Add difficulty adjustment in mining page + Fix pools table on mobile
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@@ -39,13 +39,22 @@
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{{ epochData.previousRetarget | absolute | number: '1.2-2' }} </span> %
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</div>
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</div>
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<div class="item">
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<div class="item" *ngIf="showProgress">
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<h5 class="card-title" i18n="difficulty-box.current-period">Current Period</h5>
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<div class="card-text">{{ epochData.progress | number: '1.2-2' }} <span class="symbol">%</span></div>
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<div class="progress small-bar">
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<div class="progress-bar" role="progressbar" style="width: 15%; background-color: #105fb0" [ngStyle]="{'width': epochData.base}"> </div>
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</div>
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</div>
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<div class="item" *ngIf="showHalving">
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<h5 class="card-title" i18n="difficulty-box.next-halving">Next halving</h5>
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<div class="card-text">
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<ng-container *ngTemplateOutlet="epochData.blocksUntilHalving === 1 ? blocksSingular : blocksPlural; context: {$implicit: epochData.blocksUntilHalving }"></ng-container>
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<ng-template #blocksPlural let-i i18n="shared.blocks">{{ i }} <span class="shared-block">blocks</span></ng-template>
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<ng-template #blocksSingular let-i i18n="shared.block">{{ i }} <span class="shared-block">block</span></ng-template>
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</div>
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<div class="symbol"><app-time-until [time]="epochData.timeUntilHalving" [fastRender]="true"></app-time-until></div>
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</div>
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</div>
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</div>
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</div>
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@@ -14,6 +14,8 @@ interface EpochProgress {
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timeAvg: string;
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remainingTime: number;
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previousRetarget: number;
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blocksUntilHalving: number;
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timeUntilHalving: number;
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}
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@Component({
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@@ -26,6 +28,9 @@ export class DifficultyComponent implements OnInit {
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isLoadingWebSocket$: Observable<boolean>;
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difficultyEpoch$: Observable<EpochProgress>;
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@Input() showProgress: boolean = true;
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@Input() showHalving: boolean = false;
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constructor(
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public stateService: StateService,
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) { }
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@@ -92,6 +97,9 @@ export class DifficultyComponent implements OnInit {
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colorPreviousAdjustments = '#ffffff66';
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}
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const blocksUntilHalving = block.height % 210000;
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const timeUntilHalving = (blocksUntilHalving * timeAvgMins * 60 * 1000) + (now * 1000);
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return {
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base: `${progress}%`,
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change,
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@@ -104,6 +112,8 @@ export class DifficultyComponent implements OnInit {
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newDifficultyHeight,
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remainingTime,
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previousRetarget,
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blocksUntilHalving,
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timeUntilHalving,
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};
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})
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);
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