[WIP] Add generated and test files
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@ -3,7 +3,7 @@ UniFFI
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1. cargo install uniffi_bindgen
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2. cargo build
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3. uniffi-bindgen generate --no-format --out-dir kotlin src/bdk.udl --language kotlin
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3. uniffi-bindgen generate --no-format --out-dir targets/kotlin/src/main/kotlin src/bdk.udl --language kotlin
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Setup Android build environment
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19
targets/kotlin/build.gradle
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19
targets/kotlin/build.gradle
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@ -0,0 +1,19 @@
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plugins {
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id 'org.jetbrains.kotlin.jvm'
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id 'java-library'
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}
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dependencies {
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implementation platform('org.jetbrains.kotlin:kotlin-bom')
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implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
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// implementation "net.java.dev.jna:jna:5.8.0"
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// implementation(project(':jvm'))
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implementation "junit:junit:4.13.2"
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//implementation "org.mockito.kotlin:mockito-kotlin:3.2.0"
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// api "org.slf4j:slf4j-api:1.7.30"
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}
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java {
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sourceCompatibility = JavaVersion.VERSION_1_8
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targetCompatibility = JavaVersion.VERSION_1_8
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}
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targets/kotlin/src/main/kotlin/uniffi/bdk/bdk.kt
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616
targets/kotlin/src/main/kotlin/uniffi/bdk/bdk.kt
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@ -0,0 +1,616 @@
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// This file was autogenerated by some hot garbage in the `uniffi` crate.
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// Trust me, you don't want to mess with it!
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@file:Suppress("NAME_SHADOWING")
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package uniffi.bdk;
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// Common helper code.
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//
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// Ideally this would live in a separate .kt file where it can be unittested etc
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// in isolation, and perhaps even published as a re-useable package.
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//
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// However, it's important that the detils of how this helper code works (e.g. the
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// way that different builtin types are passed across the FFI) exactly match what's
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// expected by the Rust code on the other side of the interface. In practice right
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// now that means coming from the exact some version of `uniffi` that was used to
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// compile the Rust component. The easiest way to ensure this is to bundle the Kotlin
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// helpers directly inline like we're doing here.
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import com.sun.jna.Library
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import com.sun.jna.Native
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import com.sun.jna.Pointer
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import com.sun.jna.Structure
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import java.nio.ByteBuffer
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import java.nio.ByteOrder
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import java.util.concurrent.atomic.AtomicLong
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import java.util.concurrent.atomic.AtomicBoolean
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import java.util.concurrent.atomic.AtomicReference
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import java.util.concurrent.locks.ReentrantLock
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import kotlin.concurrent.withLock
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// This is a helper for safely working with byte buffers returned from the Rust code.
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// A rust-owned buffer is represented by its capacity, its current length, and a
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// pointer to the underlying data.
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@Structure.FieldOrder("capacity", "len", "data")
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open class RustBuffer : Structure() {
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@JvmField var capacity: Int = 0
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@JvmField var len: Int = 0
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@JvmField var data: Pointer? = null
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class ByValue : RustBuffer(), Structure.ByValue
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class ByReference : RustBuffer(), Structure.ByReference
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companion object {
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internal fun alloc(size: Int = 0) = rustCall() { status ->
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_UniFFILib.INSTANCE.ffi_bdk_75ce_rustbuffer_alloc(size, status)
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}
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internal fun free(buf: RustBuffer.ByValue) = rustCall() { status ->
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_UniFFILib.INSTANCE.ffi_bdk_75ce_rustbuffer_free(buf, status)
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}
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internal fun reserve(buf: RustBuffer.ByValue, additional: Int) = rustCall() { status ->
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_UniFFILib.INSTANCE.ffi_bdk_75ce_rustbuffer_reserve(buf, additional, status)
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}
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}
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@Suppress("TooGenericExceptionThrown")
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fun asByteBuffer() =
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this.data?.getByteBuffer(0, this.len.toLong())?.also {
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it.order(ByteOrder.BIG_ENDIAN)
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}
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}
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// This is a helper for safely passing byte references into the rust code.
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// It's not actually used at the moment, because there aren't many things that you
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// can take a direct pointer to in the JVM, and if we're going to copy something
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// then we might as well copy it into a `RustBuffer`. But it's here for API
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// completeness.
