Add check preventing rounding to alignment from wrapping around in scratch_alloc
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@@ -406,6 +406,10 @@ void run_scratch_tests(void) {
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* ALIGNMENT is greater than 1 because otherwise the objects take no extra
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* space. */
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CHECK(ALIGNMENT <= 1 || !secp256k1_scratch_max_allocation(&none->error_callback, scratch, (SIZE_MAX / (ALIGNMENT - 1)) + 1));
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/* Try allocating SIZE_MAX to test wrap around which only happens if
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* ALIGNMENT > 1, otherwise it returns NULL anyway because the scratch
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* space is too small. */
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CHECK(secp256k1_scratch_alloc(&none->error_callback, scratch, SIZE_MAX) == NULL);
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secp256k1_scratch_space_destroy(none, scratch);
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/* cleanup */
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