Disable mined block animations
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@@ -26,6 +26,7 @@
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.loader-wrapper {
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position: absolute;
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background: #181b2d7f;
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left: 0;
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right: 0;
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top: 0;
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@@ -68,6 +68,21 @@ export class BlockOverviewGraphComponent implements AfterViewInit, OnDestroy {
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this.start();
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}
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destroy(): void {
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if (this.scene) {
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this.scene.destroy();
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this.start();
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}
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}
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// initialize the scene without any entry transition
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setup(transactions: TransactionStripped[]): void {
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if (this.scene) {
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this.scene.setup(transactions);
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this.start();
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}
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}
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enter(transactions: TransactionStripped[], direction: string): void {
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if (this.scene) {
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this.scene.enter(transactions, direction);
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@@ -29,10 +29,6 @@ export default class BlockScene {
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this.init({ width, height, resolution, blockLimit, orientation, flip, vertexArray });
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}
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destroy(): void {
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Object.values(this.txs).forEach(tx => tx.destroy());
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}
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resize({ width = this.width, height = this.height }: { width?: number, height?: number}): void {
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this.width = width;
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this.height = height;
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@@ -46,6 +42,36 @@ export default class BlockScene {
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}
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}
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// Destroy the current layout and clean up graphics sprites without any exit animation
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destroy(): void {
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Object.values(this.txs).forEach(tx => tx.destroy());
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this.txs = {};
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this.layout = null;
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}
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// set up the scene with an initial set of transactions, without any transition animation
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setup(txs: TransactionStripped[]) {
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// clean up any old transactions
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Object.values(this.txs).forEach(tx => {
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tx.destroy();
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delete this.txs[tx.txid];
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});
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this.layout = new BlockLayout({ width: this.gridWidth, height: this.gridHeight });
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txs.forEach(tx => {
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const txView = new TxView(tx, this.vertexArray);
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this.txs[tx.txid] = txView;
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this.place(txView);
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this.saveGridToScreenPosition(txView);
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this.applyTxUpdate(txView, {
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display: {
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position: txView.screenPosition,
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color: txView.getColor()
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},
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duration: 0
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});
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});
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}
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// Animate new block entering scene
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enter(txs: TransactionStripped[], direction) {
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this.replace(txs, direction);
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