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@Structure.FieldOrder("len", "data")
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open class ForeignBytes : Structure() {
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@JvmField var len: Int = 0
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@JvmField var data: Pointer? = null
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class ByValue : ForeignBytes(), Structure.ByValue
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}
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// A helper for structured writing of data into a `RustBuffer`.
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// This is very similar to `java.nio.ByteBuffer` but it knows how to grow
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// the underlying `RustBuffer` on demand.
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//
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// TODO: we should benchmark writing things into a `RustBuffer` versus building
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// up a bytearray and then copying it across.
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class RustBufferBuilder() {
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var rbuf = RustBuffer.ByValue()
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var bbuf: ByteBuffer? = null
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init {
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val rbuf = RustBuffer.alloc(16) // Totally arbitrary initial size
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rbuf.writeField("len", 0)
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this.setRustBuffer(rbuf)
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}
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internal fun setRustBuffer(rbuf: RustBuffer.ByValue) {
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this.rbuf = rbuf
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this.bbuf = this.rbuf.data?.getByteBuffer(0, this.rbuf.capacity.toLong())?.also {
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it.order(ByteOrder.BIG_ENDIAN)
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it.position(rbuf.len)
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}
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}
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fun finalize() : RustBuffer.ByValue {
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val rbuf = this.rbuf
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// Ensure that the JVM-level field is written through to native memory
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// before turning the buffer, in case its recipient uses it in a context
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// JNA doesn't apply its automatic synchronization logic.
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rbuf.writeField("len", this.bbuf!!.position())
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this.setRustBuffer(RustBuffer.ByValue())
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return rbuf
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}
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fun discard() {
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val rbuf = this.finalize()
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RustBuffer.free(rbuf)
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}
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internal fun reserve(size: Int, write: (ByteBuffer) -> Unit) {
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// TODO: this will perform two checks to ensure we're not overflowing the buffer:
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// one here where we check if it needs to grow, and another when we call a write
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// method on the ByteBuffer. It might be cheaper to use exception-driven control-flow
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// here, trying the write and growing if it throws a `BufferOverflowException`.
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// Benchmarking needed.
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if (this.bbuf!!.position() + size > this.rbuf.capacity) {
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rbuf.writeField("len", this.bbuf!!.position())
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this.setRustBuffer(RustBuffer.reserve(this.rbuf, size))
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}
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write(this.bbuf!!)
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}
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fun putByte(v: Byte) {
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this.reserve(1) { bbuf ->
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bbuf.put(v)
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}
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}
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fun putShort(v: Short) {
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this.reserve(2) { bbuf ->
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bbuf.putShort(v)
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}
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}
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fun putInt(v: Int) {
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this.reserve(4) { bbuf ->
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bbuf.putInt(v)
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}
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}
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fun putLong(v: Long) {
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this.reserve(8) { bbuf ->
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bbuf.putLong(v)
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}
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}
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fun putFloat(v: Float) {
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this.reserve(4) { bbuf ->
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bbuf.putFloat(v)
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}
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}
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fun putDouble(v: Double) {
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this.reserve(8) { bbuf ->
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bbuf.putDouble(v)
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}
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}
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fun put(v: ByteArray) {
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this.reserve(v.size) { bbuf ->
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bbuf.put(v)
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}
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}
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}
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// Helpers for reading primitive data types from a bytebuffer.
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internal fun<T> liftFromRustBuffer(rbuf: RustBuffer.ByValue, readItem: (ByteBuffer) -> T): T {
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val buf = rbuf.asByteBuffer()!!
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try {
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val item = readItem(buf)
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if (buf.hasRemaining()) {
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throw RuntimeException("junk remaining in buffer after lifting, something is very wrong!!")
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}
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return item
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} finally {
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RustBuffer.free(rbuf)
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}
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}
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internal fun<T> lowerIntoRustBuffer(v: T, writeItem: (T, RustBufferBuilder) -> Unit): RustBuffer.ByValue {
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// TODO: maybe we can calculate some sort of initial size hint?
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val buf = RustBufferBuilder()
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try {
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writeItem(v, buf)
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return buf.finalize()
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} catch (e: Throwable) {
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buf.discard()
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throw e
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}
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}
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// For every type used in the interface, we provide helper methods for conveniently
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// lifting and lowering that type from C-compatible data, and for reading and writing
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// values of that type in a buffer.
