Fix epoch length in difficulty widget
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				@ -4,7 +4,7 @@
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    <div class="card-body more-padding">
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      <div class="difficulty-adjustment-container" *ngIf="(isLoadingWebSocket$ | async) === false && (difficultyEpoch$ | async) as epochData; else loadingDifficulty">
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        <div class="epoch-progress">
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          <svg class="epoch-blocks" height="22px" width="100%" viewBox="0 0 234 9" shape-rendering="crispEdges" preserveAspectRatio="none">
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          <svg class="epoch-blocks" height="22px" width="100%" viewBox="0 0 224 9" shape-rendering="crispEdges" preserveAspectRatio="none">
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            <defs>
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              <linearGradient id="diff-gradient" x1="0%" y1="0%" x2="100%" y2="0%" gradientUnits="userSpaceOnUse">
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                <stop offset="0%" stop-color="#105fb0" />
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@ -102,7 +102,7 @@ export class DifficultyComponent implements OnInit {
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          this.expectedHeight = newExpectedHeight;
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          this.currentHeight = this.stateService.latestBlockHeight;
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          this.currentIndex = this.currentHeight - this.epochStart;
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          this.expectedIndex = Math.min(this.expectedHeight - this.epochStart, 2106) - 1;
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          this.expectedIndex = Math.min(this.expectedHeight - this.epochStart, 2016) - 1;
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          this.difference = this.currentIndex - this.expectedIndex;
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          this.shapes = [];
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@ -115,7 +115,7 @@ export class DifficultyComponent implements OnInit {
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          this.shapes = this.shapes.concat(this.blocksToShapes(
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            this.expectedIndex + 1, this.currentIndex, 'ahead', false
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          ));
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          if (this.currentIndex < 2105) {
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          if (this.currentIndex < 2015) {
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            this.shapes = this.shapes.concat(this.blocksToShapes(
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              this.currentIndex + 1, this.currentIndex + 1, 'next', (this.expectedIndex > this.currentIndex)
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            ));
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