Fix: Use bits to calculate difficulty instead of floating points
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@@ -16,6 +16,68 @@ export interface DifficultyAdjustment {
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expectedBlocks: number; // Block count
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}
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/**
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* Calculate the difficulty increase/decrease by using the `bits` integer contained in two
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* block headers.
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*
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* Warning: Only compare `bits` from blocks in two adjacent difficulty periods. This code
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* assumes the maximum difference is x4 or /4 (as per the protocol) and will throw an
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* error if an exponent difference of 2 or more is seen.
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*
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* @param {number} oldBits The 32 bit `bits` integer from a block header.
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* @param {number} newBits The 32 bit `bits` integer from a block header in the next difficulty period.
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* @returns {number} A floating point decimal of the difficulty change from old to new.
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* (ie. 21.3 means 21.3% increase in difficulty, -21.3 is a 21.3% decrease in difficulty)
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*/
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export function calcBitsDifference(oldBits: number, newBits: number): number {
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// Must be
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// - integer
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// - highest exponent is 0x1f, so max value (as integer) is 0x1f0000ff
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// - min value is 1 (exponent = 0)
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// - highest bit of the number-part is +- sign, it must not be 1
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const verifyBits = (bits: number): void => {
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if (
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Math.floor(bits) !== bits ||
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bits > 0x1f0000ff ||
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bits < 1 ||
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(bits & 0x00800000) !== 0 ||
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(bits & 0x007fffff) === 0
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) {
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throw new Error('Invalid bits');
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}
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};
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verifyBits(oldBits);
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verifyBits(newBits);
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// No need to mask exponents because we checked the bounds above
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const oldExp = oldBits >> 24;
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const newExp = newBits >> 24;
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const oldNum = oldBits & 0x007fffff;
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const newNum = newBits & 0x007fffff;
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// The diff can only possibly be 1, 0, -1
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// (because maximum difficulty change is x4 or /4 (2 bits up or down))
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let result: number;
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switch (newExp - oldExp) {
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// New less than old, target lowered, difficulty increased
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case -1:
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result = ((oldNum << 8) * 100) / newNum - 100;
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break;
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// Same exponent, compare numbers as is.
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case 0:
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result = (oldNum * 100) / newNum - 100;
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break;
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// Old less than new, target raised, difficulty decreased
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case 1:
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result = (oldNum * 100) / (newNum << 8) - 100;
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break;
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default:
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throw new Error('Impossible exponent difference');
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}
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// Min/Max values
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return result > 300 ? 300 : result < -75 ? -75 : result;
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}
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export function calcDifficultyAdjustment(
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DATime: number,
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nowSeconds: number,
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