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internal fun String.Companion.lift(rbuf: RustBuffer.ByValue): String {
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try {
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val byteArr = ByteArray(rbuf.len)
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rbuf.asByteBuffer()!!.get(byteArr)
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return byteArr.toString(Charsets.UTF_8)
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} finally {
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RustBuffer.free(rbuf)
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}
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}
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internal fun String.Companion.read(buf: ByteBuffer): String {
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val len = buf.getInt()
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val byteArr = ByteArray(len)
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buf.get(byteArr)
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return byteArr.toString(Charsets.UTF_8)
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}
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internal fun String.lower(): RustBuffer.ByValue {
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val byteArr = this.toByteArray(Charsets.UTF_8)
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// Ideally we'd pass these bytes to `ffi_bytebuffer_from_bytes`, but doing so would require us
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// to copy them into a JNA `Memory`. So we might as well directly copy them into a `RustBuffer`.
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val rbuf = RustBuffer.alloc(byteArr.size)
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rbuf.asByteBuffer()!!.put(byteArr)
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return rbuf
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}
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internal fun String.write(buf: RustBufferBuilder) {
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val byteArr = this.toByteArray(Charsets.UTF_8)
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buf.putInt(byteArr.size)
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buf.put(byteArr)
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}
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@Synchronized
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fun findLibraryName(componentName: String): String {
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val libOverride = System.getProperty("uniffi.component.${componentName}.libraryOverride")
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if (libOverride != null) {
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return libOverride
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}
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return "uniffi_bdk"
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}
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inline fun <reified Lib : Library> loadIndirect(
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componentName: String
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): Lib {
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return Native.load<Lib>(findLibraryName(componentName), Lib::class.java)
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}
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// A JNA Library to expose the extern-C FFI definitions.
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// This is an implementation detail which will be called internally by the public API.
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internal interface _UniFFILib : Library {
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companion object {
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internal val INSTANCE: _UniFFILib by lazy {
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loadIndirect<_UniFFILib>(componentName = "bdk")
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}
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}
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fun ffi_bdk_75ce_OfflineWallet_object_free(ptr: Pointer,
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uniffi_out_err: RustCallStatus
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): Unit
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fun bdk_75ce_OfflineWallet_new(descriptor: RustBuffer.ByValue,
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uniffi_out_err: RustCallStatus
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): Pointer
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fun bdk_75ce_OfflineWallet_get_new_address(ptr: Pointer,
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uniffi_out_err: RustCallStatus
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): RustBuffer.ByValue
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fun ffi_bdk_75ce_rustbuffer_alloc(size: Int,
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uniffi_out_err: RustCallStatus
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): RustBuffer.ByValue
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fun ffi_bdk_75ce_rustbuffer_from_bytes(bytes: ForeignBytes.ByValue,
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uniffi_out_err: RustCallStatus
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): RustBuffer.ByValue
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fun ffi_bdk_75ce_rustbuffer_free(buf: RustBuffer.ByValue,
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uniffi_out_err: RustCallStatus
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): Unit
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fun ffi_bdk_75ce_rustbuffer_reserve(buf: RustBuffer.ByValue,additional: Int,
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uniffi_out_err: RustCallStatus
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): RustBuffer.ByValue
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}
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// A handful of classes and functions to support the generated data structures.
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// This would be a good candidate for isolating in its own ffi-support lib.
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// Interface implemented by anything that can contain an object reference.
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//
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// Such types expose a `destroy()` method that must be called to cleanly
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// dispose of the contained objects. Failure to call this method may result
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// in memory leaks.
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//
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// The easiest way to ensure this method is called is to use the `.use`
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// helper method to execute a block and destroy the object at the end.
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interface Disposable {
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fun destroy()
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}
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inline fun <T : Disposable?, R> T.use(block: (T) -> R) =
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try {
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block(this)
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} finally {
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try {
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// N.B. our implementation is on the nullable type `Disposable?`.
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this?.destroy()
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} catch (e: Throwable) {
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// swallow
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}
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}
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// The base class for all UniFFI Object types.
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//
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// This class provides core operations for working with the Rust `Arc<T>` pointer to
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// the live Rust struct on the other side of the FFI.
