eight blocks

This commit is contained in:
Mononaut
2023-09-28 15:48:37 +01:00
parent 108d1762d6
commit ec8fc53dcb
9 changed files with 370 additions and 28 deletions

View File

@@ -20,6 +20,8 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
@Input() blockLimit: number;
@Input() orientation = 'left';
@Input() flip = true;
@Input() animationDuration: number = 1000;
@Input() animationOffset: number | null = null;
@Input() disableSpinner = false;
@Input() mirrorTxid: string | void;
@Input() unavailable: boolean = false;
@@ -141,9 +143,9 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
}
}
replace(transactions: TransactionStripped[], direction: string, sort: boolean = true): void {
replace(transactions: TransactionStripped[], direction: string, sort: boolean = true, startTime?: number): void {
if (this.scene) {
this.scene.replace(transactions || [], direction, sort);
this.scene.replace(transactions || [], direction, sort, startTime);
this.start();
this.updateSearchHighlight();
}
@@ -226,7 +228,7 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
} else {
this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: this.resolution,
blockLimit: this.blockLimit, orientation: this.orientation, flip: this.flip, vertexArray: this.vertexArray,
highlighting: this.auditHighlighting });
highlighting: this.auditHighlighting, animationDuration: this.animationDuration, animationOffset: this.animationOffset });
this.start();
}
}

View File

@@ -9,6 +9,9 @@ export default class BlockScene {
txs: { [key: string]: TxView };
orientation: string;
flip: boolean;
animationDuration: number = 1000;
configAnimationOffset: number | null;
animationOffset: number;
highlightingEnabled: boolean;
width: number;
height: number;
@@ -23,11 +26,11 @@ export default class BlockScene {
animateUntil = 0;
dirty: boolean;
constructor({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting }:
{ width: number, height: number, resolution: number, blockLimit: number,
constructor({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, highlighting }:
{ width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean }
) {
this.init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting });
this.init({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, highlighting });
}
resize({ width = this.width, height = this.height, animate = true }: { width?: number, height?: number, animate: boolean }): void {
@@ -36,6 +39,7 @@ export default class BlockScene {
this.gridSize = this.width / this.gridWidth;
this.unitPadding = Math.max(1, Math.floor(this.gridSize / 5));
this.unitWidth = this.gridSize - (this.unitPadding * 2);
this.animationOffset = this.configAnimationOffset == null ? (this.width * 1.4) : this.configAnimationOffset;
this.dirty = true;
if (this.initialised && this.scene) {
@@ -90,8 +94,8 @@ export default class BlockScene {
}
// Animate new block entering scene
enter(txs: TransactionStripped[], direction) {
this.replace(txs, direction);
enter(txs: TransactionStripped[], direction, startTime?: number) {
this.replace(txs, direction, false, startTime);
}
// Animate block leaving scene
@@ -108,8 +112,7 @@ export default class BlockScene {
}
// Reset layout and replace with new set of transactions
replace(txs: TransactionStripped[], direction: string = 'left', sort: boolean = true): void {
const startTime = performance.now();
replace(txs: TransactionStripped[], direction: string = 'left', sort: boolean = true, startTime: number = performance.now()): void {
const nextIds = {};
const remove = [];
txs.forEach(tx => {
@@ -133,7 +136,7 @@ export default class BlockScene {
removed.forEach(tx => {
tx.destroy();
});
}, 1000);
}, (startTime - performance.now()) + this.animationDuration + 1000);
this.layout = new BlockLayout({ width: this.gridWidth, height: this.gridHeight });
@@ -147,7 +150,7 @@ export default class BlockScene {
});
}
this.updateAll(startTime, 200, direction);
this.updateAll(startTime, 50, direction);
}
update(add: TransactionStripped[], remove: string[], change: { txid: string, rate: number | undefined, acc: boolean | undefined }[], direction: string = 'left', resetLayout: boolean = false): void {
@@ -214,10 +217,13 @@ export default class BlockScene {
this.animateUntil = Math.max(this.animateUntil, tx.setHighlight(value));
}
private init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting }:
{ width: number, height: number, resolution: number, blockLimit: number,
private init({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, highlighting }:
{ width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean }
): void {
this.animationDuration = animationDuration || 1000;
this.configAnimationOffset = animationOffset;
this.animationOffset = this.configAnimationOffset == null ? (this.width * 1.4) : this.configAnimationOffset;
this.orientation = orientation;
this.flip = flip;
this.vertexArray = vertexArray;
@@ -261,8 +267,8 @@ export default class BlockScene {
this.applyTxUpdate(tx, {
display: {
position: {
x: tx.screenPosition.x + (direction === 'right' ? -this.width : (direction === 'left' ? this.width : 0)) * 1.4,
y: tx.screenPosition.y + (direction === 'up' ? -this.height : (direction === 'down' ? this.height : 0)) * 1.4,
x: tx.screenPosition.x + (direction === 'right' ? -this.width - this.animationOffset : (direction === 'left' ? this.width + this.animationOffset : 0)),
y: tx.screenPosition.y + (direction === 'up' ? -this.height - this.animationOffset : (direction === 'down' ? this.height + this.animationOffset : 0)),
s: tx.screenPosition.s
},
color: txColor,
@@ -275,7 +281,7 @@ export default class BlockScene {
position: tx.screenPosition,
color: txColor
},
duration: animate ? 1000 : 1,
duration: animate ? this.animationDuration : 1,
start: startTime,
delay: animate ? delay : 0,
});
@@ -284,8 +290,8 @@ export default class BlockScene {
display: {
position: tx.screenPosition
},
duration: animate ? 1000 : 0,
minDuration: animate ? 500 : 0,
duration: animate ? this.animationDuration : 0,
minDuration: animate ? (this.animationDuration / 2) : 0,
start: startTime,
delay: animate ? delay : 0,
adjust: animate
@@ -322,11 +328,11 @@ export default class BlockScene {
this.applyTxUpdate(tx, {
display: {
position: {
x: tx.screenPosition.x + (direction === 'right' ? this.width : (direction === 'left' ? -this.width : 0)) * 1.4,
y: tx.screenPosition.y + (direction === 'up' ? this.height : (direction === 'down' ? -this.height : 0)) * 1.4,
x: tx.screenPosition.x + (direction === 'right' ? this.width + this.animationOffset : (direction === 'left' ? -this.width - this.animationOffset : 0)),
y: tx.screenPosition.y + (direction === 'up' ? this.height + this.animationOffset : (direction === 'down' ? -this.height - this.animationOffset : 0)),
}
},
duration: 1000,
duration: this.animationDuration,
start: startTime,
delay: 50
});