if (clicked) {
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this.selectedTx = selected;
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} else {
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this.hoverTx = selected;
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}
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} else {
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if (clicked) {
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this.selectedTx = null
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this.selectedTx = null;
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}
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this.hoverTx = null
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this.txPreviewEvent.emit(null)
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this.hoverTx = null;
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this.txPreviewEvent.emit(null);
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}
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} else if (clicked) {
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if (selected === this.selectedTx) {
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this.hoverTx = this.selectedTx
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this.selectedTx = null
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this.hoverTx = this.selectedTx;
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this.selectedTx = null;
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} else {
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this.selectedTx = selected
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this.selectedTx = selected;
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}
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}
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}
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@@ -317,16 +330,16 @@ const attribs = {
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colG: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
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colB: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
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colA: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }
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}
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};
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// Calculate the number of bytes per vertex based on specified attributes
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const stride = Object.values(attribs).reduce((total, attrib) => {
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return total + (attrib.count * 4)
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}, 0)
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return total + (attrib.count * 4);
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}, 0);
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// Calculate vertex attribute offsets
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for (let i = 0, offset = 0; i < Object.keys(attribs).length; i++) {
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let attrib = Object.values(attribs)[i]
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attrib.offset = offset
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offset += (attrib.count * 4)
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const attrib = Object.values(attribs)[i];
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attrib.offset = offset;
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||||
offset += (attrib.count * 4);
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}
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||||
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const vertShaderSrc = `
|
||||
@@ -376,7 +389,7 @@ void main() {
|
||||
|
||||
vColor = vec4(red, green, blue, alpha);
|
||||
}
|
||||
`
|
||||
`;
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||||
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||||
const fragShaderSrc = `
|
||||
varying lowp vec4 vColor;
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||||
@@ -386,4 +399,4 @@ void main() {
|
||||
// premultiply alpha
|
||||
gl_FragColor.rgb *= gl_FragColor.a;
|
||||
}
|
||||
`
|
||||
`;
|
||||
|
||||
Reference in New Issue
Block a user