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//
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// There's some subtlety here, because we have to be careful not to operate on a Rust
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// struct after it has been dropped, and because we must expose a public API for freeing
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// the Kotlin wrapper object in lieu of reliable finalizers. The core requirements are:
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//
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// * Each `FFIObject` instance holds an opaque pointer to the underlying Rust struct.
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// Method calls need to read this pointer from the object's state and pass it in to
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// the Rust FFI.
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//
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// * When an `FFIObject` is no longer needed, its pointer should be passed to a
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// special destructor function provided by the Rust FFI, which will drop the
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// underlying Rust struct.
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//
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// * Given an `FFIObject` instance, calling code is expected to call the special
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// `destroy` method in order to free it after use, either by calling it explicitly
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// or by using a higher-level helper like the `use` method. Failing to do so will
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// leak the underlying Rust struct.
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//
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// * We can't assume that calling code will do the right thing, and must be prepared
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// to handle Kotlin method calls executing concurrently with or even after a call to
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// `destroy`, and to handle multiple (possibly concurrent!) calls to `destroy`.
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//
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// * We must never allow Rust code to operate on the underlying Rust struct after
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// the destructor has been called, and must never call the destructor more than once.
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// Doing so may trigger memory unsafety.
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//
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// If we try to implement this with mutual exclusion on access to the pointer, there is the
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// possibility of a race between a method call and a concurrent call to `destroy`:
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//
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// * Thread A starts a method call, reads the value of the pointer, but is interrupted
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// before it can pass the pointer over the FFI to Rust.
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// * Thread B calls `destroy` and frees the underlying Rust struct.
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// * Thread A resumes, passing the already-read pointer value to Rust and triggering
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// a use-after-free.
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//
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// One possible solution would be to use a `ReadWriteLock`, with each method call taking
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// a read lock (and thus allowed to run concurrently) and the special `destroy` method
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// taking a write lock (and thus blocking on live method calls). However, we aim not to
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// generate methods with any hidden blocking semantics, and a `destroy` method that might
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// block if called incorrectly seems to meet that bar.
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//
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// So, we achieve our goals by giving each `FFIObject` an associated `AtomicLong` counter to track
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// the number of in-flight method calls, and an `AtomicBoolean` flag to indicate whether `destroy`
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// has been called. These are updated according to the following rules:
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//
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// * The initial value of the counter is 1, indicating a live object with no in-flight calls.
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// The initial value for the flag is false.
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//
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// * At the start of each method call, we atomically check the counter.
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// If it is 0 then the underlying Rust struct has already been destroyed and the call is aborted.
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// If it is nonzero them we atomically increment it by 1 and proceed with the method call.
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//
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// * At the end of each method call, we atomically decrement and check the counter.
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// If it has reached zero then we destroy the underlying Rust struct.
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//
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// * When `destroy` is called, we atomically flip the flag from false to true.
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// If the flag was already true we silently fail.
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// Otherwise we atomically decrement and check the counter.
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// If it has reached zero then we destroy the underlying Rust struct.
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//
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// Astute readers may observe that this all sounds very similar to the way that Rust's `Arc<T>` works,
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// and indeed it is, with the addition of a flag to guard against multiple calls to `destroy`.
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//
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// The overall effect is that the underlying Rust struct is destroyed only when `destroy` has been
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// called *and* all in-flight method calls have completed, avoiding violating any of the expectations
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// of the underlying Rust code.
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//
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// In the future we may be able to replace some of this with automatic finalization logic, such as using
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// the new "Cleaner" functionaility in Java 9. The above scheme has been designed to work even if `destroy` is
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// invoked by garbage-collection machinery rather than by calling code (which by the way, it's apparently also
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// possible for the JVM to finalize an object while there is an in-flight call to one of its methods [1],
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// so there would still be some complexity here).
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//
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// Sigh...all of this for want of a robust finalization mechanism.
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//
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// [1] https://stackoverflow.com/questions/24376768/can-java-finalize-an-object-when-it-is-still-in-scope/24380219
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//
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abstract class FFIObject(
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protected val pointer: Pointer
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): Disposable, AutoCloseable {
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val wasDestroyed = AtomicBoolean(false)
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val callCounter = AtomicLong(1)
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open protected fun freeRustArcPtr() {
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// To be overridden in subclasses.
