Add block viz filter UI
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@@ -2,19 +2,7 @@ import { FastVertexArray } from './fast-vertex-array';
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import TxView from './tx-view';
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import { TransactionStripped } from '../../interfaces/websocket.interface';
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import { Color, Position, Square, ViewUpdateParams } from './sprite-types';
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import { feeLevels, mempoolFeeColors } from '../../app.constants';
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import { darken, desaturate, hexToColor } from './utils';
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const feeColors = mempoolFeeColors.map(hexToColor);
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const auditFeeColors = feeColors.map((color) => darken(desaturate(color, 0.3), 0.9));
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const marginalFeeColors = feeColors.map((color) => darken(desaturate(color, 0.8), 1.1));
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const auditColors = {
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censored: hexToColor('f344df'),
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missing: darken(desaturate(hexToColor('f344df'), 0.3), 0.7),
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added: hexToColor('0099ff'),
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selected: darken(desaturate(hexToColor('0099ff'), 0.3), 0.7),
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accelerated: hexToColor('8F5FF6'),
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};
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import { defaultColorFunction } from './utils';
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export default class BlockScene {
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scene: { count: number, offset: { x: number, y: number}};
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@@ -79,7 +67,7 @@ export default class BlockScene {
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}
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setColorFunction(colorFunction: ((tx: TxView) => Color) | null): void {
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this.getColor = colorFunction;
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this.getColor = colorFunction || defaultColorFunction;
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this.dirty = true;
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if (this.initialised && this.scene) {
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this.updateColors(performance.now(), 50);
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@@ -280,7 +268,7 @@ export default class BlockScene {
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private updateTxColor(tx: TxView, startTime: number, delay: number, animate: boolean = true, duration?: number): void {
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if (tx.dirty || this.dirty) {
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const txColor = tx.getColor();
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const txColor = this.getColor(tx);
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this.applyTxUpdate(tx, {
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display: {
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color: txColor
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@@ -918,49 +906,4 @@ class BlockLayout {
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function feeRateDescending(a: TxView, b: TxView) {
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return b.feerate - a.feerate;
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}
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function defaultColorFunction(tx: TxView): Color {
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const rate = tx.fee / tx.vsize; // color by simple single-tx fee rate
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const feeLevelIndex = feeLevels.findIndex((feeLvl) => Math.max(1, rate) < feeLvl) - 1;
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const feeLevelColor = feeColors[feeLevelIndex] || feeColors[mempoolFeeColors.length - 1];
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// Normal mode
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if (!tx.scene?.highlightingEnabled) {
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if (tx.acc) {
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return auditColors.accelerated;
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} else {
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return feeLevelColor;
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}
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return feeLevelColor;
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}
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// Block audit
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switch(tx.status) {
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case 'censored':
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return auditColors.censored;
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case 'missing':
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case 'sigop':
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case 'rbf':
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return marginalFeeColors[feeLevelIndex] || marginalFeeColors[mempoolFeeColors.length - 1];
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case 'fresh':
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case 'freshcpfp':
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return auditColors.missing;
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case 'added':
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return auditColors.added;
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case 'selected':
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return marginalFeeColors[feeLevelIndex] || marginalFeeColors[mempoolFeeColors.length - 1];
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case 'accelerated':
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return auditColors.accelerated;
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case 'found':
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if (tx.context === 'projected') {
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return auditFeeColors[feeLevelIndex] || auditFeeColors[mempoolFeeColors.length - 1];
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} else {
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return feeLevelColor;
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}
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default:
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if (tx.acc) {
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return auditColors.accelerated;
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} else {
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return feeLevelColor;
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}
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}
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}
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