tweak default sizes & resolutions

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Mononaut 2023-07-14 14:44:15 +09:00
parent 3cca6f6b8b
commit 9a6565cd92
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GPG Key ID: A3F058E41374C04E
7 changed files with 20 additions and 31 deletions

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@ -25,7 +25,6 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
@Input() unavailable: boolean = false;
@Input() auditHighlighting: boolean = false;
@Input() blockConversion: Price;
@Input() pixelAlign: boolean = false;
@Output() txClickEvent = new EventEmitter<{ tx: TransactionStripped, keyModifier: boolean}>();
@Output() txHoverEvent = new EventEmitter<string>();
@Output() readyEvent = new EventEmitter();
@ -219,7 +218,7 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy, On
} else {
this.scene = new BlockScene({ width: this.displayWidth, height: this.displayHeight, resolution: this.resolution,
blockLimit: this.blockLimit, orientation: this.orientation, flip: this.flip, vertexArray: this.vertexArray,
highlighting: this.auditHighlighting, pixelAlign: this.pixelAlign });
highlighting: this.auditHighlighting });
this.start();
}
}

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@ -15,7 +15,6 @@ export default class BlockScene {
gridWidth: number;
gridHeight: number;
gridSize: number;
pixelAlign: boolean;
vbytesPerUnit: number;
unitPadding: number;
unitWidth: number;
@ -24,24 +23,19 @@ export default class BlockScene {
animateUntil = 0;
dirty: boolean;
constructor({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting, pixelAlign }:
constructor({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting }:
{ width: number, height: number, resolution: number, blockLimit: number,
orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean, pixelAlign: boolean }
orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean }
) {
this.init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting, pixelAlign });
this.init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting });
}
resize({ width = this.width, height = this.height, animate = true }: { width?: number, height?: number, animate: boolean }): void {
this.width = width;
this.height = height;
this.gridSize = this.width / this.gridWidth;
if (this.pixelAlign) {
this.unitPadding = Math.max(1, Math.floor(this.gridSize / 2.5));
this.unitWidth = this.gridSize - (this.unitPadding);
} else {
this.unitPadding = width / 500;
this.unitWidth = this.gridSize - (this.unitPadding * 2);
}
this.unitPadding = Math.max(1, Math.floor(this.gridSize / 5));
this.unitWidth = this.gridSize - (this.unitPadding * 2);
this.dirty = true;
if (this.initialised && this.scene) {
@ -219,15 +213,14 @@ export default class BlockScene {
this.animateUntil = Math.max(this.animateUntil, tx.setHighlight(value));
}
private init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting, pixelAlign }:
private init({ width, height, resolution, blockLimit, orientation, flip, vertexArray, highlighting }:
{ width: number, height: number, resolution: number, blockLimit: number,
orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean, pixelAlign: boolean }
orientation: string, flip: boolean, vertexArray: FastVertexArray, highlighting: boolean }
): void {
this.orientation = orientation;
this.flip = flip;
this.vertexArray = vertexArray;
this.highlightingEnabled = highlighting;
this.pixelAlign = pixelAlign;
this.scene = {
count: 0,
@ -353,12 +346,7 @@ export default class BlockScene {
private gridToScreen(position: Square | void): Square {
if (position) {
const slotSize = (position.s * this.gridSize);
let squareSize;
if (this.pixelAlign) {
squareSize = slotSize - (this.unitPadding);
} else {
squareSize = slotSize - (this.unitPadding * 2);
}
const squareSize = slotSize - (this.unitPadding * 2);
// The grid is laid out notionally left-to-right, bottom-to-top,
// so we rotate and/or flip the y axis to match the target configuration.
@ -434,7 +422,7 @@ export default class BlockScene {
// calculates and returns the size of the tx in multiples of the grid size
private txSize(tx: TxView): number {
const scale = Math.max(1, Math.round(Math.sqrt(tx.vsize / this.vbytesPerUnit)));
const scale = Math.max(1, Math.round(Math.sqrt(1.1 * tx.vsize / this.vbytesPerUnit)));
return Math.min(this.gridWidth, Math.max(1, scale)); // bound between 1 and the max displayable size (just in case!)
}

