multiblock logos & fix regular visualization
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				| @ -681,10 +681,9 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On | |||||||
| 
 | 
 | ||||||
| // WebGL shader attributes
 | // WebGL shader attributes
 | ||||||
| const attribs = { | const attribs = { | ||||||
|   offset: { type: 'FLOAT', count: 2, pointer: null, offset: 0 }, |   bounds: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, | ||||||
|   posX: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, |   posX: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, | ||||||
|   posY: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, |   posY: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, | ||||||
|   posR: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, |  | ||||||
|   colR: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, |   colR: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, | ||||||
|   colG: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, |   colG: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, | ||||||
|   colB: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, |   colB: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }, | ||||||
| @ -707,10 +706,9 @@ varying lowp vec4 vColor; | |||||||
| // each attribute contains [x: startValue, y: endValue, z: startTime, w: rate]
 | // each attribute contains [x: startValue, y: endValue, z: startTime, w: rate]
 | ||||||
| // shader interpolates between start and end values at the given rate, from the given time
 | // shader interpolates between start and end values at the given rate, from the given time
 | ||||||
| 
 | 
 | ||||||
| attribute vec2 offset; | attribute vec4 bounds; | ||||||
| attribute vec4 posX; | attribute vec4 posX; | ||||||
| attribute vec4 posY; | attribute vec4 posY; | ||||||
| attribute vec4 posR; |  | ||||||
| attribute vec4 colR; | attribute vec4 colR; | ||||||
| attribute vec4 colG; | attribute vec4 colG; | ||||||
| attribute vec4 colB; | attribute vec4 colB; | ||||||
| @ -735,10 +733,7 @@ float interpolateAttribute(vec4 attr) { | |||||||
| void main() { | void main() { | ||||||
|   vec4 screenTransform = vec4(2.0 / screenSize.x, 2.0 / screenSize.y, -1.0, -1.0); |   vec4 screenTransform = vec4(2.0 / screenSize.x, 2.0 / screenSize.y, -1.0, -1.0); | ||||||
|   // vec4 screenTransform = vec4(1.0 / screenSize.x, 1.0 / screenSize.y, -0.5, -0.5);
 |   // vec4 screenTransform = vec4(1.0 / screenSize.x, 1.0 / screenSize.y, -0.5, -0.5);
 | ||||||
| 
 |   vec2 position = clamp(vec2(interpolateAttribute(posX), interpolateAttribute(posY)), bounds.xy, bounds.zw); | ||||||
|   float radius = interpolateAttribute(posR); |  | ||||||
|   vec2 position = vec2(interpolateAttribute(posX), interpolateAttribute(posY)) + (radius * offset); |  | ||||||
| 
 |  | ||||||
|   gl_Position = vec4(position * screenTransform.xy + screenTransform.zw, 1.0, 1.0); |   gl_Position = vec4(position * screenTransform.xy + screenTransform.zw, 1.0, 1.0); | ||||||
| 
 | 
 | ||||||
|   float red = interpolateAttribute(colR); |   float red = interpolateAttribute(colR); | ||||||
|  | |||||||
| @ -18,7 +18,7 @@ | |||||||
|       <div class="block-container" [style]="containerStyle"> |       <div class="block-container" [style]="containerStyle"> | ||||||
|         <div *ngIf="showInfo && blockInfo[i]" class="info" @infoChange> |         <div *ngIf="showInfo && blockInfo[i]" class="info" @infoChange> | ||||||
|           <h1 class="height">{{ blockInfo[i].height }}</h1> |           <h1 class="height">{{ blockInfo[i].height }}</h1> | ||||||
|           <h2 class="mined-by">by {{ blockInfo[i].extras.pool.name || 'Unknown' }}</h2> |           <h2 class="mined-by">by {{ blockInfo[i].extras.pool.name || 'Unknown' }} <img class="pool-logo" [src]="'/resources/mining-pools/' + blockInfo[i].extras.pool.slug + '.svg'" onError="this.src = '/resources/mining-pools/default.svg'"> </h2> | ||||||
|         </div> |         </div> | ||||||
|       </div> |       </div> | ||||||
|     </div> |     </div> | ||||||
|  | |||||||
| @ -70,3 +70,11 @@ | |||||||
|     overflow: hidden; |     overflow: hidden; | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  | 
 | ||||||
|  | .pool-logo { | ||||||
|  |   width: 1.2em; | ||||||
|  |   height: 1.2em; | ||||||
|  |   position: relative; | ||||||
|  |   top: -1px; | ||||||
|  |   margin-right: 2px; | ||||||
|  | } | ||||||
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