explicitly destroy block scenes
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@@ -110,4 +110,12 @@ export class FastVertexArray {
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getVertexData(): Float32Array {
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return this.data;
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}
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destroy(): void {
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this.data = null;
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this.sprites = null;
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this.freeSlots = null;
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this.lastSlot = 0;
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this.dirty = false;
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}
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}
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