eight blocks
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@@ -20,6 +20,8 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
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@Input() blockLimit: number;
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@Input() orientation = 'left';
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@Input() flip = true;
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@Input() animationDuration: number = 1000;
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@Input() animationOffset: number | null = null;
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@Input() disableSpinner = false;
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@Input() mirrorTxid: string | void;
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@Input() unavailable: boolean = false;
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@@ -141,9 +143,9 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
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}
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}
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replace(transactions: TransactionStripped[], direction: string, sort: boolean = true): void {
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replace(transactions: TransactionStripped[], direction: string, sort: boolean = true, startTime?: number): void {
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if (this.scene) {
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this.scene.replace(transactions || [], direction, sort);
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this.scene.replace(transactions || [], direction, sort, startTime);
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this.start();
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this.updateSearchHighlight();
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}
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@@ -226,7 +228,7 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
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} else {
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this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: this.resolution,
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blockLimit: this.blockLimit, orientation: this.orientation, flip: this.flip, vertexArray: this.vertexArray,
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highlighting: this.auditHighlighting });
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highlighting: this.auditHighlighting, animationDuration: this.animationDuration, animationOffset: this.animationOffset });
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this.start();
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}
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}
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@@ -9,6 +9,9 @@ export default class BlockScene {
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txs: { [key: string]: TxView };
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orientation: string;
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flip: boolean;
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animationDuration: number = 1000;
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configAnimationOffset: number | null;
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animationOffset: number;
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highlightingEnabled: boolean;
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width: number;
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height: number;
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@@ -23,11 +26,11 @@ export default class BlockScene {
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animateUntil = 0;
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dirty: boolean;
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constructor({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting }:
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{ width: number, height: number, resolution: number, blockLimit: number,
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constructor({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, highlighting }:
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{ width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
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orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean }
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) {
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this.init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting });
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this.init({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, highlighting });
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}
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resize({ width = this.width, height = this.height, animate = true }: { width?: number, height?: number, animate: boolean }): void {
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@@ -36,6 +39,7 @@ export default class BlockScene {
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this.gridSize = this.width / this.gridWidth;
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this.unitPadding = Math.max(1, Math.floor(this.gridSize / 5));
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this.unitWidth = this.gridSize - (this.unitPadding * 2);
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this.animationOffset = this.configAnimationOffset == null ? (this.width * 1.4) : this.configAnimationOffset;
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this.dirty = true;
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if (this.initialised && this.scene) {
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@@ -90,8 +94,8 @@ export default class BlockScene {
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}
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// Animate new block entering scene
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enter(txs: TransactionStripped[], direction) {
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this.replace(txs, direction);
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enter(txs: TransactionStripped[], direction, startTime?: number) {
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this.replace(txs, direction, false, startTime);
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}
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// Animate block leaving scene
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@@ -108,8 +112,7 @@ export default class BlockScene {
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}
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// Reset layout and replace with new set of transactions
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replace(txs: TransactionStripped[], direction: string = 'left', sort: boolean = true): void {
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const startTime = performance.now();
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replace(txs: TransactionStripped[], direction: string = 'left', sort: boolean = true, startTime: number = performance.now()): void {
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const nextIds = {};
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const remove = [];
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txs.forEach(tx => {
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@@ -133,7 +136,7 @@ export default class BlockScene {
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removed.forEach(tx => {
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tx.destroy();
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});
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}, 1000);
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}, (startTime - performance.now()) + this.animationDuration + 1000);
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this.layout = new BlockLayout({ width: this.gridWidth, height: this.gridHeight });
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@@ -147,7 +150,7 @@ export default class BlockScene {
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});
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}
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this.updateAll(startTime, 200, direction);
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this.updateAll(startTime, 50, direction);
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}
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update(add: TransactionStripped[], remove: string[], change: { txid: string, rate: number | undefined, acc: boolean | undefined }[], direction: string = 'left', resetLayout: boolean = false): void {
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@@ -214,10 +217,13 @@ export default class BlockScene {
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this.animateUntil = Math.max(this.animateUntil, tx.setHighlight(value));
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}
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private init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting }:
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{ width: number, height: number, resolution: number, blockLimit: number,
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private init({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, highlighting }:
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{ width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
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orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean }
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): void {
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this.animationDuration = animationDuration || 1000;
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this.configAnimationOffset = animationOffset;
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this.animationOffset = this.configAnimationOffset == null ? (this.width * 1.4) : this.configAnimationOffset;
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this.orientation = orientation;
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this.flip = flip;
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this.vertexArray = vertexArray;
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@@ -261,8 +267,8 @@ export default class BlockScene {
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this.applyTxUpdate(tx, {
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display: {
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position: {
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x: tx.screenPosition.x + (direction === 'right' ? -this.width : (direction === 'left' ? this.width : 0)) * 1.4,
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y: tx.screenPosition.y + (direction === 'up' ? -this.height : (direction === 'down' ? this.height : 0)) * 1.4,
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x: tx.screenPosition.x + (direction === 'right' ? -this.width - this.animationOffset : (direction === 'left' ? this.width + this.animationOffset : 0)),
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y: tx.screenPosition.y + (direction === 'up' ? -this.height - this.animationOffset : (direction === 'down' ? this.height + this.animationOffset : 0)),
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s: tx.screenPosition.s
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},
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color: txColor,
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@@ -275,7 +281,7 @@ export default class BlockScene {
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position: tx.screenPosition,
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color: txColor
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},
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duration: animate ? 1000 : 1,
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duration: animate ? this.animationDuration : 1,
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start: startTime,
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delay: animate ? delay : 0,
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});
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@@ -284,8 +290,8 @@ export default class BlockScene {
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display: {
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position: tx.screenPosition
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},
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duration: animate ? 1000 : 0,
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minDuration: animate ? 500 : 0,
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duration: animate ? this.animationDuration : 0,
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minDuration: animate ? (this.animationDuration / 2) : 0,
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start: startTime,
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delay: animate ? delay : 0,
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adjust: animate
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@@ -322,11 +328,11 @@ export default class BlockScene {
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this.applyTxUpdate(tx, {
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display: {
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position: {
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x: tx.screenPosition.x + (direction === 'right' ? this.width : (direction === 'left' ? -this.width : 0)) * 1.4,
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y: tx.screenPosition.y + (direction === 'up' ? this.height : (direction === 'down' ? -this.height : 0)) * 1.4,
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x: tx.screenPosition.x + (direction === 'right' ? this.width + this.animationOffset : (direction === 'left' ? -this.width - this.animationOffset : 0)),
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y: tx.screenPosition.y + (direction === 'up' ? this.height + this.animationOffset : (direction === 'down' ? -this.height - this.animationOffset : 0)),
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}
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},
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duration: 1000,
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duration: this.animationDuration,
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start: startTime,
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delay: 50
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});
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