Redesign difficulty adjustment dashboard widget

This commit is contained in:
Mononaut
2023-03-07 19:19:28 -06:00
parent e1f0bb9901
commit 39051e94e3
15 changed files with 735 additions and 64 deletions

View File

@@ -23,9 +23,11 @@ describe('Mempool Difficulty Adjustment', () => {
remainingBlocks: 1834,
remainingTime: 977591692,
previousRetarget: 0.6280047707459726,
previousTime: 1660820820,
nextRetargetHeight: 751968,
timeAvg: 533038,
timeOffset: 0,
expectedBlocks: 161.68833333333333,
},
],
[ // Vector 2 (testnet)
@@ -43,11 +45,13 @@ describe('Mempool Difficulty Adjustment', () => {
estimatedRetargetDate: 1661895424692,
remainingBlocks: 1834,
remainingTime: 977591692,
previousTime: 1660820820,
previousRetarget: 0.6280047707459726,
nextRetargetHeight: 751968,
timeAvg: 533038,
timeOffset: -667000, // 11 min 7 seconds since last block (testnet only)
// If we add time avg to abs(timeOffset) it makes exactly 1200000 ms, or 20 minutes
expectedBlocks: 161.68833333333333,
},
],
] as [[number, number, number, number, string, number], DifficultyAdjustment][];

View File

@@ -9,9 +9,11 @@ export interface DifficultyAdjustment {
remainingBlocks: number; // Block count
remainingTime: number; // Duration of time in ms
previousRetarget: number; // Percent: -75 to 300
previousTime: number; // Unix time in ms
nextRetargetHeight: number; // Block Height
timeAvg: number; // Duration of time in ms
timeOffset: number; // (Testnet) Time since last block (cap @ 20min) in ms
expectedBlocks: number; // Block count
}
export function calcDifficultyAdjustment(
@@ -32,12 +34,12 @@ export function calcDifficultyAdjustment(
const progressPercent = (blockHeight >= 0) ? blocksInEpoch / EPOCH_BLOCK_LENGTH * 100 : 100;
const remainingBlocks = EPOCH_BLOCK_LENGTH - blocksInEpoch;
const nextRetargetHeight = (blockHeight >= 0) ? blockHeight + remainingBlocks : 0;
const expectedBlocks = diffSeconds / BLOCK_SECONDS_TARGET;
let difficultyChange = 0;
let timeAvgSecs = BLOCK_SECONDS_TARGET;
let timeAvgSecs = diffSeconds / blocksInEpoch;
// Only calculate the estimate once we have 7.2% of blocks in current epoch
if (blocksInEpoch >= ESTIMATE_LAG_BLOCKS) {
timeAvgSecs = diffSeconds / blocksInEpoch;
difficultyChange = (BLOCK_SECONDS_TARGET / timeAvgSecs - 1) * 100;
// Max increase is x4 (+300%)
if (difficultyChange > 300) {
@@ -74,9 +76,11 @@ export function calcDifficultyAdjustment(
remainingBlocks,
remainingTime,
previousRetarget,
previousTime: DATime,
nextRetargetHeight,
timeAvg,
timeOffset,
expectedBlocks,
};
}