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||||
}
|
||||
|
||||
override fun destroy() {
|
||||
// Only allow a single call to this method.
|
||||
// TODO: maybe we should log a warning if called more than once?
|
||||
if (this.wasDestroyed.compareAndSet(false, true)) {
|
||||
// This decrement always matches the initial count of 1 given at creation time.
|
||||
if (this.callCounter.decrementAndGet() == 0L) {
|
||||
this.freeRustArcPtr()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Synchronized
|
||||
override fun close() {
|
||||
this.destroy()
|
||||
}
|
||||
|
||||
internal inline fun <R> callWithPointer(block: (ptr: Pointer) -> R): R {
|
||||
// Check and increment the call counter, to keep the object alive.
|
||||
// This needs a compare-and-set retry loop in case of concurrent updates.
|
||||
do {
|
||||
val c = this.callCounter.get()
|
||||
if (c == 0L) {
|
||||
throw IllegalStateException("${this.javaClass.simpleName} object has already been destroyed")
|
||||
}
|
||||
if (c == Long.MAX_VALUE) {
|
||||
throw IllegalStateException("${this.javaClass.simpleName} call counter would overflow")
|
||||
}
|
||||
} while (! this.callCounter.compareAndSet(c, c + 1L))
|
||||
// Now we can safely do the method call without the pointer being freed concurrently.
|
||||
try {
|
||||
return block(this.pointer)
|
||||
} finally {
|
||||
// This decrement aways matches the increment we performed above.
|
||||
if (this.callCounter.decrementAndGet() == 0L) {
|
||||
this.freeRustArcPtr()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Public interface members begin here.
|
||||
// Public facing enums
|
||||
// Error definitions
|
||||
@Structure.FieldOrder("code", "error_buf")
|
||||
internal open class RustCallStatus : Structure() {
|
||||
@JvmField var code: Int = 0
|
||||
@JvmField var error_buf: RustBuffer.ByValue = RustBuffer.ByValue()
|
||||
|
||||
fun isSuccess(): Boolean {
|
||||
return code == 0
|
||||
}
|
||||
|
||||
fun isError(): Boolean {
|
||||
return code == 1
|
||||
}
|
||||
|
||||
fun isPanic(): Boolean {
|
||||
return code == 2
|
||||
}
|
||||
}
|
||||
|
||||
class InternalException(message: String) : Exception(message)
|
||||
|
||||
// Each top-level error class has a companion object that can lift the error from the call status's rust buffer
|
||||
interface CallStatusErrorHandler<E> {
|
||||
fun lift(error_buf: RustBuffer.ByValue): E;
|
||||
}
|
||||
|
||||
// Helpers for calling Rust
|
||||
// In practice we usually need to be synchronized to call this safely, so it doesn't
|
||||
// synchronize itself
|
||||
|
||||
// Call a rust function that returns a Result<>. Pass in the Error class companion that corresponds to the Err
|
||||
private inline fun <U, E: Exception> rustCallWithError(errorHandler: CallStatusErrorHandler<E>, callback: (RustCallStatus) -> U): U {
|
||||
var status = RustCallStatus();
|
||||
val return_value = callback(status)
|
||||
if (status.isSuccess()) {
|
||||
return return_value
|
||||
} else if (status.isError()) {
|
||||
throw errorHandler.lift(status.error_buf)
|
||||
} else if (status.isPanic()) {
|
||||
// when the rust code sees a panic, it tries to construct a rustbuffer
|
||||
// with the message. but if that code panics, then it just sends back
|
||||
// an empty buffer.