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@ -100,7 +100,7 @@
</tbody>
</table>
</div>
<div class="col-sm">
<div class="col-sm" [class.graph-col]="webGlEnabled && !showAudit">
<table class="table table-borderless table-striped" *ngIf="!isMobile && !(webGlEnabled && !showAudit)">
<tbody>
<ng-container *ngTemplateOutlet="restOfTable"></ng-container>
@ -110,7 +110,7 @@
<app-block-overview-graph
#blockGraphActual
[isLoading]="isLoadingOverview"
[resolution]="80"
[resolution]="86"
[blockLimit]="stateService.blockVSize"
[orientation]="'top'"
[flip]="false"
@ -227,7 +227,7 @@
<div class="col-sm">
<h3 class="block-subtitle" *ngIf="!isMobile"><ng-container i18n="block.expected-block">Expected Block</ng-container> <span class="badge badge-pill badge-warning beta" i18n="beta">beta</span></h3>
<div class="block-graph-wrapper">
<app-block-overview-graph #blockGraphProjected [isLoading]="isLoadingOverview" [resolution]="80"
<app-block-overview-graph #blockGraphProjected [isLoading]="isLoadingOverview" [resolution]="86"
[blockLimit]="stateService.blockVSize" [orientation]="'top'" [flip]="false" [mirrorTxid]="hoverTx" [auditHighlighting]="showAudit"
(txClickEvent)="onTxClick($event)" (txHoverEvent)="onTxHover($event)" [unavailable]="!isMobile && !showAudit"></app-block-overview-graph>
<ng-container *ngIf="!isMobile || mode !== 'actual'; else emptyBlockInfo"></ng-container>
@ -239,7 +239,7 @@
<div class="col-sm" *ngIf="!isMobile">
<h3 class="block-subtitle actual" *ngIf="!isMobile"><ng-container i18n="block.actual-block">Actual Block</ng-container> <a class="info-link" [routerLink]="['/docs/faq' | relativeUrl ]" fragment="how-do-block-audits-work"><fa-icon [icon]="['fas', 'info-circle']" [fixedWidth]="true"></fa-icon></a></h3>
<div class="block-graph-wrapper">
<app-block-overview-graph #blockGraphActual [isLoading]="isLoadingOverview" [resolution]="80"
<app-block-overview-graph #blockGraphActual [isLoading]="isLoadingOverview" [resolution]="86"
[blockLimit]="stateService.blockVSize" [orientation]="'top'" [flip]="false" [mirrorTxid]="hoverTx" mode="mined" [auditHighlighting]="showAudit"
(txClickEvent)="onTxClick($event)" (txHoverEvent)="onTxHover($event)" [unavailable]="isMobile && !showAudit"></app-block-overview-graph>
<ng-container *ngTemplateOutlet="emptyBlockInfo"></ng-container>

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@ -293,3 +293,7 @@ h1 {
margin-top: 0.75rem;
}
}
.graph-col {
flex-grow: 1.11;
}

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@ -25,7 +25,7 @@
</ng-container>
<ng-template #mempoolMode>
<div class="block-sizer" [style]="blockSizerStyle">
<app-mempool-block-overview [index]="blockIndex" [pixelAlign]="true"></app-mempool-block-overview>
<app-mempool-block-overview [index]="blockIndex"></app-mempool-block-overview>
</div>
</ng-template>
<div class="fader"></div>

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@ -1,10 +1,9 @@
<app-block-overview-graph
#blockGraph
[isLoading]="isLoading$ | async"
[resolution]="80"
[resolution]="86"
[blockLimit]="stateService.blockVSize"
[orientation]="timeLtr ? 'right' : 'left'"
[flip]="true"
[pixelAlign]="pixelAlign"
(txClickEvent)="onTxClick($event)"
></app-block-overview-graph>

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@ -16,7 +16,6 @@ import { Router } from '@angular/router';
})
export class MempoolBlockOverviewComponent implements OnInit, OnDestroy, OnChanges, AfterViewInit {
@Input() index: number;
@Input() pixelAlign: boolean = false;
@Output() txPreviewEvent = new EventEmitter<TransactionStripped | void>();
@ViewChild('blockGraph') blockGraph: BlockOverviewGraphComponent;