Stream projected block deltas instead of full data
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@@ -1,9 +1,12 @@
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import { FastVertexArray } from './fast-vertex-array'
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import TxSprite from './tx-sprite'
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import TxView from './tx-view'
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import { TransactionStripped } from 'src/app/interfaces/websocket.interface';
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import { Position, Square } from './sprite-types'
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export default class BlockScene {
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scene: { count: number, offset: { x: number, y: number}};
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vertexArray: FastVertexArray;
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txs: { [key: string]: TxView };
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width: number;
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height: number;
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@@ -17,8 +20,8 @@ export default class BlockScene {
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layout: BlockLayout;
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dirty: boolean;
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constructor ({ width, height, resolution, blockLimit }: { width: number, height: number, resolution: number, blockLimit: number}) {
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this.init({ width, height, resolution, blockLimit })
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constructor ({ width, height, resolution, blockLimit, vertexArray }: { width: number, height: number, resolution: number, blockLimit: number, vertexArray: FastVertexArray }) {
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this.init({ width, height, resolution, blockLimit, vertexArray })
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}
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destroy (): void {
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@@ -37,55 +40,70 @@ export default class BlockScene {
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}
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// Animate new block entering scene
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enter (txs: TxView[], direction) {
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this.replace(txs, [], direction)
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enter (txs: TransactionStripped[], direction) {
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this.replace(txs, direction)
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}
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// Animate block leaving scene
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exit (direction: string): TxView[] {
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const removed = []
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exit (direction: string): void {
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const startTime = performance.now()
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Object.values(this.txs).forEach(tx => {
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this.remove(tx.txid, startTime, direction)
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removed.push(tx)
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})
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return removed
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}
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// Reset layout and replace with new set of transactions
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replace (txs: TxView[], remove: TxView[], direction: string = 'left'): void {
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const startTime = performance.now()
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this.removeBatch(remove.map(tx => tx.txid), startTime, direction)
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const removed = this.removeBatch(Object.keys(this.txs), startTime, direction)
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// clean up sprites
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setTimeout(() => {
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remove.forEach(tx => {
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removed.forEach(tx => {
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tx.destroy()
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})
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}, 2000)
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}
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// Reset layout and replace with new set of transactions
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replace (txs: TransactionStripped[], direction: string = 'left'): void {
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const startTime = performance.now()
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const nextIds = {}
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const remove = []
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txs.forEach(tx => {
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nextIds[tx.txid] = true
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})
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Object.keys(this.txs).forEach(txid => {
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if (!nextIds[txid]) remove.push(txid)
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})
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txs.forEach(tx => {
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if (!this.txs[tx.txid]) this.txs[tx.txid] = new TxView(tx, this.vertexArray)
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})
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const removed = this.removeBatch(remove, startTime, direction)
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// clean up sprites
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setTimeout(() => {
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removed.forEach(tx => {
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tx.destroy()
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})
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}, 1000)
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this.layout = new BlockLayout({ width: this.gridWidth, height: this.gridHeight })
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txs.sort((a,b) => { return b.feerate - a.feerate }).forEach(tx => {
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this.insert(tx, startTime, direction)
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Object.values(this.txs).sort((a,b) => { return b.feerate - a.feerate }).forEach(tx => {
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this.place(tx)
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})
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this.updateAll(startTime, direction)
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}
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update (add: TxView[], remove: TxView[], direction: string = 'left'): void {
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update (add: TransactionStripped[], remove: string[], direction: string = 'left'): void {
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const startTime = performance.now()
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this.removeBatch(remove.map(tx => tx.txid), startTime, direction)
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const removed = this.removeBatch(remove, startTime, direction)
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// clean up sprites
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setTimeout(() => {
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remove.forEach(tx => {
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removed.forEach(tx => {
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tx.destroy()
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})
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}, 1000)
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// try to insert new txs directly
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const remaining = []
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add = add.sort((a,b) => { return b.feerate - a.feerate })
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add.forEach(tx => {
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add.map(tx => new TxView(tx, this.vertexArray)).sort((a,b) => { return b.feerate - a.feerate }).forEach(tx => {
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if (!this.tryInsertByFee(tx)) {
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remaining.push(tx)
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}
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@@ -106,7 +124,9 @@ export default class BlockScene {
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} else return null
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}
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private init ({ width, height, resolution, blockLimit }: { width: number, height: number, resolution: number, blockLimit: number}): void {
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private init ({ width, height, resolution, blockLimit, vertexArray }: { width: number, height: number, resolution: number, blockLimit: number, vertexArray: FastVertexArray }): void {
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this.vertexArray = vertexArray
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this.scene = {
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count: 0,
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offset: {
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@@ -300,11 +320,11 @@ export default class BlockScene {
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}
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}
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private removeBatch (ids: string[], startTime: number, direction: string = 'left'): (TxView | void)[] {
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private removeBatch (ids: string[], startTime: number, direction: string = 'left'): TxView[] {
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if (!startTime) startTime = performance.now()
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return ids.map(id => {
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return this.remove(id, startTime, direction)
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}).filter(tx => !!tx)
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}).filter(tx => tx != null) as TxView[]
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}
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}
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