|
||||
if (status.error_buf.len > 0) {
|
||||
throw InternalException(String.lift(status.error_buf))
|
||||
} else {
|
||||
throw InternalException("Rust panic")
|
||||
}
|
||||
} else {
|
||||
throw InternalException("Unknown rust call status: $status.code")
|
||||
}
|
||||
}
|
||||
|
||||
// CallStatusErrorHandler implementation for times when we don't expect a CALL_ERROR
|
||||
object NullCallStatusErrorHandler: CallStatusErrorHandler<InternalException> {
|
||||
override fun lift(error_buf: RustBuffer.ByValue): InternalException {
|
||||
RustBuffer.free(error_buf)
|
||||
return InternalException("Unexpected CALL_ERROR")
|
||||
}
|
||||
}
|
||||
|
||||
// Call a rust function that returns a plain value
|
||||
private inline fun <U> rustCall(callback: (RustCallStatus) -> U): U {
|
||||
return rustCallWithError(NullCallStatusErrorHandler, callback);
|
||||
}
|
||||
|
||||
// Public facing records
|
||||
|
||||
// Namespace functions
|
||||
|
||||
|
||||
// Objects
|
||||
|
||||
|
||||
public interface OfflineWalletInterface {
|
||||
fun getNewAddress(): String
|
||||
|
||||
}
|
||||
|
||||
|
||||
class OfflineWallet(
|
||||
pointer: Pointer
|
||||
) : FFIObject(pointer), OfflineWalletInterface {
|
||||
constructor(descriptor: String ) :
|
||||
this(
|
||||
rustCall() { status ->
|
||||
_UniFFILib.INSTANCE.bdk_75ce_OfflineWallet_new(descriptor.lower() ,status)
|
||||
})
|
||||
|
||||
/**
|
||||
* Disconnect the object from the underlying Rust object.
|
||||
*
|
||||
* It can be called more than once, but once called, interacting with the object
|
||||
* causes an `IllegalStateException`.
|
||||
*
|
||||
* Clients **must** call this method once done with the object, or cause a memory leak.
|
||||
*/
|
||||
override protected fun freeRustArcPtr() {
|
||||
rustCall() { status ->
|
||||
_UniFFILib.INSTANCE.ffi_bdk_75ce_OfflineWallet_object_free(this.pointer, status)
|
||||
}
|
||||
}
|
||||
|
||||
internal fun lower(): Pointer = callWithPointer { it }
|
||||
|
||||
internal fun write(buf: RustBufferBuilder) {
|
||||
// The Rust code always expects pointers written as 8 bytes,
|
||||
// and will fail to compile if they don't fit.
|
||||
buf.putLong(Pointer.nativeValue(this.lower()))
|
||||
}
|
||||
|
||||
override fun getNewAddress(): String =
|
||||
callWithPointer {
|
||||
rustCall() { status ->
|
||||
_UniFFILib.INSTANCE.bdk_75ce_OfflineWallet_get_new_address(it, status)
|
||||
}
|
||||
}.let {
|
||||
String.lift(it)
|
||||
}
|
||||
|
||||
|
||||
|
||||
companion object {
|
||||
internal fun lift(ptr: Pointer): OfflineWallet {
|
||||
return OfflineWallet(ptr)
|
||||
}
|
||||
|
||||
internal fun read(buf: ByteBuffer): OfflineWallet {
|
||||
// The Rust code always writes pointers as 8 bytes, and will
|
||||
// fail to compile if they don't fit.
|
||||
return OfflineWallet.lift(Pointer(buf.getLong()))
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Callback Interfaces
|
||||
|
||||
|
26
targets/kotlin/src/test/kotlin/uniffi/bdk/LibTest.kt
Normal file
26
targets/kotlin/src/test/kotlin/uniffi/bdk/LibTest.kt
Normal file
@ -0,0 +1,26 @@
|
||||
package uniffi.bdk
|
||||
|
||||
import uniffi.bdk.OfflineWallet
|
||||
import org.junit.Assert.*
|
||||
import org.junit.Test
|
||||
import org.slf4j.Logger
|
||||
import org.slf4j.LoggerFactory
|
||||
import java.io.File
|
||||
|
||||
/**
|
||||
* Library tests which will execute for jvm and android modules.
|
||||
*/
|
||||
class LibTest {
|
||||
|
||||
val desc =
|
||||
"wpkh([c258d2e4/84h/1h/0h]tpubDDYkZojQFQjht8Tm4jsS3iuEmKjTiEGjG6KnuFNKKJb5A6ZUCUZKdvLdSDWofKi4ToRCwb9poe1XdqfUnP4jaJjCB2Zwv11ZLgSbnZSNecE/0/*)"
|
||||
|
||||
@Test
|
||||
fun walletNewAddress() {
|
||||
val wallet = OfflineWallet(desc)
|
||||
val address = wallet.getNewAddress()
|
||||
assertNotNull(address)
|
||||
// log.debug("address created from kotlin: $address")
|
||||
assertEquals(address, "tb1qzg4mckdh50nwdm9hkzq06528rsu73hjxxzem3e")
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user