Redesign difficulty adjustment dashboard widget
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@@ -23,9 +23,11 @@ describe('Mempool Difficulty Adjustment', () => {
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remainingBlocks: 1834,
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remainingTime: 977591692,
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previousRetarget: 0.6280047707459726,
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previousTime: 1660820820,
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nextRetargetHeight: 751968,
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timeAvg: 533038,
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timeOffset: 0,
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expectedBlocks: 161.68833333333333,
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},
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],
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[ // Vector 2 (testnet)
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@@ -43,11 +45,13 @@ describe('Mempool Difficulty Adjustment', () => {
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estimatedRetargetDate: 1661895424692,
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remainingBlocks: 1834,
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remainingTime: 977591692,
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previousTime: 1660820820,
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previousRetarget: 0.6280047707459726,
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nextRetargetHeight: 751968,
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timeAvg: 533038,
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timeOffset: -667000, // 11 min 7 seconds since last block (testnet only)
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// If we add time avg to abs(timeOffset) it makes exactly 1200000 ms, or 20 minutes
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expectedBlocks: 161.68833333333333,
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},
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],
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] as [[number, number, number, number, string, number], DifficultyAdjustment][];
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@@ -9,9 +9,11 @@ export interface DifficultyAdjustment {
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remainingBlocks: number; // Block count
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remainingTime: number; // Duration of time in ms
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previousRetarget: number; // Percent: -75 to 300
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previousTime: number; // Unix time in ms
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nextRetargetHeight: number; // Block Height
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timeAvg: number; // Duration of time in ms
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timeOffset: number; // (Testnet) Time since last block (cap @ 20min) in ms
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expectedBlocks: number; // Block count
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}
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export function calcDifficultyAdjustment(
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@@ -32,12 +34,12 @@ export function calcDifficultyAdjustment(
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const progressPercent = (blockHeight >= 0) ? blocksInEpoch / EPOCH_BLOCK_LENGTH * 100 : 100;
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const remainingBlocks = EPOCH_BLOCK_LENGTH - blocksInEpoch;
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const nextRetargetHeight = (blockHeight >= 0) ? blockHeight + remainingBlocks : 0;
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const expectedBlocks = diffSeconds / BLOCK_SECONDS_TARGET;
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let difficultyChange = 0;
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let timeAvgSecs = BLOCK_SECONDS_TARGET;
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let timeAvgSecs = diffSeconds / blocksInEpoch;
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// Only calculate the estimate once we have 7.2% of blocks in current epoch
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if (blocksInEpoch >= ESTIMATE_LAG_BLOCKS) {
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timeAvgSecs = diffSeconds / blocksInEpoch;
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difficultyChange = (BLOCK_SECONDS_TARGET / timeAvgSecs - 1) * 100;
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// Max increase is x4 (+300%)
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if (difficultyChange > 300) {
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@@ -74,9 +76,11 @@ export function calcDifficultyAdjustment(
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remainingBlocks,
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remainingTime,
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previousRetarget,
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previousTime: DATime,
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nextRetargetHeight,
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timeAvg,
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timeOffset,
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expectedBlocks,
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};
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}
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